HammerJack |
It's easy to have plenty of skills trained, and since thesee are all charisma based, you'll remain at least baseline competent at them.
Skill INCREASES end up being in much shorter supply. As a way to not need other skills at all, VP may not do that well, but it does allow to get a lot of extra uses for a skill increase put into performance.
K1 |
An act could mean anything.
Just check the virtuosic performer feat
Specialty Examples
Acting > Drama, pantomime, puppetry
Comedy > Buffoonery, joke telling, limericks
Dance > Ballet, huara, jig, macru
Keyboards > Harpsichord, organ, piano
Oratory > Epic, ode, poetry, storytelling
Percussion > Chimes, drum, gong, xylophone
Singing > Ballad, chant, melody, rhyming
Strings > Fiddle, harp, lute, viol
Winds > Bagpipe, flute, recorder, trumpet
It could be a joke, a story, an act, and so on.
Impersonate is appareance and acting.
You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a disguise kit (found on page 290), but a simpler, quicker disguise might do the job if you’re not trying to imitate a specific individual, at the GM’s discretion.
In most cases, creatures have a chance to detect your deception only if they use the Seek action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature’s Perception DC instead.
So, until all of it is related to make a disguise, act as the person itself ( knowing the person for its habbits ) performance is ok.
When it comes to lie, deception is the skill you are looking for.
Note that impersonate does not have the linguistic trait, while lie has it.
So you can consider it perfect untill a close face to face happens.
A greetings won't require an extra check on deception/lie, while a talk wIll.