
Mist'ah-J |

I have been tasked with crafting either 2 major magic items or 1 legendary and I have no idea what I'm doing. I'm looking for help in crafting the fine items so I have them ready for my GM's Sunday game session. I really would like it if they would be a gun of some kind of a sword. Do to me playing an Inquisitor/ Gunslinger. But I'm game for anything that would help me I'm only level 6.

OmniMage |
I'm willing to help, but you have given very little to work with.
So what do you mean major or legendary items? Is there a price range or minimum enhancement bonus you want?
The WBL table (table 12–4) (p. 399) suggests that a 6th level character can expect to have 16,000 gp. If they put 25% of their wealth into weapons, then the best weapon they have might be a +1 weapon (no other powers) and a few non-magic weapons (probably masterwork). Don't forget about special materials as it might be needed to bypass the DR of some monsters.
I really would like it if they would be a gun of some kind of a sword.
Could you rephrase this? Sounds like you made a typo. Do you want a gun and a sword, or do you want some kind hybrid weapon? I'm not sure if such a hybrid weapon exists, but maybe look in the Ultimate Equipment book (the firearms start on p. 41).

Mist'ah-J |

I have been tasked with crafting either 2 major magic items or 1 legendary item and I have no idea what I'm doing. I'm looking for help in crafting these fine items so I have them ready for my GM's Sunday game session. I really would like it if the 2 major items would be a gun of some kind and the other a sword of some kind. The legendary item can be anything. Do to me playing an Inquisitor/ Gunslinger. But I'm game for anything that would help me.
My GM did not give me a price range or minimum enhancement bonus for said items. The only stipulation he put on it was no wish.
But what I'm thinking is a +2 weapon with one + 2 special ability for major.
+5 weapon with one + 3 special ability and one + 2 special ability
+ 5 armor with two + 2 special ability for legendary.

OmniMage |
OK. I'll assume you have read the chapter on magic at least once. I'll walk you through the process of making one magic item.
A +2 weapon with a +2 ability would be 32,000 gp. Lets give it some flavor. I'm feeling like a lucky boom stick. Lets make the base weapon a Blunderbuss. Or double barrel shotgun if you want to use advanced firearms. Lets make the special ability flaming burst.
This next part for adding other effects. Lets give it a +2 luck bonus to defense, and a +1 luck bonus to saves. For defense, a luck bonus would be an AC bonus (other), so it would be 2^2 * 2500 gp = 10,000 gp. A +1 luck bonus to saves would be a save bonus (other), so it would be 1^2 * 2000 gp = 2000 gp.
The next part is giving it a spell effect. Lets make it a command word spell. I'm thinking the spell should be a fireball, so it can cast a fireball effect when you say the command word. The minimum version would be 3 (spell level) * 5 (caster level) * 1800 gp = 27000 gp. 27,000 gp might be a bit much, so lets reduce the cost by adding a drawback. If you give it a 1 charge per day, you cost would be divided by 5 (spell / 5 * 1 charge). 27000 gp / 5 = 5400 gp.
So lets add it all together. 2000 gp (for the Blunderbuss) + 300 gp (masterwork weapon) + 32000 gp (enhancement) + 10000 gp (+2 luck bonus to AC) + 2000 gp (+1 luck bonus to saves) + 5400 gp (for the 1 per day, command word activated fireball = 51700 gp.
In total, lets call this a Lucky Boomstick. It is a +2 flaming burst blunderbuss that gives a +2 luck bonus to AC and a +1 luck bonus to saves, and it can cast a fireball (CL 5) once per day.
A greater version might be a Greater Lucky Boomstick. A +3 flaming burst, double barrel shotgun with a +2 luck bonus to AC and saves, and it can cast fireball (CL 10) 3 times per day. It would be 107700 gp.

Meirril |
...ok. A gun and a sword for a super twink. Got it.
+2 Shadowcrafted one-handed ranged weapon with the seeking special ability.
You can transform that into any one-handed ranged weapon, like a pistol or dragoon pistol, or even a hand crossbow. And it doesn't need to be reloaded, though opponents can disbelieve the shots to take minimum damage.
For the sword, +2 Adamantine Holy (deity favored weapon). Out of all of the damage adding abilities, Holy hits the largest percentage of opponents adventurers face. Being made of Adamantine is also a big deal for overcomming DR, though you might get more benefit from a Mithril weapon because that counts as silver for overcomming DR and a lot more low level encounters are vulnerable to silver instead of adamantine.

OmniMage |
So how did it go? You kinda disappeared without a word. I would like to know how things went. You said that the game was on Sunday, so I assume you gamed.
I realized that I priced my magic weapons wrong. I forgot to include the 50% increase to extra abilities.
So lets add it all together. 2000 gp (for the Blunderbuss) + 300 gp (masterwork weapon) + 32000 gp (enhancement) + 15000 gp (+2 luck bonus to AC) + 3000 gp (+1 luck bonus to saves) + 8100 gp (for the 1 per day, command word activated fireball) = 60400 gp.
The greater lucky boomstick. 7000 gp (for the double barrel shotgun) + 300 gp (masterwork weapon) + 50000 gp (enhancement) + 15000 gp (+2 luck bonus to AC) + 12000 gp (+2 luck bonus to saves) + 48600 gp (for the 3 per day, 10 caster level, command word activated fireball) = 132900 gp.