The Emerald Spire: Chaos party (Inactive)

Game Master Captain collateral damage

Emerald Spire Superdungeon, Chaotic party from Thornkeep, Level 1


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M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny casts Burning hands into the room. Get ready to run if there are thousands of the buggers.

Burning Hands DC 13: 2d4 ⇒ (1, 4) = 5


Male Human

The webs quickly catch fire, mostly burning away to reveal a purple spider along with the glint of metal. The spider hisses when it sees you and rushes forward to attack.
Webs burning damage: 1d6 ⇒ 2

Spider init:
1d20 + 6 ⇒ (3) + 6 = 9

Party init: A; K; Ma: Me: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (19) + 2 = 211d20 + 3 ⇒ (10) + 3 = 13
Asassi, Manny, and Meilu can go.
Asassi moves into Melle with her falchion, and slashes a large cut into the spider.
Falchion: 1d20 + 4 ⇒ (19) + 4 = 232d4 + 3 ⇒ (3, 2) + 3 = 8
Crit?: 1d20 + 4 ⇒ (3) + 4 = 72d4 + 3 ⇒ (3, 2) + 3 = 8


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny attempts a very pathetic attack with his crossbow
Xbow,Melee: 1d20 - 4 ⇒ (4) - 4 = 01d6 ⇒ 1


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu tumbles into flanking position with Asassi.
Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
And she stabs at the spider!
Attack: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d4 + 1d6 ⇒ (3) + (2) = 5


Male Human

Webs burning: 1d6 ⇒ 1
Spider AoO for failing Acrobatics: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (2) + 1 = 3
Suddenly, the spider seems to vanish with a puff of mist. There are doors to the north and south, and the mist floats slowly towards the north. Lying on the floor are some rusty (but still usable)weapons: two longswords, five daggers, and a hand axe, as well as a pouch containing some copper coins.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny grabs the coinz! We chase spider?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Let us go get da spider! Manny will head out with the others if Meilu wants to chase.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Has the spider-cloud drifted out of the room yet?
Meilu follows the gaseous spider northward, trying to poke it with her dagger.
Attack if she can: 1d20 + 4 ⇒ (17) + 4 = 21
Damage?: 1d4 ⇒ 4
She stops at the north door to check for traps!
Traps: 1d20 + 8 ⇒ (8) + 8 = 16


Male Human

Have you ever successfully punched air? Did it say ow when you did?
sorry.

The mist goes through the door, which does not appear to be trapped.

Secret roll:
1d20 + 6 ⇒ (8) + 6 = 14


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Hey, you never know

Meilu stops and presses her ear against the door.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny waits for the report.


Male Human

Meilu doesn't hear anything.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Is it safe? If so let's go through.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu pushes the door open just s crack, silently and slowly. She peeks inside.
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
The door creaks a little, and she can't get a good view angle into the room.


Male Human

The floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for some time. There is no sign of the mist spider. There are doors to the north and east, and an alcove to the west.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu checks for traps, especially the ceiling for 'falling rocks' type things.
perception: 1d20 + 8 ⇒ (8) + 8 = 16
If all is clear, she will slink into the room to check out the dead guy.
stealth: 1d20 + 10 ⇒ (11) + 10 = 21
perception: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human

Meilu doesn't notice any traps. Investigating the skeleton she finds that it has been shattered into many pieces. There are a few scraps of old moldering clothing, as well as a sword that has rusted away into uselessness. However, there is a key that looks as though it is still useable.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Key, key! Manny will pocket if Meilu doesn't want. Whats in the alcove?


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu hands over the key. Just let me take a look before you go unlocking anything.
What IS in the alcove?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny looks!


Male Human

There doesn't appear to be anything in the alcove.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

North door.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu moves to the north door and gives it the standard routine.
Check for traps: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human

Meilu finds no traps.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Then she opens the door quietly and peeks inside.
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny waits


Male Human

This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires. Drapes of dust-covered spider webs cling to the ceiling.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu slips inside, watching out for anything moving, glowing, or generally looking dangerous.
stealth: 1d20 + 10 ⇒ (7) + 10 = 17
perception: 1d20 + 8 ⇒ (14) + 8 = 22


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny keeps watch!


Male Human

Nothing happens/ she doesn't notice anything.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu will go inspect the closest group of caskets. Look first, don't touch!
Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human

A chill breeze rises from nowhere with an eerie howl. The room seems to darken, and in the sudden gloom, scores of small spectral eyeballs appear, drifting with the breeze. They peer intensely before fading away.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Eeep! Run away?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Meilu! Someone is spyin on us!


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu waves at the eyeballs nervously, attempting to strike a flirty pose.
Then she continues examining the caskets.
Anything interesting?
Manny, can you see if there's magic in these?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny uses Detect Magic!


Male Human

Sorry for the late post guys, was traveling and had really bad internet connection.
What do you mean by "examining"?

Manny detects moderate illusion magic lingering around the room, and faint conjuration in the southwesternomst casket.

GM rolls:
1d6 ⇒ 4

Manny:
Spellcraft DC 18:
The conjuration emanates from a horn of fog.

Know. religion DC 15:
You know that undead don't necessarily radiate necromancy, particularly dormant or weak ones.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Manny ain't got no Spellcraft, he has no idea how he does what he does, lol.

Got something magic here in the south west casket


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Just doing all the looking I can without opening anything

Meilu hurries over to the indicated casket. She checks it for traps.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
You wanna open it?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Might be treasure, sure!


Male Human

Meilu finds no traps on any of the caskets.


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Assuming we open it up.

Oh! Was this it? A horn that is magic? Gobboes love music. We might trade this to the goblin leader for sleep space and food.


Male Human

There is indeed a horn in the casket, clutched by a skeleton. An eerie light flickers in the skeleton's eyes, and it casts the horn aside as it stand up. In five of the other caskets, the lids come off as more skeletons emerge.
Party init: A; K; Ma; Me: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (17) + 2 = 191d20 + 3 ⇒ (20) + 3 = 23

Skeletons init:
1d20 + 6 ⇒ (3) + 6 = 9

Kandoo rushes up to a skeleton and takes a swing at it, and it falls to pieces.
Gandasa: 1d20 + 6 ⇒ (16) + 6 = 222d4 + 4 ⇒ (1, 4) + 4 = 9
You two can go


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Ack! Dem bones!

Manny casts bless (+1 hit for 2 minutes)


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu moves to flank the closest skeleton with Manny. She stabs, aiming for a gap in the vertebrae.
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 1d6 ⇒ (3) + (6) = 9


Male Human

Sorry, missed Meilu's post.
The skeleton dodges Meilu's attack, and the skeletons close in with the party, although are unable to land a hit on the party

Skeleton Attacks:
10d20 ⇒ (4, 13, 15, 5, 10, 4, 14, 1, 6, 3) = 75

Asassi Falchion: 1d20 + 4 ⇒ (10) + 4 = 142d4 + 3 ⇒ (3, 2) + 3 = 8
Kandoo Gandasa: 1d20 + 5 ⇒ (16) + 5 = 212d4 + 3 ⇒ (2, 1) + 3 = 6


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Um...I got nothin that will hurt em!

Life is tough for an 8 str, burned cursed oracle.


Female Catfolk Rogue (unchained, cat burglar) 1 HP9/9 AC16(T14,FF12) F+0, R+6, W-1 Per+5 Init+4

Meilu keeps on swinging
Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d4 + 1d6 ⇒ (3) + (2) = 5

@Manny: we'll get you a little crossbow or something ;)


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

I got one but shoot horribly and 1d6 vs. skellies is even worse.


Male Human

Skeleton attacks:
10d20 ⇒ (17, 15, 6, 11, 13, 17, 3, 18, 5, 4) = 1091d6 ⇒ 1

The skeletons are again mostly unable to hit the party; although Manny does get scratched a bit by a scimitar blade.
1 damage
Asassi Falchion: 1d20 + 4 ⇒ (1) + 4 = 52d4 + 3 ⇒ (1, 3) + 3 = 7
Kandoo Gandasa: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 3 ⇒ (2, 2) + 3 = 7
And Kandoo finishes another skele ton; 4 left.

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