Which items do you suggest?


Advice


Hello guys,

So, we are playing an adventure since lvl 1 each character, and we are now lvl 9. I am roleplaying a Half-Elf Air Elemental Sorcerer, and i’m half blaster, half crowd controller (yep, not full anything, not even the race, haha).

The last quest was to save a character from a prison, which, besides the loot we gathered along the quest, this character as a reward offered us to upgrade any item we have from raw or +1 up to +2 or a brand new item with it’s equivalent up to 8000gp. Of course, if we already have a +2 item we can ‘pay the difference’ and upgrade it up to lvl 3, let’s say cloak of resistance +2 to +3 would be 9k gp, so i would need to invest 1000gp.

Right now i’m equipped with this ítems.

- Headband of Alluring Charisma +2
- Cloak of resistance +2
- Amulet of Natural Armor +2
- Quick Runner’s Shirt
- Belt of Incredible Dexterity +2
- Ring of Protection +1
- Dusty Rose Prism (cracked)
- Pale Green Prism (cracked)

Which items do you suggest for a Sorcerer like the one i’m playing?

I’ve selected a few but i know i’m missing some wandrous ítems that may be very useful:

- Exchange my Headband of Alluring Charisma for Headband of Mental Prowess = for 2k i would gain +2 in intelligence (more skill ranks)
- Robe of Arcane Heritage = would have to invest 8k
- Upgrade Ring of Protection from +1 to +2

So, once again, which items do you suggest for a Sorcerer like the one i’m playing? It may be more ioun stones, or whatever you think is a good choice.

Thanks in advance,
Tom.


Easy answer is upgrade your headband of charisma to +4. Definitely don’t add Int to it. What kind of crowd control spells?

Another fair option around that 8K point is a lesser +2 rod, maybe persistent spell.


Are there any spells that you wished you were able to cast, but simply did not have enough slots for?

If so, consider the Page of Spell Knowledge: https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/page-of-spell-knowl edge/

1,000 gp for one more first level sorcerer spell you can cast,
4,000 gp for a second level spell,
9,000 gp for a third level.

If your character is never being attacked with a weapon, then increasing the ring of protection to +2 seems a waste. But if your character is in combat every few seconds, then ... mayyyybe that extra +1 to AC?

Envoy's Alliance

You could upgrade your Cloak of Resistance to +3, a 5,000 upgrade. Or +4, which would be a 12,000 upgrade & require you to put up 4,000 yourself.

Improved saving throws are never a bad thing.


Up grade the headband to +4 to improve your save DCs. (+6 if you can afford it.)


Awesome guys, thanks.

AC is always useful, not all our quests require battle, but we often have tu crack some skulls and yes, i'm the squishy one in the party and enemies tend to reach for me, haha.

I will consider every option, of course. Such us upgrading my headband or cloak of resistance

Lelomenia, answering your question i have this ones as CC and buffer.

Lvl 1: Grease and Enlarge Person.
Lvl 2: Blindness/Deafness and Flaming Sphere that works both as dmg and it helps to keep enemies on the move or be hit.
Lvl 3: Haste, Protection from Energy and Dispel Magic.
Lvl 4: Black Tentacles and Dimension Door.

Then of course, i have a few dmg spells such as Fireball and Scorching Ray to help with some damage once in a while and always packed up with scrolls.


It’s hard to get AC high enough to be useful on a sorcerer; dump all the wealth you want in +AC, and a Dire Bear or similar encounter filler is probably still going to grapple you on a 2.

Blend, Vanish, invisibility, mirror image, etc.


I agree Lelomenia spells are your best defensive option.


Mnemonic Vestments are a no-brainer. Especially if you do not have a wizard in the party. This lets you use one of your spell slots to cast any sorcerer spell of the same level as long as you have a written version of the spell available to you.

That means you can take a Wizard's Spellbook and use it to cast a spell once per day. That makes you into a one-shot utility caster. You can also use scrolls as the written source of the spell, without using up the scroll.

This lets you concentrate your spell slots on stuff that you want to cast instead of spells you 'might need', and gives you cheap access to spells you want once in a while, like See Invisibility.


Thank you everyone for your feedback.

Going back and forth with brainstorming i finally chose Shirt of Immolation to have a good defense against someone grappling my sorcerer.

Mnemonic Vestments and Sorcerer's Robe where other options i had, but will try to get one of them in the future.... robes, tunics and that stuff can be used even if you already have a shirt, right?

Grand Lodge

Lelomenia wrote:

It’s hard to get AC high enough to be useful on a sorcerer; dump all the wealth you want in +AC, and a Dire Bear or similar encounter filler is probably still going to grapple you on a 2.

Blend, Vanish, invisibility, mirror image, etc.

Armor Class are useful if only to avoid the secondary/tertiary/else hits, as at one point there's always the opponent who will be able to nullify any defence based on illusion/else spells and it becomes more and more common the higher the levels are.

@Bhaklava : The shirts are body slots, the robe on "armor", technically so you can have the two at the same time.


Bhaklava wrote:

Thank you everyone for your feedback.

Going back and forth with brainstorming i finally chose Shirt of Immolation to have a good defense against someone grappling my sorcerer.

Mnemonic Vestments and Sorcerer's Robe where other options i had, but will try to get one of them in the future.... robes, tunics and that stuff can be used even if you already have a shirt, right?

depending on how often you expect to be grappled, I would suggest a talisman of lesser (or greater) freedom instead. The shirt doesn’t actually free you, and 10–20 damage a turn is fairly inconsequential at your level and above; the ogre or whatnot may very well shrug and finish you off in another round or so.

In general, Pathfinder is full of very expensive and not particularly effective ways of countering problems that aren’t all that common; I would recommend avoiding those and looking for cheap and possibly consumable answers for those, and focus your investments primarily on being effective at what you do and secondly on very general defensive boosts (saving throws being the most prominent).

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