Help me decide on a Fighter build for organized play.


Advice


After reading a few guides I have narrowed the options to the following.

1. Halfling using a Shield and Gnome Flickermace.

Gutsy Halfling

Str 16
Dex 12
Con 14
Int 12
Wis 16
Cha 10

Halfling Luck at level 1 and at level 5 Cultural Adaptability for Gnome Weapon Familiarity. Heavy armor, A sturdy shield, and a 1 handed reach weapon to maybe trip enemies with should keep me alive. And a d8 weapon isn't that bad.

The strength penalty is a big downside in such a tight numbers system.

2. Dwarf using a Shield and Gnome Flickermace.

Strong-Blooded Dwarf

Str 18
Dex 10
Con 14
Int 12
Wis 16
Cha 8

Unburdened Iron at first level and buy Full Plate asap. Adopted Ancestry as my level 3 general feat and Gnome Weapon Familiarity as my level 5 ancestry feat. I have to jump through more hoops this way but the stats are better.

3. Half-Elf using a Pick and Light Pick.

Half-Elf heritage (Elf Atavism for Cavern Elf)
Str 18
Dex 14
Con 12
Int 10
Wis 14
Cha 10

Using Ravingrook's Duel Wield build.

Level 1 Double Slice
Level 2 Ranger Dedication
Level 4 Basic Hunter's Trick: Twin Takedown
Level 9 Rogue Dedication (via human Multi-talented feat)
Level 10 Agile Grace
Level 12 Sneak Attacker

Pick and Light Pick have the Deadly ability giving me more mileage out of crits.
Primary drawback to this build is no Shield means I take more damage.


My first question is if you wanna use a flickmace why not use a Gnome instead of a Halfling? Also wile hard on your non primary stats if you take 2 extra dumps you can start with your 18 Str(for a gnome or Halfling) In the Halfling case shown I'd take -2 in Dex and Int to make them both 10's then you have your 18 STR. You plan to have full plate asap anyway so Dex can be 10 and the party isn't gonna rely on your int for anything so 10 is also fine.


Halfling has more useful feats for me. And the +2 to dex is generally more useful then +2 to charisma.

Not sure what you mean by 2 extra dumps. That isn't in second edition. 16 is the starting cap for a race with a penalty in that stat.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

From CRB page 26:

"Sometimes, it’s fun to play a character with a major flaw even if you’re not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can’t apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma. You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves’ ability flaw during this step."

Additionally, the PF2 Society rules do state that the voluntary flaw optional rule is legal for society use, under the Player Basics section.


Ah. I was reading ability score overview. Foolish of me to not read the whole chapter in search of an important rule on a sidepanal.

Interesting. So I could for example drop Charisma and Dexterity or Intelligence on the Halfling to add +4 to Strength for a net gain of +2 strength. Well that makes makes the Halfling a better option.

Dwarven Poison resistance vs Halfling Luck is a tough choice. Though the duel wield build would still need to be Human or Half-Elf for Multitalented.

Possibly I'm overthinking this and should keep things simple.

From a buddy of mine.

CG Male Gnome Fighter 1 Envoy’s Alliance
Traits: Gnome, Humanoid
Background Scholar of the Sky Key
Perception +6; low-light vision & darkvision
Defense
AC 18 (20 with Raise a Shield)
HP 21
Fort (E) +8, Ref (E) +6, Will (T) +4
Offense
Speed 25 ft.
Melee gnome flickmace +9 (reach), Damage 1d8+4 B
Ranged sling +6 (propulsive) - 50 ft., Damage 1d6+2 B
Statistics
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
Skills Acrobatics (T) +4, Athletics (T) +7, Crafting (T) +3, Lore (Engineering) (T) +3, Lore (Gladiatorial) (T) +3, Perception (E) +6, Stealth (T) +5, Survival (T) +5; Armor Check Penalty -0
Ancestry Feats Gnome Weapon Familiarity
Class Feats Sudden Charge (Flourish, Open)
Skill Feats Quick Repair (1 minute to repair)
Other Abilities Attack of Opportunity, Shield Block, Umbral Gnome (Darkvision)
Proficiencies Simple Weapons (E), Martial Weapons (E), Gnome Weapons (E), Advanced Weapons (T), Unarmed (E), All Armor (T), Unarmored (T), Fighter Class (T)
Languages Common, Gnomish, Sylvan
PFS Schools Swords (x3)
Combat Gear -; Other Gear backpack (-), bandolier (-), bedroll (L), chain mail (2, flexible, noisy), explorer’s clothing (L), gnome flickmace (2), grappling hook (L), rations (x2) (2L), repair kit (1), rope (L), sheath (-), sling (L), sling bullets (x20) (2L), soap (-), steel shield (1), waterskin (L)
Equipment Weight 6 Bulk (6 + (9)L); Encumbered at 10 Bulk

Though I think I would drop dex to 10 and boost wis to 14. And buy Full Plate. Maybe take the Fleet feat at level 3.

Sovereign Court

HammerJack wrote:

From CRB page 26:

"Sometimes, it’s fun to play a character with a major flaw even if you’re not playing an ancestry that imposes one. You can elect to take two additional ability flaws when applying the ability boosts and ability flaws from your ancestry. If you do, you can also apply one additional free ability boost. These ability flaws can be assigned to any ability score you like, but you can’t apply more than one ability flaw to the same ability score during this step unless you apply both of the additional ability flaws to a score that is already receiving an ability boost during this step. In this case, the first ability flaw cancels the ability boost, and the second ability flaw decreases the score by 2. Likewise, as an exception to the normal rules for ability boosts, you can apply two free ability boosts to an ability score receiving an ability flaw during this step; the first ability boost cancels the ability flaw, and the second ability boost increases the score by 2. For example, a dwarf normally gets an ability boost to Constitution and Wisdom, along with an ability flaw to Charisma. You could apply one ability flaw each to Intelligence and Strength, or you could apply both ability flaws to Wisdom. You could not apply either additional ability flaw to Charisma, though, because it is already receiving dwarves’ ability flaw during this step."

Additionally, the PF2 Society rules do state that the voluntary flaw optional rule is legal for society use, under the Player Basics section.

Thank you for this. I missed this portion or glossed over it.


Your Gnome build looks really solid

Shadow Lodge

Bigguyinblack wrote:

Halfling has more useful feats for me. And the +2 to dex is generally more useful then +2 to charisma.

Not sure what you mean by 2 extra dumps. That isn't in second edition. 16 is the starting cap for a race with a penalty in that stat.

The issue with Halflings is they don't get access to your 'weapon of choice' until 5th level while a Gnome can get it from Level 1 (with the appropriate feat choice, of course).

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