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Hastur! Hastur! Hastur! |
![Anubis](http://cdn.paizo.com/image/avatar/anubis.jpg)
RAW states "Nothing can hold you in place. You immediately escape from every magical effect that has you immobilized or grabbed unless the effect is of a higher level than your unimpeded stride spell. "
Going by the first line this spell would affect grabs, chains, tanglefoot bags, etc.
Going by the next line this would only affect magical bindings such as the web spell.
I assume the first line is just flavor text that we can ignore due to the second line but...
Thoughts?
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SongCoyote |
The first line is just flavor text. The second line describes the actual effect.
I agree with this!
I have a different concern about Liberating Stride, though. It's activation requires somatic components, but under many circumstances the effect that would be removed prevents somatic components from being used.
How, then, is Liberating Stride useful beyond, say, escaping a Web spell? Am I missing something?
Light and laughter,
SongCoyote
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Aratorin |
![Pathfinder Adventure Path #105: The Inferno Gate (Hell's Vengeance 3 of 6) (PFRPG)](http://cdn.paizo.com/image/avatar/PZO90105-Fex_500.jpeg)
SORCERER DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Charisma 14
Choose a bloodline. You become trained in the bloodline’s
two skills; for each of these skills in which you were already
trained, you become trained in a skill of your choice.
You cast spells like a sorcerer. You gain access to the Cast
a Spell activity. You gain a spell repertoire with two common
cantrips from the spell list associated with your bloodline,
or any other cantrips you learn or discover. You’re trained
in spell attack rolls and spell DCs for your tradition’s spells.
Your key spellcasting ability for sorcerer archetype spells
is Charisma, and they are sorcerer spells of your bloodline’s
tradition. You don’t gain any other abilities from your choice
of bloodline.
Special You cannot select another dedication feat until you
have gained two other feats from the sorcerer archetype.
Page 230: In the Sorcerer Dedication feat, replace the
second sentence of the second paragraph with “You gain
a spell repertoire with two common cantrips from the spell
list associated with your bloodline, from the spells granted
by your bloodline, or any other cantrips of that tradition
you learn or discover.” This grants access to the bloodlinegranted
cantrips as well as those on the associated spell list.
I don't see anything that would grant Blood Magic.
A few solutions would be:
Steel Shield (+2 Circumstance Bonus when raised)
Parrying (+1 Circumstance Bonus)
Shield Cantrip (+1 Circumstance Bonus)
Taking Cover. This has the added bonus of enabling Sneak Attack by Hiding.
Also, not to be a downer, but Sneak Attack doesn't work with Spells at all, until the 4th Level Magical Trickster Feat. Spells aren't Strikes. Although I suppose it is possible to interpret Produce Flame that way, nothing in the Spell changes the fact that it is a Spell Attack, just either Ranged or Melee.
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Tallyn |
"CRB Pg. 230 wrote:SORCERER DEDICATION FEAT 2
ARCHETYPE DEDICATION MULTICLASS
Prerequisites Charisma 14
Choose a bloodline. You become trained in the bloodline’s
two skills; for each of these skills in which you were already
trained, you become trained in a skill of your choice.
You cast spells like a sorcerer. You gain access to the Cast
a Spell activity. You gain a spell repertoire with two common
cantrips from the spell list associated with your bloodline,
or any other cantrips you learn or discover. You’re trained
in spell attack rolls and spell DCs for your tradition’s spells.
Your key spellcasting ability for sorcerer archetype spells
is Charisma, and they are sorcerer spells of your bloodline’s
tradition. You don’t gain any other abilities from your choice
of bloodline.
Special You cannot select another dedication feat until you
have gained two other feats from the sorcerer archetype.CRB Eratta wrote:Page 230: In the Sorcerer Dedication feat, replace the
second sentence of the second paragraph with “You gain
a spell repertoire with two common cantrips from the spell
list associated with your bloodline, from the spells granted
by your bloodline, or any other cantrips of that tradition
you learn or discover.” This grants access to the bloodlinegranted
cantrips as well as those on the associated spell list.I don't see anything that would grant Blood Magic.
A few solutions would be:
Steel Shield (+2 Circumstance Bonus when raised)
Parrying (+1 Circumstance Bonus)
Shield Cantrip (+1 Circumstance Bonus)
Taking Cover. This has the added bonus of enabling Sneak Attack by Hiding.Also, not to be a downer, but Sneak Attack doesn't work with Spells at all, until the 4th Level Magical Trickster Feat. Spells aren't Strikes. Although I suppose it is possible to interpret Produce Flame that way, nothing in the Spell changes the fact that it is a Spell Attack, just either Ranged or Melee.
Did you post that to the right place?
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Aratorin |
![Pathfinder Adventure Path #105: The Inferno Gate (Hell's Vengeance 3 of 6) (PFRPG)](http://cdn.paizo.com/image/avatar/PZO90105-Fex_500.jpeg)
Aratorin wrote:I have no idea how this got here. I posted it in another thread entirely and made a completely different post in response to SongCoyote in this thread.I would love to see the actual response!
Please and thank you :)
Unimpeded Stride only lets you escape from Immobilized and Grabbed Conditions, neither of which prevents using Somatic Components, though Grabbed does require you to Succeed at a DC 5 flat check or lose the spell, which is pretty disappointing for a spell specifically used to escape Grapple.