Is it a disadvantage to use an animal companion as a mount due to the minion trait?


Rules Discussion


A fairly simple observation: by the basic rules, riding a mundane mount requires to spend a Command an Animal action for every single action the animal has to do, and it has 3 actions per round. An animal companion has the minion trait and thus only has 2 actions per round but only needs one command per round. Does it mean that an animal companion would be a slower mount than a mundane animal?


Actions are only a part of Encounter Mode. That stuff doesn't translate to out-of-combat functionality.

Exo-Guardians

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That depends...

If all you're doing is moving, a non-minion mount can move 3 times per round. However you have to use all three of your actions to command the mount to move three times, so you can do nothing else during your turn. (You can of course use fewer command actions, but then the mount would also get fewer move actions.)

A minion can only move twice per round, BUT you only need to spend one action to command it to do so-- meaning you have two actions left with which to cast a spell, attack, recall knowledge, raise a shield, etc. Plus animal companions can Support you, or attack, and gain other abilities as you level up. Also they tend to have more HP than ordinary mounts.

So if all you're interested in is running away from a battle as fast as possible, then yes, a mundane mount can flee 50% faster than a companion mount (assuming it has the same base movement speed). However if you plan to actually participate in encounters, companion mounts are far superior.

Exo-Guardians

In addition, the classes that grant animal companions also all have feats that give your companion take extra actions-- Druids can take Mature Animal Companion at lvl 4; Rangers can take Companion's Cry at lvl 4 and Mature Animal Companion at lvl 6; and Champions can take Imposing Destrier at lvl 10.


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Saros Palanthios wrote:
In addition, the classes that grant animal companions also all have feats that give your companion take extra actions-- Druids can take Mature Animal Companion at lvl 4; Rangers can take Companion's Cry at lvl 4 and Mature Animal Companion at lvl 6; and Champions can take Imposing Destrier at lvl 10.

Mature Animal Companion doesn't grant an extra action: it lets the animal companion act on its own when not directly commanded but it only does one action.

I understand what the minion trait is about : it's a way to let players have creatures under their control without stretching encounters too much or breaking the action economy.

To be fair, I was messing around trying to create a rogue with druid archetype feats to get an animal companion and thus always have a flanking partner available. The mounting part was mostly a bonus.


FlashRebel wrote:
Saros Palanthios wrote:
In addition, the classes that grant animal companions also all have feats that give your companion take extra actions-- Druids can take Mature Animal Companion at lvl 4; Rangers can take Companion's Cry at lvl 4 and Mature Animal Companion at lvl 6; and Champions can take Imposing Destrier at lvl 10.

Mature Animal Companion doesn't grant an extra action: it lets the animal companion act on its own when not directly commanded but it only does one action.

I understand what the minion trait is about : it's a way to let players have creatures under their control without stretching encounters too much or breaking the action economy.

To be fair, I was messing around trying to create a rogue with druid archetype feats to get an animal companion and thus always have a flanking partner available. The mounting part was mostly a bonus.

well, at level 6, you can get gang up and constantly flank with your mount.

the upside of the mount is that it's basically +1 action /round compared to a non mount in every round that you need to move (since with 1 move from your mount you also gain basically a "free" move as well)

the downside is it sharing your MAP and etc.

so there are tradeoffs, better action economy vs better attacks.

Sovereign Court

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber
Saros Palanthios wrote:

That depends...

If all you're doing is moving, a non-minion mount can move 3 times per round. However you have to use all three of your actions to command the mount to move three times, so you can do nothing else during your turn. (You can of course use fewer command actions, but then the mount would also get fewer move actions.)

A minion can only move twice per round, BUT you only need to spend one action to command it to do so-- meaning you have two actions left with which to cast a spell, attack, recall knowledge, raise a shield, etc. Plus animal companions can Support you, or attack, and gain other abilities as you level up. Also they tend to have more HP than ordinary mounts.

So if all you're interested in is running away from a battle as fast as possible, then yes, a mundane mount can flee 50% faster than a companion mount (assuming it has the same base movement speed). However if you plan to actually participate in encounters, companion mounts are far superior.

Isn’t it also true that if you take multi action activities outside of combat they are fatiguing after 10 minutes?

That would mean that outside of combat you would get two moves for one action with a minion (and not be fatigued) and one move with one action for a mundane mount unless you want to ride hard and get fatigued.

I realize this might not be directly quoting the rule but seems to be more or less what was indicated by other exploration actions.


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Pathfinder Rulebook Subscriber
The ShadowShackleton wrote:
Saros Palanthios wrote:

That depends...

If all you're doing is moving, a non-minion mount can move 3 times per round. However you have to use all three of your actions to command the mount to move three times, so you can do nothing else during your turn. (You can of course use fewer command actions, but then the mount would also get fewer move actions.)

A minion can only move twice per round, BUT you only need to spend one action to command it to do so-- meaning you have two actions left with which to cast a spell, attack, recall knowledge, raise a shield, etc. Plus animal companions can Support you, or attack, and gain other abilities as you level up. Also they tend to have more HP than ordinary mounts.

So if all you're interested in is running away from a battle as fast as possible, then yes, a mundane mount can flee 50% faster than a companion mount (assuming it has the same base movement speed). However if you plan to actually participate in encounters, companion mounts are far superior.

Isn’t it also true that if you take multi action activities outside of combat they are fatiguing after 10 minutes?

That would mean that outside of combat you would get two moves for one action with a minion (and not be fatigued) and one move with one action for a mundane mount unless you want to ride hard and get fatigued.

I realize this might not be directly quoting the rule but seems to be more or less what was indicated by other exploration actions.

Traveling in exploration mode does not use actions. You look at your mount's speed and compare it to the travel speed table.

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