Warpriest vs Feeblemind


Rules Questions

Sovereign Court

i have a war-priest in my Wednesday night game of Tyrants grasp

presently the players consist of a 13th lvl duskling war-priest and a 13th lvl human Spiritualist.

the warpriest failed to save against the feeblemind spell.

so int and cha of 1 now. What can he do as a character? no heal spell is available to save him, no other allies atm.

Suggestions please?

Grand Lodge

The Feebleminded PC can continue to breath. Others need to feed, tend, and clean him, else he will gradually succumb to dehydration and bedsores. That's it. PC is doomed without a Heal spell. Feeblemind is basically a 'save or die' spell that's harder to fix than death ...


1) Does the Spiritualist have either the Plague Eater, Priest of the Fallen or Totem Spiritualist archetypes?

2) Is there direct danger or a time limit?

3) What's the Spiritualist's Heal skill bonus?


The spell says you can follow companions and protect them. You can't use spells. Most warpriest abilities are SU so...you should still be able to use them unless the GM rules that a particular ability is language dependent. If you need to speak, you can't until Feeblemind is removed.

At this point my main recommendation would be for you to escape and get someone to remove the Feeblemind before you plan to do anything else.


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Rodinia wrote:
The Feebleminded PC can continue to breath. Others need to feed, tend, and clean him, else he will gradually succumb to dehydration and bedsores. That's it. PC is doomed without a Heal spell. Feeblemind is basically a 'save or die' spell that's harder to fix than death ...

This seems like a bit overkill. Let's read the text:

Feeblemind wrote:
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.

A feebleminded creature is still smart enough to protect its friends. I'd think it was still smart enough to find food and water when it needs to. It might drink from the washbin if it was closer than the clean water pump, though, unless the washbin was particularly foul.

What you're describing is catatonia.

Sovereign Court

Well for anyone familiar with the series "Tyrant's Grasp" Spoiler warning they are in the "Tyrant's Wrath book 4 dungeon room A8. they still have 3 encounters remaining, room A1, A4, and A6. In regards to the spiritualist he has a whimsy phantom and no archetype. oh the Fervor of the warpriest is:
Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest does not need to have a free hand to cast a spell in this way.

but like you pointed out above, the feeblemind prevents the casting of all spells so even fervor is out for casting spells. Correct?


Fervor won't get around the inability to cast spells. The warpriest should still be able to use fervor to heal or harm.


Not that this isn't a good discussion but shouldn't it be in another section of the forum rather than rules?

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Read how to format spoilers in "How to format your text" below.
I think yours is a very mild spoiler, but some people can dislike it.

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