| Herald of Omens |
Gravewalker
Please read all the way to the end before contemplating joining.
No one can confidently say that he will still be living tomorrow.
Euripides
23rd of Autumn
The crimson leaves gilding the proud oaks and maples fluttered for a moment, before falling from their tall heights, slowly tumbling and descending until they reached the ground. The crisp morning air brought a slight chill throughout Belisaire, one which spoke of a cold winter to come and of harvests to be carried out. Little that would do to stop the contingent of merchants, farmers and travelers walking the province roads.
Any official Pathfinder class is permitted (1st Level)
Belisaire's market was already open. Vittles and every day tools and supplies traded hands and would continue to do so until the sun set, many hours later. The pubs and inns prepared for the evening to come. The Church of the Martyr opened its doors, ready to accommodate any visitors. Livestock mooed and whinnied as the beasts were herded through the square. The chatter of adults and the laughter of children filled the air. Rumors of elves from Elisenden was the juicy tidbit that day, but no one had seen one of the fair folk in many years.
Only Human Characters Permitted. Only Good alignments can be chosen.
The day was spent well. Besides the market, the shopkeepers and professionals worked their trades, making fine business on what they made and sold.
Each character must have at least 1 rank in a Profession skill.
Tavern brawls were rare, but frequent muscle shows, talent competitions and scholarly debates made sure that entertainment was an easy commodity to come by.
[b]Each character begins the Campaign with a 20 point Stat Buy
Gold changed hands fast that day. A strange fervor had taken hold of the people.
Each player begins with the average starting gold his class would have.
The soft prayers from the church slowly brought the night to a close.
Domain users can select any 2 Domains they wish to take.
And little did they all know...
No traits.
Come morning they'd be dead.
You are fated to die. Make your character as you would, and prepare for his departure from the lands of the living. An early end? Unlikely. Let us just say that the road one takes in life may sometimes be shorter than the one he or she walks in death.
Any further questions and applications are to be posted below. No Private Messages please.
Stratos
|
It is strange - in a good way; refreshing - to see a DM take the PRE-death kernel to a campaign based in undeath into account.
Herald:
| stormraven |
Quite an interesting idea. Couple of questions:
First, what do you see as the overall mood of the campaign?
Grim? Benighted? Or is there room for humor in it?
Second, what pantheon of Gods or is that irrelevant?
I'm strongly thinking about a Cleric or a Paladin - not specifically designed to capitalize on the undead.
| Herald of Omens |
On Gods and the Divine
- This is not set in Golarion. Deities are unique in that they essentially have no names. Instead each Deity embodies a Domain. Therefore, Clerics essentially follow two Domain Deities they feel strongly attached to.
As to the Mood
- This is definitely a grim campaign but there is room for humor. Most likely of the morbid kind. To not spoiler too much, your deaths will not leave good impressions on your souls and the afterlife is an unkind place.
Seranov
|
Welp, you've got my attention. Dotting, and I'll throw something simple together.
Hmmm... maybe an Oracle of Battle? Doesn't even need to have a general idea of who the deity or power that cursed him is. And without any alignment or deity requirements, too!
Excuse me, I'm going to go plot, scheme and wring my hands, now.
| Herald of Omens |
@LordNotario: Your Reflex should be +4 by my calculations and is your favored class barbarian? If so you should have that bonus as well.
For all of you wondering, there is a reason why no Traits are being selected. Your character will essentially be much stronger than normal characters of their level once they die. Simple as that.
Seranov
|
| Kastarr Eunson |
I'm interested in throwing together a Cavalier, however I have a question on the conversion process. Should the conversion result in an alignment shift, would I then be permitted to shift Orders if it makes more thematic sense for the character?
I'm not saying that I would change Orders but would you permit a change if deemed more suitable?
Seranov
|
@Seranov: Victor von Ulmen sounds like a great character and from what I can gather from his description, he sounds exactly like the sort of character that will fit in perfectly.
I'm glad to hear that. :)
So due to a bout of icky insomnia, I've been thinking about some backstory for Victor.
He's aware that he's been divinely empowered (it's hard not to notice waking up one day and suddenly not being able to walk or talk properly!) but most others aren't, and if you asked him where his curse and powers came from, he'd shrug, being unable to say. He explains away the limp with as an old battle wound and just tries to keep his mouth shut when he's uncomfortable/unhappy/mad/etc.
He's a soldier for Belisaire's army, though mostly because it gives him the chance to fight more often, rather than any sense of duty. Due to his tendency to charge ahead without thought, and the fact that he will disregard orders in the heat of battle because he's having too much fun, he's still a rather low-ranked and often-berated soldier, even though he's fairly accomplished. He doesn't mind getting chewed out by his superiors, and they realize that as long as he gets to fight, they'll have him working at least ostensibly on their side.
Victor's a happy-go-lucky kind of fellow, always up for a brawl or a beer, and usually both. He loves competition and has ended up sprawled out with many a bruise or a hangover, but his enthusiasm is infectious.
That's about what I've got so far, and I'll give it some more thought.
| Herald of Omens |
Ah fair point. I forgot to mention that part.
Constitution Points
There's no sense making your Constitution a dump stat as after the transformation you will reallocate those points. For example, if you put a 10 in Constitution, you'll have no changes to make. If you put something less than 10, you'll need to lose points elsewhere while if you put higher than 10, you'll be able to reallocate those points after.
| Cuàn |
I on the other hand would be interested in joining. I'd love to play a young paladin who works as a blacksmith's apprentice in addition to his temple work. Son of a local butcher, that sort of thing.
Only question is that when we change I assume I'll fall, but would you be ok with keeping the lawful part and then becoming a lawful anti-paladin?
| Alagor Faelan |
Thank you Alagor. Just to satisfy my curiosity, what isn't your cup of tea here?
Well actually, from your initial post I assumed (obviously wrong) that although dead, we will have some, let's call it "spiritual connection", either to our former bodies. Actually I was to inexperienced/innocent and did not really understand that we will play full-time undead, probably with template and everything. Somehow, I do not "get a kick" out of a character who is not able to feel, love, laugh, hate, curse...whatever. Playing a creature who is somehow returned to un-death, with not much free will, with no simple, ordinary aspirations, someone who is not able to appreciate good meal, hearty drink, smell of the rose, touch of woman's skin beneath his fingertips...I don't know, I just don't feel motivated enough to play something like that. Hope you don't mind.
| Herald of Omens |
Ah you may have misunderstood some points. While certainly undeath is the major point, you are far from mindless. Indeed, your characters are as "living and feeling" as they once were except that their homes have been destroyed and their life taken from them. The search for vengeance, understanding and for a new place to call home will be your guiding light. As it stands, while the Good alignment is barred from you once dead, you are NOT required to become evil. Certainly changes will occur in your character of a darker kind but they are still very much who they were before.
You will not be the only ones brought back of course. Essentially, the province of Belisaire has been bled dry of life but they will require the guidance of those with the courage to stand tall, even in death.
And of course, the fact that your murderers will still be alive and triumphant should be a thorn in your rotting side.
| Riddlewrong |
I'm interested in joining. I can make a wizard to round out the group. I was thinking something along the lines of an older gentleman. A sage, scribe, or librarian with a penchant for magical writings and whatnot, but he never took it too seriously until his later years (thus why he's only level 1).
I was thinking he'd be kind, well-known, and well-liked by the community. Unmarried, charitable, wise, and morally stalwart.
How much detail do you want of their pre-death lives?
| Rumha Varju |
This is SR with the aforementioned cleric for consideration:
People only really value what they pay for, right? And I'm providing a needed service that they should value, see? Doing the Gods' work here...
He's never been what you call 'holy', or particularly 'pious', or exactly 'ethical'. At heart, he tries to do the right thing Neutral Good, and sometimes he even helps out the truly needy - for free and everything!
But not every community he visits has a real problem that needs his help at that moment... And that's when temptation can be hard on a man, causing a footsore cleric to maybe consider creating a small but irritating problem that he can easily solve for a soft bed for the night and a full belly.
As he is fond of incorrectly attributing to the Gods, "A man must fall to rise again... and there's more than one way to skin a cat."
Let me know if he is a little too 'grey' for your game and I can tweak him a little more positively. I'm including most of his basic crunch (thank you Hero Lab) under his avatar. I will be formatting him to be easier to read and finishing him up. He needs another feat and equipment... but otherwise, he's pretty much there.