Ranger and new ancestry


Rules Discussion


The twin takedown feat states you need to have two melee weapons to use. But with the new ancestry the Iruxi it has been hinted that the will have claws or a tail as an unarmed attack. So this means that My (soon to be IruxI ranger) can't use his claws as the second weapon? Since it is not an actual melee weapon it does not qualify but if I wear a spiked gauntlet then it works. It seems if Paizo are going to come out with interesting ancestry it would be nice to add them to classes.

Sovereign Court

Well I mean monks have the same issue, imagine if you could get the ranger's skill at using agile weapons on a flurrying monk.


Ascalaphus wrote:
Well I mean monks have the same issue, imagine if you could get the ranger's skill at using agile weapons on a flurrying monk.

Oh I am, and it is delicious. Brokenish, but delicious.

This isn't quite the same thing though, because you'd need to be able to somehow get the ranger's flurry on a monk via dedication feats, which you can't do, whereas the iruxi's claws are likely going to be one of the early options for their ancestry.

Admittedly, we don't have the book yet, either. For all we know there is a line in there about their natural attacks qualifying for feats and abilities that affect weapons.


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Elecelf wrote:

The twin takedown feat states you need to have two melee weapons to use. But with the new ancestry the Iruxi it has been hinted that the will have claws or a tail as an unarmed attack. So this means that My (soon to be IruxI ranger) can't use his claws as the second weapon? Since it is not an actual melee weapon it does not qualify but if I wear a spiked gauntlet then it works. It seems if Paizo are going to come out with interesting ancestry it would be nice to add them to classes.

It might be a little early to presume that something unpublished is a problem. It is probably also okay that not every feat works for every weapon and race equally. A Iruxi ranger can use twin takedown the same as any other character.


cavernshark wrote:
Elecelf wrote:

The twin takedown feat states you need to have two melee weapons to use. But with the new ancestry the Iruxi it has been hinted that the will have claws or a tail as an unarmed attack. So this means that My (soon to be IruxI ranger) can't use his claws as the second weapon? Since it is not an actual melee weapon it does not qualify but if I wear a spiked gauntlet then it works. It seems if Paizo are going to come out with interesting ancestry it would be nice to add them to classes.

It might be a little early to presume that something unpublished is a problem. It is probably also okay that not every feat works for every weapon and race equally. A Iruxi ranger can use twin takedown the same as any other character.

This. Also, Zel has used Twin Feint with his claws in the past. That could have been a mistake, but there could just be language allowing Lizardfolk to count their claws as weapons for the purposes of feats.


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Given how hard they've worked to separate unarmed attacks from weapon rules in PF2, I'd be surprised if they made an exception for Iruxi.

Sovereign Court

I'm a bit scarred from seeing so many broken things done in PF1 with "crossing the streams" feats like Feral Combat Training to set up huge earth elemental druid/monks and whatnot.

So I'm okay with the harder fences between unarmed strikes and weapons in PF2.

That said, it would be rather sad if natural weapons didn't get any shiny stuff of their own.


Ascalaphus wrote:
That said, it would be rather sad if natural weapons didn't get any shiny stuff of their own.

It does seem far more likely that we'll eventually see class feats added to lists that are explicitly for natural weapons, especially as natural weapons occur on more and more classes. They could potentially even end up being ancestry feats to highlight combat styles developed by races that have them.

Sovereign Court

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That's what I'm hoping for. By making the distinction between weapons and natural weapons/unarmed strikes clear, you also create space to design feats that you only want people to use for one of those things.

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