Gravewalker Campaign (Inactive)

Game Master Slaughtersea


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Gravewalker
Please read all the way to the end before contemplating joining.

No one can confidently say that he will still be living tomorrow.
Euripides

23rd of Autumn
The crimson leaves gilding the proud oaks and maples fluttered for a moment, before falling from their tall heights, slowly tumbling and descending until they reached the ground. The crisp morning air brought a slight chill throughout Belisaire, one which spoke of a cold winter to come and of harvests to be carried out. Little that would do to stop the contingent of merchants, farmers and travelers walking the province roads.

Any official Pathfinder class is permitted (1st Level)

Belisaire's market was already open. Vittles and every day tools and supplies traded hands and would continue to do so until the sun set, many hours later. The pubs and inns prepared for the evening to come. The Church of the Martyr opened its doors, ready to accommodate any visitors. Livestock mooed and whinnied as the beasts were herded through the square. The chatter of adults and the laughter of children filled the air. Rumors of elves from Elisenden was the juicy tidbit that day, but no one had seen one of the fair folk in many years.

Only Human Characters Permitted. Only Good alignments can be chosen.

The day was spent well. Besides the market, the shopkeepers and professionals worked their trades, making fine business on what they made and sold.

Each character must have at least 1 rank in a Profession skill.

Tavern brawls were rare, but frequent muscle shows, talent competitions and scholarly debates made sure that entertainment was an easy commodity to come by.

[b]Each character begins the Campaign with a 20 point Stat Buy

Gold changed hands fast that day. A strange fervor had taken hold of the people.

Each player begins with the average starting gold his class would have.

The soft prayers from the church slowly brought the night to a close.

Domain users can select any 2 Domains they wish to take.

And little did they all know...

No traits.

Come morning they'd be dead.

Spoiler:

You are fated to die. Make your character as you would, and prepare for his departure from the lands of the living. An early end? Unlikely. Let us just say that the road one takes in life may sometimes be shorter than the one he or she walks in death.

Any further questions and applications are to be posted below. No Private Messages please.


Sounds...different. I will think a bit on the potential class, and I will prepare my PC to die :-(


I'll give it a shot if I can. I'll be an Arcane Duelist Bard. Joxer the Mighty. Points to anyone who can catch the reference. Can I use my Perform skill instead of putting a rank in Profession?


Don't worry about the dying part. Just know that your character will spend more time undead than alive.

@LordNotario: Yes, Profession is an adequate replacement.


This seems interesting, I'll submit a character for this shortly. :)

Edit- Considering an Alchemist, I was wondering if Craft(Alchemy) would be sufficient as a replacement for the profession requirement?


@Mavacas To be fair, Craft and Profession have always seemed so similar so yes. Craft, Profession or Perform works.

To add in a few more pointers:

Characters are all of GOOD alignment. Until they die.

This will not be a campaign where being all nice and heart warming will help.

Sovereign Court

It is strange - in a good way; refreshing - to see a DM take the PRE-death kernel to a campaign based in undeath into account.

Herald:

Spoiler:
Assuming you are using the Pathfinder pantheon/world, I understand the gods have much to do with the afterlife (some more than others). While afterlife and undeath are not the same, most of the population prefers the latter proceed to the former. Will your campaign be god-centric in nature, or is the focus on the divine left to the players' actions?


Quite an interesting idea. Couple of questions:

First, what do you see as the overall mood of the campaign?
Grim? Benighted? Or is there room for humor in it?

Second, what pantheon of Gods or is that irrelevant?

I'm strongly thinking about a Cleric or a Paladin - not specifically designed to capitalize on the undead.


On Gods and the Divine

- This is not set in Golarion. Deities are unique in that they essentially have no names. Instead each Deity embodies a Domain. Therefore, Clerics essentially follow two Domain Deities they feel strongly attached to.

As to the Mood

- This is definitely a grim campaign but there is room for humor. Most likely of the morbid kind. To not spoiler too much, your deaths will not leave good impressions on your souls and the afterlife is an unkind place.


Interested in joining this one. Will update when I've put a character together tonight.
Ranger? :)

Dark Archive

Welp, you've got my attention. Dotting, and I'll throw something simple together.

Hmmm... maybe an Oracle of Battle? Doesn't even need to have a general idea of who the deity or power that cursed him is. And without any alignment or deity requirements, too!

Excuse me, I'm going to go plot, scheme and wring my hands, now.


Don`t forget that for the moment, you are all good aligned, peace loving civilians. For now.

As this seems to have already quite a few interested, the final selection will be done when we have enough completed characters and based on class diversity and balance.

Dark Archive

I think CG will be pretty popular. ;)


It would appear so.


This sounds interesting, I will post a character soon.


And voila. Joxer the Mighty: http://www.myth-weavers.com/sheetview.php?sheetid=498558


@LordNotario: Your Reflex should be +4 by my calculations and is your favored class barbarian? If so you should have that bonus as well.

For all of you wondering, there is a reason why no Traits are being selected. Your character will essentially be much stronger than normal characters of their level once they die. Simple as that.


Fixed. My Fortitude was supposed be at +4, not Reflex. And my favored class will be bard


Perfect. Well I'm off for the night, will check back in around 6-7 hours.


Dotting. I'm thinking I'd like to play an earnest, young wizard's apprentice sent out to collect a list of components for his master, completely unprepared for whatever is about to happen.

I'll have crunch up for review by Tuesday night.

Dark Archive

Here's an early version of my character, an Oracle of Battle. I need to write up a backstory for him, but the crunch has been ruthlessly purloined from another of my characters, and the fluff will be easy enough to think up. :)

Victor von Ulmen


@Doomed Hero: I like the sound of that apprentice. Tragic day to leave home though...

@Seranov: Victor von Ulmen sounds like a great character and from what I can gather from his description, he sounds exactly like the sort of character that will fit in perfectly.


I'm interested in throwing together a Cavalier, however I have a question on the conversion process. Should the conversion result in an alignment shift, would I then be permitted to shift Orders if it makes more thematic sense for the character?

I'm not saying that I would change Orders but would you permit a change if deemed more suitable?

Dark Archive

Herald of Omens wrote:
@Seranov: Victor von Ulmen sounds like a great character and from what I can gather from his description, he sounds exactly like the sort of character that will fit in perfectly.

I'm glad to hear that. :)

So due to a bout of icky insomnia, I've been thinking about some backstory for Victor.

The inside of my head wrote:

He's aware that he's been divinely empowered (it's hard not to notice waking up one day and suddenly not being able to walk or talk properly!) but most others aren't, and if you asked him where his curse and powers came from, he'd shrug, being unable to say. He explains away the limp with as an old battle wound and just tries to keep his mouth shut when he's uncomfortable/unhappy/mad/etc.

He's a soldier for Belisaire's army, though mostly because it gives him the chance to fight more often, rather than any sense of duty. Due to his tendency to charge ahead without thought, and the fact that he will disregard orders in the heat of battle because he's having too much fun, he's still a rather low-ranked and often-berated soldier, even though he's fairly accomplished. He doesn't mind getting chewed out by his superiors, and they realize that as long as he gets to fight, they'll have him working at least ostensibly on their side.

Victor's a happy-go-lucky kind of fellow, always up for a brawl or a beer, and usually both. He loves competition and has ended up sprawled out with many a bruise or a hangover, but his enthusiasm is infectious.

That's about what I've got so far, and I'll give it some more thought.


@Kastarr: The shift to undead comprises of a large number of modifications to characters. Essentially, you'll almost be rebuilding him again after to fit his new career.

@Seranov: Sounds perfect!

Now, I'll be back again in around 1h30.


Here's what I came up with after reading through the thread. Let me know what you think.

Edit:Are you going to allow us to rebuild our stats after the shift, or should I have made Constitution my dump stat?


Ah fair point. I forgot to mention that part.

Constitution Points

There's no sense making your Constitution a dump stat as after the transformation you will reallocate those points. For example, if you put a 10 in Constitution, you'll have no changes to make. If you put something less than 10, you'll need to lose points elsewhere while if you put higher than 10, you'll be able to reallocate those points after.

Dark Archive

Hmmmmmm. I don't think that'll change much, so I'm okay with Victor's stats as-is. I'll probably just be able to throw the points in Wisdom. Undeath certainly wouldn't make him any smarter. :D


You never know, death can change many a man.

Dark Archive

I fully expect him to receive some kind of head trauma on the path to undeath. That's just the sort of guy he is.


As we seem to have already a large party, I'll wait until I have 5-6 completed characters. If we have somewhere around that number, we'll jump right into gaming.

Dark Archive

Nifty. I'll get into writing up Victor's background after I get back from buying books, then.

Actually, that reminds me. If you are Undead, do you use your Charisma for your Fortitude save in addition to your HP?


Been following discussion closely, and I have to admit that this is not "my cup of tea". I would like to respectfully withdraw my "application", I wish you guys a great game.


Thank you Alagor. Just to satisfy my curiosity, what isn't your cup of tea here?


I on the other hand would be interested in joining. I'd love to play a young paladin who works as a blacksmith's apprentice in addition to his temple work. Son of a local butcher, that sort of thing.

Only question is that when we change I assume I'll fall, but would you be ok with keeping the lawful part and then becoming a lawful anti-paladin?


@Cuan: I know stormraven was also thinking of cleric or paladin but I don't mind having an overlap. Just not too many. As to your second question, yes you will fall and yes you will not be required to become Chaotic. Evil most likely.


Herald and Cuàn, after some thinking on it, I'm going to go with an offbeat cleric... so Cuàn feel free to Paladin away. :)

I'll get up some character background here in a bit and crunch will be later in the day.


Sounds great: So that's an Arcane Duelist Bard, Oracle of Battle, Fighter, Paladin and Cleric. We seem to be missing major arcane firepower and pure stealth and sneak.


To be honest, my idea was either paladin or a trapper ranger (which would include sneaking) and I'd be just as happy to go with that.

The guy would be a trapper who hunts animals and butchers them to sell the meat to the rich upper gentry.


It's all up to you. I'd rather people play characters they really can get into rather than force classes.


I'll go with the ranger. Like I said it was one or the other for me. That and I'm not that fond of Chaotic Evil anti-paladins :)


Herald of Omens wrote:
Thank you Alagor. Just to satisfy my curiosity, what isn't your cup of tea here?

Well actually, from your initial post I assumed (obviously wrong) that although dead, we will have some, let's call it "spiritual connection", either to our former bodies. Actually I was to inexperienced/innocent and did not really understand that we will play full-time undead, probably with template and everything. Somehow, I do not "get a kick" out of a character who is not able to feel, love, laugh, hate, curse...whatever. Playing a creature who is somehow returned to un-death, with not much free will, with no simple, ordinary aspirations, someone who is not able to appreciate good meal, hearty drink, smell of the rose, touch of woman's skin beneath his fingertips...I don't know, I just don't feel motivated enough to play something like that. Hope you don't mind.


Ah you may have misunderstood some points. While certainly undeath is the major point, you are far from mindless. Indeed, your characters are as "living and feeling" as they once were except that their homes have been destroyed and their life taken from them. The search for vengeance, understanding and for a new place to call home will be your guiding light. As it stands, while the Good alignment is barred from you once dead, you are NOT required to become evil. Certainly changes will occur in your character of a darker kind but they are still very much who they were before.

You will not be the only ones brought back of course. Essentially, the province of Belisaire has been bled dry of life but they will require the guidance of those with the courage to stand tall, even in death.

And of course, the fact that your murderers will still be alive and triumphant should be a thorn in your rotting side.


If you are willing to wait overnight, I can be your arcane firepower. Probably a witch, but maybe a wizard.


Kastarr here with Jethro the Arcanist, a travelling wizard who happened to stop in the town for the night on the worst night ever. He had managed to do some business with some scrolls and has settled in for the evening to get some much needed rest.


I'm interested in joining. I can make a wizard to round out the group. I was thinking something along the lines of an older gentleman. A sage, scribe, or librarian with a penchant for magical writings and whatnot, but he never took it too seriously until his later years (thus why he's only level 1).

I was thinking he'd be kind, well-known, and well-liked by the community. Unmarried, charitable, wise, and morally stalwart.

How much detail do you want of their pre-death lives?


Well, Kastarr has a Wizard up now so I'll go add that to the completed characters.

@wolfman1911: I will probably make my final voting tomorrow night so you still have time.

@Riddlewrong: It would appear a Wizard has appeared but I don't mind a double. Maybe some archetypes could vary it up though.


This is SR with the aforementioned cleric for consideration:

Background/Personality:
Rumha wanders the land dispensing the Gods' help... for a fair price... with a reasonable mark-up. Prof: Merchant

People only really value what they pay for, right? And I'm providing a needed service that they should value, see? Doing the Gods' work here...

He's never been what you call 'holy', or particularly 'pious', or exactly 'ethical'. At heart, he tries to do the right thing Neutral Good, and sometimes he even helps out the truly needy - for free and everything!

But not every community he visits has a real problem that needs his help at that moment... And that's when temptation can be hard on a man, causing a footsore cleric to maybe consider creating a small but irritating problem that he can easily solve for a soft bed for the night and a full belly.

As he is fond of incorrectly attributing to the Gods, "A man must fall to rise again... and there's more than one way to skin a cat."

Let me know if he is a little too 'grey' for your game and I can tweak him a little more positively. I'm including most of his basic crunch (thank you Hero Lab) under his avatar. I will be formatting him to be easier to read and finishing him up. He needs another feat and equipment... but otherwise, he's pretty much there.


@Herald: Oh, don't worry about it. It seems like you've pretty much got all your bases covered here. :)

If you need an alternate, let me know!


@stormraven: Added to the list, and the personality is fine.

@Riddlewrong: I'll keep you posted. Drop outs happens all the time.

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