
Spatula |

Bad luck on the right saving throw vs. a high-level caster can completely transform the battle. Like failing a save vs. finger of death could completely bone an average or smaller size party. Or any other save-or-suck that doesn't have an easy remedy.
OTOH, I know a group that beat her in the first round when the melee PC with Briar rolled 2 crits in a row. D&D can be very swingy.
In my game, once the party had weathered her higher-level spells she wasn't all that scary.

Sir Malt 241 |

Dominate and maze just destroyed us. We were also running low on resources too. But with covid and not everyone being there, the ones that were there were having to handle multiple characters. So at this point I'm personally considering the last module to not have happened and we ended at module 5 instead.

pennywit |
1 person marked this as a favorite. |
My group -- a mythic group -- killed her before they were supposed to, so we had a coda instead.
I find the notion of the final mano a mano battle a little unsatisfying. I think there could be an interesting alternate ending where after the first couple blooms (which would have been test runs) she sends actual armies to conquer and hold important places of power in the kingdom. The PCs then need to call on their armies and their allies in a final push to take down Nyrissa and her forces, possibly with Nyrissa teleporting from one batle site to the other and PCs having to follow.

Cellion |

Her stat block is kinda wild. If you compare it to the average stats for a CR 20 creature, she's got like a 15 to 20 point edge on all saves and a 12 point higher AC. So she's a nightmare to fight fairly. On the other hand, her offenses are weaker than other final bosses (like the one from Rise of the Runelords), and the special rules for confusing her can give the party multiple rounds of leeway to break through those defenses. And if you can take advantage of spells and abilities that let you bypass her defenses, it can be easy.
If you compare her to certain other spellcaster final bosses who can cast 9th level blasts followed by quickened timestop followed by multiple area control spells and self buffs, all before the party acts... Nyrissa's offensive arsenal is pretty mediocre. She's also fought totally alone.