The Emerald Spire: Chaos party (Inactive)

Game Master Captain collateral damage

Emerald Spire Superdungeon, Chaotic party from Thornkeep, Level 1


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Male Human

Gameplay thread is open, will start tomorrow. Feel free to dot.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Doink


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Boop


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Dotting


Male Human

Let's begin. Tell where you are and what you're doing. It's okay to say that you're going to the spire right now, but you should probably meet first.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny is begging on a corner, he has a primitive sign behind him saying 'Healz for 10 gp!* Behind him. He was certain the innkeeper who wrote it for him said he would get the right amount of money but there have been no takers right now.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu has been in Thornkeep for less than an hour. She has been walking the streets, just familiarizing herself with the town, and locating resources (food, lodging, poorly-guarded wealthy residences).

Hmm, is that a goblin beggar advertising healing? Wonder if it's legit. Might come in handy when I dive into that Spire place.

Meilu approaches the beggar and crouches down to eye level with him. "Hey there little guy! How's business?" she asks cheerfully.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Meilu sees a rather sour looking goblin who keeps himself cloaked and concealed with gloves and boots. His beady eyes squint at you. No business at all today. If I don't get something, I'll be eating out of the trash bins again. You got a hurt?


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

"Mm, not at the moment. But I am planning on doing something very dangerous soon. Consider this an investment." She places 10gp in his hand. "Do you know anything about the Emerald Spire?"

-10gp


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny makes the gold vanish. Big tower with emeralds I suppose, called that 'cause of glass or emeralds that surrounds it. No idea how many floors it has cuz nobody who has gone deep has come back. I do know that goblins like me live on the main floor.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu looks out in the direction of the spire thoughtfully. Is it visible from Thornkeep? Would you like to go see it? I'm going soon, I'd like someone to watch my back.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Hmm.. Well I guess I got nothing better to do. We splities all loot between us.


Male Human

The spire is not visible, it is more than three miles away, through dense forest.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Fair enough. She extends her hand to the goblin. I'm Meilu.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny shakes your hand. I'm Manny.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Hello Manny. She stands and looks up and down the streets at the corner. Now then. One thing my mother told me was "If you're going somewhere dangerous and unknown, it helps to have a couple of big, tough, noisy guys to take the attention off of you." Let's go look for some, shall we?

Perception check to spot any certain hobgoblins ;)
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Ah, meatshields. Perhaps down at one of the taverns or we can look for laborers.


HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5

Asassi is on her way back from a daring mission, probably an assination of someone important mauahaha, when she notices a odd craeture talking to a goblin.. She had never seen a cat person before and it interested her.. Approaching.. "Hey there! What are you exactly? I've never seen a cat person before!" Yea her manners are not very refined..


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

She is a cat.


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Kandoo is praying when he sees the strange group from afar. The hobgoblin doesn't have the faintest clue of what's happening, but it might be fairly obvious the direction they were taking.

He doesn't have Scent but, yet, he smells opportunity and smiles. It's hard for him to hide the evil on his expression, but he pushes and does the best he can. Right after, he approaches, does half a bow and points toward the Emerald Spire.

I take that you're headed to the Spire? - he says, directly to the subject. He's trying to behave courteously, despite his menacing appearance.


HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5

"I was headed to get something to eat, but you all are heading there I'll probably join you.."


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Sure, the more the merrier.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Speak of a devil... Meilu thinks to herself.
Hello, I am Meilu, of the Catfolk persuasion. She bows slightly. My friend Manny and I were going to explore the spire. I'm sure if two big, strong warriors such as yourselves could protect us, we could all come out of this quite wealthy.


Male Human

And so, a party is formed... If you like, you can do some more roleplay, you certainly have time. (law has not even started yet, so...)
The trip to the spire takes about 2 or so hours, as the echo wood is a very thick and confusing forest, especially to those who are new to it.

Evil GM rolls aka random encounters:
EW: 1d5 ⇒ 31d1 ⇒ 1
ES: 1d10 ⇒ 61d100 ⇒ 50
CS: 1d20 ⇒ 91d100 ⇒ 97


Male Human

sorry, hit submit post instead of preview The journey to the spire is uninterrupted. Once you arrive you see the ruins in a center of a large clearing. The ruins are entirely composed of a beautiful green stone, with a magnificent emerald spire jutting at least 50 feet above the rest of the ruins. The only visible entrance is a dirt path winding it's way to an entrance, which is guarded by what is looks like a goblin riding a dog-like animal with a long tail.

perception:
perception: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 1 ⇒ (12) + 1 = 13

Roll stealth, you get a +5 bonus due to distance


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

So there isn't a nice, wide paved road right up to the dungeon door, lined with gift shops? ;)
I'll stay and chat if we want, or if everyone wants to move right on in, then:

Meilu moves gracefully between the trees, eyes peeled for danger.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Stealth: 1d20 + 14 ⇒ (1) + 14 = 15

And steps on the cliche dry twig

Edit: tag fix


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8

Not exactly on the stealthy side here... :)


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Stealth: 1d20 + 16 ⇒ (5) + 16 = 21

Manny is the wind!

Huh, goblin dog. We keep them around the camps to guard and eat scraps.


Male Human

nice rolling...
The goblin and goblin dog appear to notice at least someone, and the dog barks loudly. The goblin nocks and draws back an arrow and points it in your direction. "Stop! Who's there? Is it longshankses?"
Manny- "longshankses" is the goblin term for big people, or pretty much non goblin humanoids in general


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu leans over and gently nudges Manny forward. Go talk to him, tell him we're friends she whispers.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny eyes Meilu at breaking his cover. Hrumph! He then shouts up in goblin. We no humie longshanks! Me gobbo! We got hobgobbos and a catwommen. Can we get let in?


HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5

Perc: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth: 1d20 + 11 + 5 ⇒ (19) + 11 + 5 = 35

Asassi does what she does best and creeps up low and of to the right.. She settles in and takes aim at the dog should things go bad.. Studied target on the dog..

Just a suggestion DM, but I always copy my posts before submitting.. Quite often they will get ate and it saves a lot of trouble..


Male Human

I do that. It's very useful.:)
The goblin seems to think for a moment, the puts his bow away. "Yes! Come! You come to big great chief Grulk!" He gestures for you to come forward, and waits for you to get to him. Assuming you follow, he'll lead you through the ruins.
Ah, the stupidity of goblins.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny starts up. So howsa bout we use this as base? Toss some shineys at chief as 'tribute' but keep most for ourselves?


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Kandoo shakes his head and moves with the others. He feels particularly dumb at the moment, as if someone catching a contagious disease from the goblins.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Sounds like a good idea Meilu says, staring up at the glittering edifice. So shiny...


HP 14/14 | AC 17 | T 14 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +5 | Perc +5

Asassi comes out of the bushes after everyone starts following the goblin..


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu starts as she notices everyone moving in without her. She hurries to catch up


Male Human

The goblin leads you through the ruins. The all walls are made of the green glass substance, and all light within the ruins is reduced to a 5 ft. radius. I'm going to go through the rooms in a big group, then stop just before the chief's room. Respond however you like.
room 1. Half-melted blocks of green glass lie thick on the floor. A crumbling archway to the north leads into another chamber, which the goblin goes through. A door to the west leads into a round tower at the southwest corner of the building. To the east, a barricade of rubble and wooden stakes blocks a passage to a separate room.
room 2. This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of rubble. Another crumbling archway leads to the north, then splits off to a room to the west and a door to the east, which the goblin goes through.
room 3. From this curving room, a door leads east, and a passage leads south. Two goblins sit at a small table. One is building a tower of cheese on top of the other's sleeping head. The goblin goes through the passage, passing two side doors and continuing to the next room.
room 4. The barricade from room 1 blocks the western entrance to this room, and a thin wall goes partway down the middle of the room. There is a door in the east wall.
room 5. This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. 6 goblins are here, either sleeping or doing goblins things. A door leads to the north.
room 6. This curving hall has been badly damaged but there are intact doors to the north and east, as well as a large double-door leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs through the debris, shored up with rough timbers.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny keeps his ears open to any goblin chatter for clues.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu carefully notes the layout of the place, and any signs of valuables, as if she was casing out a mansion.

Uh, a really filthy run-down mansion I guess.

Perception check to notice anything pointing to a hiding place for treasures, like locks or traps.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Probably don't have time to really search for hidden traps.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Your tribe been here long? Manny asks the goblin leading them. Know if any nasties come outta tower?


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Kandoo looks around, basically cataloging what he spots and keeping to himself his despise for his small cousins. Nasty little annoying vermin..., he thought, indiscriminately.


Male Human

"Our tribe be here about 5 years. Nasty longshank wizard with golden face come about year ago. His name Kralkashosh or something. He leave zombies that are nasty."
Meilu notices a poorly concealed secret door in room 3, but nothing else of interest, at least not in these rooms. She does hear a strange clanking noise coming from the northern door of room 6.
will wait for Assasi to post before moving on, but if you have nothing to add, just say so.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Say, you want zombees gone? We looken to make some coin from the tower and will go after them so you don't risk yer tibe. We would like to use place here to sleep when we come up.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu gazes absently around as the goblins chatter to each other. She notes the hidden door, remembering to check it out.

She leans down to Manny and whispers "So what's he saying?"

She's probably the only one here who doesn't speak goblin ;)


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny repeats what the chief said


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

"Wait. Zombies?" Meilu looks unsure. "Hmm. I guess I should have expected to have to actually fight something in here."
This is kinda scary. I've never been in a real fight before.


Male Human

Manny: This goblin is not actually the chief, he's taking you to the chief.
Assuming Assasi does nothing...

A warning cry spreads through the goblin complex. "Longshankses coming!" The goblin points to the large double doors. "Grulk's room that way." He then rides off.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny looks at the retreating goblin. Uh..I think there is a group of adventurers coming here. Do we still want to go see the chief?

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