Rogue Broken


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Oh, right, I misread that because crits are double the result rather than double the dice by default in the book

The rune damage d6 is definitely doubled though.


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thenobledrake wrote:

Oh, right, I misread that because crits are double the result rather than double the dice by default in the book

The rune damage d6 is definitely doubled though.

Right, right. I personally prefer doubling the dice and static damage bc rolling tons of dice is fun and it helps make crits less swingy.


Pathfinder Roleplaying Game Charter Superscriber

In order to have a meaningful discussion about this topic, I think the assumptions should be made explicit. For example, a character sheet for the Rogue and Fighter, a link to the creature (dragon), environment description (especially if it could impact the situation), and the goal (seems to be damage output comparison, or something like that.

Just a thought.


Elorebaen wrote:

In order to have a meaningful discussion about this topic, I think the assumptions should be made explicit. For example, a character sheet for the Rogue and Fighter, a link to the creature (dragon), environment description (especially if it could impact the situation), and the goal (seems to be damage output comparison, or something like that.

Just a thought.

I agree it would make things easier and help with a more accurate comparison.

little ot, any of you who played the 5e liked the battlemaster's commanding strike?

Rogue and Fighter were definitely in sinergy ( I really liked that maneuver, even if it could be too strong maybe ).

Grand Lodge

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traber333 wrote:
As to the questions about Flat Footed, during our dungeon crawl, we played 2 fighters and a rogue. We applied flat-footed by positioning one fighter in front of the creature and then position the rogue in a flanking position behind. The two fighters in the group were able to position in a way that with a simple stride action you can easily position the rogue into a flanking position, giving them their sneak attack on virtually every attack. According to the book, the flat-footed from flanking doesn't go away until someone moves. So if you use it with abilities or spells that keep the enemy from moving ( ie. Hold Person, Immobilize, Paralyze, Stunned, etc ) the rogue can quickly decimate and opponent.

The Rogue may be the person actually rolling the damage dice there, but it sounds like they're boosting their damage with some help from their friends. That's teamwork tactics, not something the Rogue alone is doing.


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I mean "a class with good with help" and "a class is good at helping" are both really good things from a design perspective, since this is supposed to be a cooperative game.

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