
Pro100Andr |

The chakra system doesn't really work. You spend time and ki points to try to get some occasionally level-appropriate (often less) effects off, but you can't do so reliably. Interesting idea, could have done with some playtesting before publishing though.
Its sounds like ki alternative for occult classes. But for its hard to understand how it works

Pro100Andr |

Like I said, it's not actually practical for a PF character. You can invest time and effort into understanding the system and then you realise that your understanding has no use or value.
Well i want try this archetype fo npc. In teory fire adept can be like Naruto( i dont watched this anime, but know tbat there are chakras)

avr |

OK, if you like. Quick description: you spend swift actions and ki and make Fort and Will saves to get some magical abilities. Failing the saves means damage or the dazed conditions as well as failing to open the chakras. You can scale up to better abilities with multiple swift actions, which means multiple rounds. Since you're spending ki each round you can't practically buff up in advance, these are in-combat swift actions.
Longer:
Chakras have to be opened in order. When you do so you make a Fort save and a Will save, each has DC 10 + the number of the chakra being opened. You also add your Cha bonus to your bonus to make these saves. Opening chakras takes a ki point and a swift action.
e.g. If you're opening the first chakra you make DC 11 Fort and Will saves. If you're opening the second then you make DC 12 Fort and Will saves.
If you fail the Fort save you take 1d6 damage per chakra. If you fail the Will save you're dazed for one round.
If you want to open more than one chakra with the same swift action the DC is 10 + the sum of the levels of the chakra you're opening.
e.g. If you want to open the first 3 chakras the save DCs are 10 + (1+2+3) = 16
If you succeed on both saves you can use one of the abilities of the chakras you have open, for this round only. Next round you need to make the saves again. Some abilities of the serpent-fire adept let you use more than one of these abilities, or may let you pass one or two rounds without making saves. If you want to maintain the chakras (& so make the saves) without that later-level ability of the archetype you spend another swift action and another ki point.
Next round you can try to open the next-highest level chakra if you want instead of just maintaining the one you have. This also takes another swift action and another ki point.
Oh yeah, and the highest level chakra you can open is half your character level.
Do you need a worked example?

avr |

With that archetype you need only Fort or will throw. And gain some bonuses for this throws
When maintaining the chakras you need only one save from 6th level as you get chakra adept then. When opening them? You still need both.
OK. Imagine an 8th level human serpent-fire adept unchained monk. She can have 20 Wis and 16 Con (including level ups and a +2 headband and belt), and a 14 Cha. A cloak of resistance +3. No save boost feats because having lost the monk bonus feats and being a melee type, she's going to need all the rest for punching. Fort +12, Will +10 but for the purpose of chakra saves that's F +14, W +12 due to adding Cha as well.
Round 2: Assuming success round 1 she's opening the sacral chakra. Save DC 13, swift action and ki required. Cumulative chance of success 81.45% and she can start flying (30' speed, average maneuverability), assuming she does so she can fly for the rest of the combat (the next 5 rounds), tho' she needs to start and end standing on something each round.
Round 3: Supposing she wants to keep going she can open the navel chakra now. Save DC 16; cumulative chance of success 65.77%. She can spout a breath weapon which does just 2d8 damage (albeit no save and untyped) as a standard action, or switch to DR 3/-.
Round 4: If she just maintains from here she just has a 5% failure chance every other round. If she decides to open her heart chakra instead to make her breath weapon 3d8, or to get DR 4/-, or to do a little healing the save DC of 20 means just a 49.41% chance of success this round (about 1/3 cumulative from the start!).
Note that with a swift action required every round the monk won't be spending ki on extra attacks. If she's floating around breathing fire on enemies she does very little damage (and of course doesn't get to do so until round 3). The stat points for Wis/Con/Cha mean that she has something like Str 16 (including belt) & Dex 12 on 20 point buy, OK but not a combat monster.
If she fails a Fort save she takes a little damage and basically stays at the same level, if she fails a Will save the process goes back to square 1 after leaving her dazed that round.

Pro100Andr |

Pro100Andr wrote:With that archetype you need only Fort or will throw. And gain some bonuses for this throwsWhen maintaining the chakras you need only one save from 6th level as you get chakra adept then. When opening them? You still need both.
OK. Imagine an 8th level human serpent-fire adept unchained monk. She can have 20 Wis and 16 Con (including level ups and a +2 headband and belt), and a 14 Cha. A cloak of resistance +3. No save boost feats because having lost the monk bonus feats and being a melee type, she's going to need all the rest for punching. Fort +12, Will +10 but for the purpose of chakra saves that's F +14, W +12 due to adding Cha as well.
** spoiler omitted **
Note that with a swift action required every round the monk won't be spending ki on extra attacks. If she's floating around breathing fire on enemies she does very little damage (and of course doesn't get to do so until round 3). The stat...
Thats looks some strange