Feat Additional Lore (Interpretation Issues)


Rules Discussion


Hello everybody! In our Age of Ashes campaign, a question arose about Additional Lore. In his description there are the words "Choose an additional Lore skill subcategory" which is not entirely clear. Need to select a subcategory of the already famous Lore? In my case, this is Dragon Lore. Or choose any other Lore?

Sczarni

You can choose from the list of Lore Subcategories ("Dragon Lore" works), or you can make up your own as long as it follows the same limited scope as other Lores.

EDIT: Just noticed "Dragon Lore" isn't listed (thought it was), but that would be of similar scope to "Demon Lore", which is listed, so I think that'd be fine. As always, ask your GM.


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The Dragon Scholar Background grants Dragon Lore, so yes, Dragon Lore is an acceptable Lore.


The question was not wether Dragon Lore was suitable but if one can chose Dragon Lore if one already has Dragon Lore.

You have a background lore which does not auto-scale, however once you pick up additional lore you now have a second lore which suddenly auto-scales. So in case you wanted to have dragon lore auto-scaling you should have picked up any other lore and then pick up dragon lore via additional lore, which is quite paradox if you ask me.

Sczarni

Oh. If that's what the original poster meant, then yeah, you'd technically have to choose a different Lore subcategory, but if this is a homegame, I'd think it'd be easy to work around that.

Sovereign Court

In a home game I'd certainly allow Additional Lore to boost your background lore.


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As it sits, because lore is so specific, I'd be inclined to let any lore any character has scale to legendary proficiency for free (not requiring the additional lore feat).

It most cases it wont come up, and when it does it'd be nice if it was actual at all useful and able to keep up with whatever level appropriate DC there is.


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Pathfinder Adventure Path Subscriber

As a GM, I'd allow a player to add an additional new lore when they select the feat, but apply the auto scaling boosts to any lore skill they chose when they hit the appropriate level. It seems exceedingly punitive not to.


Claxon wrote:

As it sits, because lore is so specific, I'd be inclined to let any lore any character has scale to legendary proficiency for free (not requiring the additional lore feat).

It most cases it wont come up, and when it does it'd be nice if it was actual at all useful and able to keep up with whatever level appropriate DC there is.

Well in a campaign with a majority of pretty specific ennemies don't do that... A Lore skill pinpointed at the "highlighted" ennemies in your game can really be disruptive... Especially if you have to advise your players in what kind of class can be viable in your campaign...

Well what I can do is for everyone to take the Goblin Lore so they can understand why their goblin "camarade" is acting like a Kender on steroid... :p


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

A nice house rule might be to change the background text from "is trained in X lore" to "gains the Additional Lore feat in X lore as a bonus feat."


Loengrin wrote:
Claxon wrote:

As it sits, because lore is so specific, I'd be inclined to let any lore any character has scale to legendary proficiency for free (not requiring the additional lore feat).

It most cases it wont come up, and when it does it'd be nice if it was actual at all useful and able to keep up with whatever level appropriate DC there is.

Well in a campaign with a majority of pretty specific ennemies don't do that... A Lore skill pinpointed at the "highlighted" ennemies in your game can really be disruptive... Especially if you have to advise your players in what kind of class can be viable in your campaign...

Well what I can do is for everyone to take the Goblin Lore so they can understand why their goblin "camarade" is acting like a Kender on steroid... :p

I disagree. Suddenly you have a dragon campaign were characters are really focused on dragons and dragonlore. Which is great! Characters get to excel. So what if the players are good at dragonlore, there's is so much that it wont do for them that it doesn't really matter. Sure, they might know about an ancient dragon treasure, but it doesn't tell them where it is. It might give them a clue, but that's just an adventure hook. Maybe it identifies dragons, but no more so than the appropriate knowledge skill that would identify all dragons and other creatures.

I just honestly don't see how it would be disruptive compared to players having the relevant (broader) knowledge skills and increasing those instead.

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