| Cavall |
A spell that even if you could roll a save, there is no reason normally to do so as they in no way normally penalize you.
For instance a spell that made you better at profession rolls. If it included a save it would also likely say harmless eg : save Will (harmless).
The save is still there for people that may want to make a save anyways or have to by the rules because they must save against all spells no matter the source.
| Adjoint |
I would also note that there are some effects that distinguish between harmless and not harmless spells, for example spell scourge.
Captain Zoom
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Darc1396 wrote:As title says, I googled and couldn't find a clear answer.(harmless)
The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.
Check the saving throws explanation section of the Magic chapter.
In case you didn't understand Gilfalas - he literally quoted the Core Rulebook definition of (harmless) in the Saving Throw section on page 216. He wasn't telling you what he thinks, he's telling you what the rule says.
| Agodeshalf |
I will also note that if the spell says Spell Resistance: Yes, then even though it is harmless you must bypass the target's spell resistance if any. This can be quite a pain for those cure spells. The target can lower his/her spell resistance but that is a standard action, and leaves you vulnerable for at least a round.
Set
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Darc1396 wrote:As title says, I googled and couldn't find a clear answer.(harmless)
The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.
Check the saving throws explanation section of the Magic chapter.
I like that you can choose to save even against a harmless spell, if, for instance, you are from a culture that shuns that sort of magic (arcane spells from an arcane-magic-hating / fearing people, a buff spell cast by an evil cleric, if you are a worshipper of their god's nemesis and want to avoid their 'blessing', etc.) for role-playing reasons.
There could even be mechanical benefits in very particular cases, like some demiplane were magic has a physical sense of weight, and it's possible to be encumbered, or even suffocated!, by the weight of one's own buffs.