Warrior Muse bard builds


Advice


Do anyone have any ideas for Warrior Muse builds? Is it worth going down that path if you are a dex based character, or is it mainly a strength based Muse?

I'm scratching my head when I look at the selection of martial weapons, since it seems the Bard already have proficieny in the best Finesse weapons.


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Having access to all Martial Weapons nets you access to the Marshal archetype, if you want to lean into all of the ally-support abilities you get there.

Lantern Lodge

Haborym wrote:

Do anyone have any ideas for Warrior Muse builds? Is it worth going down that path if you are a dex based character, or is it mainly a strength based Muse?

I'm scratching my head when I look at the selection of martial weapons, since it seems the Bard already have proficieny in the best Finesse weapons.

I've already built a couple Warrior Muse Bards focused on fighting (not spellcasting or bardsy stuff) and I'm largely abandoning the idea of the Warrior Muse at this point. And my builds don't necessarily use finesse weapons, though that is one way to go.

To be clear, I'm still making a fighting bard, I'm just not using the Warrior Muse as I see little value to doing so.

In many cases, the standard bard weapons are fine, or you can get proficiency with what you want through ancestry or an archetype. Problem is, you're still capped by the fact that Bards only go to Expert proficiency and the Warrior Muse doesn't really "correct" this or make the Warrior Muse Bard any better than one of the other types of Bards at fighting.

Maybe if the Warrior Muse had a feat that says when they use Inspire Courage or Inspire Defense, they give the normal effects to allies, BUT the Warrior Muse gets an additional +1 effect. This would largely make up for their lagging proficiency versus Martial classes. It'd cost a feat, they'd still lag a bit, and they'd be expending an action each round to do the performance, but it would make them slightly better at combat than the other bard muses.

Basically, just something that makes a Warrior Muse somehow better at fighting than a non-Warrior Muse.

Just my thoughts....


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While the Warrior muse does give you martial weapon proficiency, I don't know if it's going to be an aspect you'd want to build a character around.

Instead, the Warrior seems to really excel as a commander rather than a combatant. Instead of swinging a sword, a Warrior Bard will probably want to sit on the edge of combat, orchestrating the bloodshed. Courageous Advance, Courageous Assault, and Defensive Coordination all give your party a real edge in the action economy war, a much greater contribution than an extra trained weapon Strike.

It's still worth carrying a weapon, but it's likely going to be more for threatening squares to help your allies flank, or an occasional free Strike from Courageous Opportunity. Not really for getting in the thick of things like a gish might.

Lantern Lodge

One last item... there is one really great feat that the Warrior Muse Bard gets that makes it worth going Warrior Bard -

Courageous Opportunity

I really like opportunity attacks.

On the Marshal idea, when I glanced at Marshal in relation to a bard build my initial thought was "why?". Just be a bard. I see Marshal as an archetype for non-bards who want the buff and support abilities. Bard already has these. Also, given the short range of the Marshal's abilities, I'd guess a Marshal would typically be an archetype taken by someone who is in the front ranks fighting.


Since bows are martial weapons you might consider taking one if you have a dex based Bard, however I'm not sure if a bow can beat a cantrip like electric arc.


bard is capped at expert, so even if it has title of warrior, its not much of one.


Martialmasters wrote:
bard is capped at expert, so even if it has title of warrior, its not much of one.

At levels others are getting Master/Legendary it can use Heroism 2/3 to fake it for a fight, although the attack attribute deficit is still there.


Xenocrat wrote:
Martialmasters wrote:
bard is capped at expert, so even if it has title of warrior, its not much of one.
At levels others are getting Master/Legendary it can use Heroism 2/3 to fake it for a fight, although the attack attribute deficit is still there.

Just seems like you'd perform better by being a caster in this edition than trying to Gish. Especially from a caster base.


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The strength of the Warrior bard doesn't seem like it's being able to use your actions for your weapon attacks - it's to be able to spend a single action (and their reaction) for your best melee basher to take a big 'ol swipe at the baddie.

That's presuming that a good melee character's average damage will outweigh even the best cantrips.


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I just lost my level 8 Sorcerer and I'm going to make a Warrior Muse/Marshall Bard.

You have access to Dirge of Doom that has a 30 ft range, meaning it wants you close to the front line. (effectively grants +1 AC/+1 ATK to everybody)

Dread Marshall Instance gives weapon dice damage. (+2 DMG to everyone using a weapon in a 10 ft emanation).

Bless gives +1 attack to everybody.

Marshall makes you and allies adjacent to you immune to flank.

At level 10 o I'm going to give my party.

+2 DMG on weapon attacks
+2 Attack
+1 AC
Immunity to flank

I'm going to be in melee with a Guisarme (reach and trip) doing AOO and Triping foes.

I still have my spellcasting to use Blood Vendetta, Invisibility, Fly, Dimension Door, Soothe, etc.

It surely isn't the "best optimized build ever" for but I don't think it's bad. Let's see if I don't regret it.

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