What should I do with my Gunslinger after Level 11: Snap Shot, Overwatch, or something else?


Advice


Hey all, I'm currently playing a pistolero gunslinger in a RotRL game, in the middle of the third module (The Hook Mountain Massacre). I just achieved level 9 and I'm trying to plan out my feat progression through the end of the adventure path (roughly level 18).

Roleplay-wise my character is a journeyman member of a guild of monster-hunters and mage-slayers based in Alkenstar. I tentatively plan on multiclassing into weapon master fighter after level 12 for the feats.

Right now I'm stuck between pursuing the Snap Shot and the Overwatch Style feat chains.

Option 1:
11/11 Gunslinger: Signature Deed
12/12 Gunslinger: Snap Shot
13/1 Fighter: Imp. Snap Shot, Combat Reflexes
14/2 Fighter: Big Game Hunter

Option 2:
11/11 Gunslinger: Signature Deed
12/12 Gunslinger: Overwatch Style
13/1 Fighter: Overwatch Tactician, Overwatch Vortex
14/2 Fighter: Big Game Hunter

In anyone's experience, is either of these two feat chains better for play as a revolver wielding gunslinger? I know that overall the best use of my time as a slinger is pumping out as many FAAs as possible, but I'm trying to add versatility to my kit. The Snap Shot line would let me threaten (the 10 foot limit is kind of a con though) while the Overwatch line would help with suppressing casting and let me shoot twice a turn if I need to be moving around.

My Option 3 would be multiclassing into battle host or haunt collector occultist at level 12 so I can apply bane to my gun as a standard action. Open to other interesting multiclassing ideas.

What should I do with my gunslinger after level 11!
Any advice welcome! Thanks in advance!


Why stay in class until 12th level? What do you intend to use Signature Deed on?


Derklord wrote:
Why stay in class until 12th level? What do you intend to use Signature Deed on?

I’m planning on using it on the Pistolero level 11 deed Twin-Shot Knockdown. The idea of auto-tripping anything (that can be tripped) that I hit with two attacks during an FAA sounds really appealing!

I’m planning on staying till after level 12 if I end up going into Fighter for the feats because Gunslinger gets a bonus feat at level 12.


Snap Shot would probably give you more mileage as you must be pretty close to your enemies with a pistol, but unless you have feats that makes reloading and shooting not provoke I'd refrain from going down that route.

You could take Snap Shot and then go down Overwatch Style, picking up the Weapon Trick (Ranged weapons) when possible. That would allow you to boost your allies spell DCs by readying actions, potentially lowering the BBEG's saving throw by -16 for a save-or-suck spell.


Wonderstell wrote:

Snap Shot would probably give you more mileage as you must be pretty close to your enemies with a pistol, but unless you have feats that makes reloading and shooting not provoke I'd refrain from going down that route.

You could take Snap Shot and then go down Overwatch Style, picking up the Weapon Trick (Ranged weapons) when possible. That would allow you to boost your allies spell DCs by readying actions, potentially lowering the BBEG's saving throw by -16 for a save-or-suck spell.

That some sweet utility there!

Taking that into account I'm considering something like this:

11/11 Gunslinger: Signature Deed
12/12 Gunslinger: Snap Shot
13/1 Fighter: Overwatch Style, Overwatch Tactician
14/2 Fighter: Overwatch Vortex
15/3 Fighter: Weapon Trick
16/4 Fighter: Weapon Specialization or Burrowing Shot or Advanced Weapon Training (Warrior Spirit)
17/5 Fighter: as 4 Fighter or Point Blank Master
18/6 Fighter: as 5 Fighter or Disruptive Shot

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