PossibleCabbage |
So thus far multiclass archetypes give you things up front like "training in something" and "maybe some cantrips", but I can't imagine that they'd give you the Eidolon for 1 or 2 feats, or really any number of feats.
Is it conceivable that we do not need multiclass archetypes for every class? I don't recall seeing any MC summoners in PF1.
Verzen |
So thus far multiclass archetypes give you things up front like "training in something" and "maybe some cantrips", but I can't imagine that they'd give you the Eidolon for 1 or 2 feats, or really any number of feats.
Is it conceivable that we do not need multiclass archetypes for every class? I don't recall seeing any MC summoners in PF1.
Imo if they gave evolution points back, it would be the Eidolon minus any points.
But with no evolution... not sure.
PossibleCabbage |
If I remember it right, in the playtest the Sorcerer had the bloodline upgrades trigger automatically at certain levels (where the sorcerer would not get class feats) and due to feedback they made those sorts of things just class feats (advanced bloodline and greater bloodline) while increasing what the bloodline does up front (in this case they added the "blood magic" thing).
So when they did the sorcerer archetype, they made it so you can buy the bloodline upgrades with feats, but you do not get the blood magic ever.
I'm wondering if we can't structure the Eidolon somewhat similiarly to make the multiclass work. Still, I can't imagine "you took the summoner MC to get an Eidolon, but it kind of sucks, and you share your HP" as an appealing thing.
David knott 242 |
The Variant Multiclassing version of the Summoner in Pathfinder Unchained had a Summon Monster SLA as its primary ability. At 7th level, it gained the ability to summon a slightly weaker eidolon as the creature summoned by the SLA.
In PF2 playtest terms, a lot depends on exactly how such abilities interact in the final version of this class. For the dedication, I could imagine the multiclass dedication feat granting a generic summoning spell as a focus spell, with a secondary feat granting the ability to summon the eidolon via that focus spell. Since this eidolon would have a very limited time that it can manifest, I could see it granting the MC summoner some number of temporary when it is summoned, with any remaining temporary hit points going away when the eidolon unmanifests or is dismissed. Balancing the exact number of temporary hit points (presumably via a level based formula) would be the key point to balancing this feat. In this system, the MC summoner and the eidolon would still share hit points, but the summoner comes out ahead as long as he manages not to exhaust the temporary hit points and take a significant amount of real damage.
Amaya/Polaris |
Seeing as Beastmaster gives an animal companion and both Familiar Master and Witch give familiars in their dedications, I think a basic Eidolon would be fine for Summoner's. There are useful non-combat things that could be done with them, and they can be dismissed or summoned essentially at will, after all. Just depends on how the team structures their Level 1 utility and what the damage mechanic ends up being, then it can be appropriately reduced for them to be in line with animal companions -- using feats to get them their ability boosts, proficiency bumps, and other growth-based features, and with the shared HP/actions mechanic helping to offset the extra skills and such.
No idea if it's feasible to fit in the limited spellcasting, though. The limited spellcasting is a big question mark in general.