Atrian |
In the core rule, it say on page 272 at item damage:
An item can be broken or destroyed if it takes enough damage. Every item has a Hardness value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item’s Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn’t normally damage your armor or other gear, even if it hits you.
.. but a player ask me "what happen if I want to sunder an enemy armor or weapon" and there is no rule to the attemp to sunder in combat... unless you automaticaly hit the foe's armor and do do damage without any check, wich can be problematic.
For now I just ruled it as an attack (or an athletics if it is greater than your unarmed attack proficiency) vs foe's Dex DC.
This happened on your tables? how did you ruled it?
Captain Morgan |
There's nothing to say you can't directly attack items. It's just not called "sunder" anymore.
In the section you've quoted, if I try to attack you, it won't do anything to your items. But my reading of the passage supports that you can directly attack an item, even a held item.
Nah. At least, that's not intended. They intentionally removed Sunder as a default option for the reasons Ediwir mentioned and more.
Kasoh |
This happened on your tables? how did you ruled it?
I'd have them use a strike with whatever weapon they want to attack the item with and if the player hits, they can decide to strike the armor instead of dealing HP damage to the target, dealing damage over its hardness as appropriate.
But, even if you were to allow the PC to declare an attack against the opponent's armor, we no longer have anyway of knowing how much of their AC is derived from it, as there isn't an AC breakdown and unless their armor is listed in the monster's gear you just have to guess. Make the creature flat-footed until it repairs the armor seems like the fastest solution. I suppose you could impose a -2 item bonus to AC for broken armor. An negative item bonus is my preferred solution so as to not make flanking useless.
Sam Phelan Customer Service Representative |