Bleeding and Physical Resistance (except)


Rules Discussion


Hi everyone,

Bleeding is a type of physical damage and as such is reduced by Physical Resistance (except). But does the resistance apply if the Bleeding has been originally inflicted by a weapon satisfying the except condition?
For example, if you use a Silver Rapier against a Barbed Devil and inflict Bleeding, will the Bleed go through the Resistance or not?

Thanks for your help.


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The resistance rules (p. 453) say "A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon."

So it looks like yes, if the bleed damage was dealt by a silver weapon it would bypass the resistance.


thenobledrake wrote:

The resistance rules (p. 453) say "A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon."

So it looks like yes, if the bleed damage was dealt by a silver weapon it would bypass the resistance.

I would also rule it that way. But RAW it's not very clear (as the Bleed Persistent damage is inflicted by the Rapier, but not the damage itself), so I wanted to have your opinions.

It also means that 2 different Bleed Peristent damage can behave differently depending on how they got inflicted.


The bleeding damage is dealt by an open wound caused by a weapon

one could argue if you are resistant to the weapon you are dealt damage with the wound is smaller - so one could say that bleed is reduced by the resistance

on the other hand one could argue that the bleeding itself is independant from the weapon it was inflicted with as the size of the cut is not neccessarily the factor for how much a wound bleeds

For making everything easier I would say bleeding is not influenced by the type of weapon it inflicts so you don't have to differentiate between multiple possible sources of bleeding and take note which gets reduced and which not

while it is arguable which one is actually right, letting the weapon that causes the bleeding NOT influence the interaction between bleeding and resistance certainly makes it easier to keep track off


SuperBidi wrote:
thenobledrake wrote:

The resistance rules (p. 453) say "A resistance also might have an exception. For example, resistance 10 to physical damage (except silver) would reduce any physical damage by 10 unless that damage was dealt by a silver weapon."

So it looks like yes, if the bleed damage was dealt by a silver weapon it would bypass the resistance.

I would also rule it that way. But RAW it's not very clear (as the Bleed Persistent damage is inflicted by the Rapier, but not the damage itself), so I wanted to have your opinions.

It also means that 2 different Bleed Peristent damage can behave differently depending on how they got inflicted.

Let's look at other persistent damage then for some comparison:

If a creature has acid resistance, and they get hit with acid arrow their resistance would apply the same to the initial damage and to the persistent damage.

So why wouldn't the initial physical damage and the persistence physical damage of an attack also be treated the same, whether that means the resistances reduces both or reduces neither because the resistance states an exception?


Seisho wrote:

The bleeding damage is dealt by an open wound caused by a weapon

one could argue if you are resistant to the weapon you are dealt damage with the wound is smaller - so one could say that bleed is reduced by the resistance

on the other hand one could argue that the bleeding itself is independant from the weapon it was inflicted with as the size of the cut is not neccessarily the factor for how much a wound bleeds

For making everything easier I would say bleeding is not influenced by the type of weapon it inflicts so you don't have to differentiate between multiple possible sources of bleeding and take note which gets reduced and which not

while it is arguable which one is actually right, letting the weapon that causes the bleeding NOT influence the interaction between bleeding and resistance certainly makes it easier to keep track off

Bleeding doesn't stack so you'd never have to worry about tracking multiple different bleeds on a target.

I'm in favor if just having the bleed have the traits of the weapon that inflicted it but I could see ruling it's pure physical dmg


Yeah, the attack did Cold Iron Slashing, but the Bleed damage is just of type bleed. I don't think it inherits any of the traits of the weapon that caused it. As a houserule, I think it' be cool to have things work like that, but I don't see anything in the rulebook that supports that.


Vlorax wrote:

Bleeding doesn't stack so you'd never have to worry about tracking multiple different bleeds on a target.

I'm in favor if just having the bleed have the traits of the weapon that inflicted it but I could see ruling it's pure physical dmg

If one goes through the enemy Resistance and not the other one, how do you handle that?


SuperBidi wrote:
Hi everyone, Bleeding is a type of physical damage and as such is reduced by Physical Resistance (except).

Are you sure?

I thought physical was slashing, piercing and crushing only? Bleed might be caused by that, but doesn't have the 'physical' keyword.


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moppy wrote:
Are you sure?

Saw this in the "If it bleeds" thread:

Pg 452 Core Rulebook wrote:
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply.

That last sentence is key, imo.

I'm still new to the system, but that language seems pretty definitive to me.


That looks good to me.


Aducan wrote:
moppy wrote:
Are you sure?

Saw this in the "If it bleeds" thread:

Pg 452 Core Rulebook wrote:
Another special type of physical damage is bleed damage. This is persistent damage that represents loss of blood. As such, it has no effect on nonliving creatures or living creatures that don’t need blood to live. Weaknesses and resistances to physical damage apply.

That last sentence is key, imo.

I'm still new to the system, but that language seems pretty definitive to me.

Looks like I was doing it wrong but makes sense it'd be physical


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber
SuperBidi wrote:
Vlorax wrote:

Bleeding doesn't stack so you'd never have to worry about tracking multiple different bleeds on a target.

I'm in favor if just having the bleed have the traits of the weapon that inflicted it but I could see ruling it's pure physical dmg

If one goes through the enemy Resistance and not the other one, how do you handle that?

I'm not sure about the specific example of persistent bleed damage retaining the traits of the original weapon, but for the examples in this post, let's assume it does. Generally, if you have two persistent damage sources of the same type, you'd apply the larger one. E.g. a weapon with a wounding rune deals 1d6 persistent bleed on a regular hit and 1d12 on a critical hit. If you did both, only the higher die would apply.

When comparing a fixed number and a die, I'd use the average damage for the die, so when comparing 2 persistent bleed damage to 1d6 persistent bleed damage, I'd count the 1d6 as averaging 3.5 points and use that.

If the target has resistance to some of the damage, I'd subtract that number from the (average in case of a die) damage before the comparison. I.e. a critical hit from a non-silver wounding weapon against a creature with physical resistance (except silver) 5 would thus only count as 1d12-5, or 1.5 on average and would thus be worse than the 1d6 (average 3.5) persistent bleed from a regular hit from a wounding silver weapon.

Since there are no specific rules on this that I'm aware of, I'd be willing to allow a player to pick a lesser average persistent damage instead if they wished, in case that gave an advantage (e.g. a constant 2 damage might be preferable to a 1d12-4, even if the damage is less on average if you take into account other factors such as weaknesses that only trigger if you do at least 1 point of damage of said type).

That is my interpretation only, though. I've heard at least one other player argue that if a target is hit with both 1d6 peristent bleed and 2 fixed points of persistent bleed, it should suffer 1d6 but minimum 2 persistent damage. I don't think that should be the case.

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