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Claxon |

Is way of the Samurai rerolling attack or damage? Or both?
In either case I think it should definitely be roll twice take the better.
But I think you should only get to reroll damage, not attack rolls.
I also agree that the status inflicted by Terrifying Iaijutsu is too strong.
Success should probably cause Frightened 1
Failure should be stunned 1
Crit Failure should be stunned 4

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I would either reduce the number of added damage dice of the Iajutsu ability by 1, so it starts out as 1d6 and becomes 2d6 at 5th etc. and I would make it a separate feat from “Sword Saint”. Probably both.
Also I would probably reduce Way of the SamuSamurai to “roll 2, take the better”
My reasoning for starting at 2d6 is that Sneak attack starts at 1d6 and scales up the same but can be used many times throughout a combat. Iaijutsu can only be used once per combat so I thought it needed a little more oomph.
Is way of the Samurai rerolling attack or damage? Or both?
In either case I think it should definitely be roll twice take the better.
But I think you should only get to reroll damage, not attack rolls.
I also agree that the status inflicted by Terrifying Iaijutsu is too strong.
Success should probably cause Frightened 1
Failure should be stunned 1
Crit Failure should be stunned 4
I was thinking the reroll was attack because you can only use it once and I wanted to help it avoid those pesky nat 1s. Rerolling damage is a neat concept though. I hadn't thought of that.
I went with Paralyze as a "Paralyzed in fear" sort of angle.
The status inflicted is the same as the Level 3 Paralyze copied exactly with the exception of adding the [Mental] and [Visual] traits. Having the [incapacitation] trait helps with big baddies ignoring the worst of it.
EDIT: I'll lower the roll to x2 instead of x3

Claxon |

Tweezer wrote:I would either reduce the number of added damage dice of the Iajutsu ability by 1, so it starts out as 1d6 and becomes 2d6 at 5th etc. and I would make it a separate feat from “Sword Saint”. Probably both.
Also I would probably reduce Way of the SamuSamurai to “roll 2, take the better”My reasoning for starting at 2d6 is that Sneak attack starts at 1d6 and scales up the same but can be used many times throughout a combat. Iaijutsu can only be used once per combat so I thought it needed a little more oomph.
Claxon wrote:Is way of the Samurai rerolling attack or damage? Or both?
In either case I think it should definitely be roll twice take the better.
But I think you should only get to reroll damage, not attack rolls.
I also agree that the status inflicted by Terrifying Iaijutsu is too strong.
Success should probably cause Frightened 1
Failure should be stunned 1
Crit Failure should be stunned 4I was thinking the reroll was attack because you can only use it once and I wanted to help it avoid those pesky nat 1s. Rerolling damage is a neat concept though. I hadn't thought of that.
I went with Paralyze as a "Paralyzed in fear" sort of angle.
The status inflicted is the same as the Level 3 Paralyze copied exactly with the exception of adding the [Mental] and [Visual] traits. Having the [incapacitation] trait helps with big baddies ignoring the worst of it.
EDIT: I'll lower the roll to x2 instead of x3
I agree with the damage part, for the exact reasoning you say.
Since your Iaijutsu strike is once per target per combat (effectively, its unlikely a combat will last 1 day) it needs the bigger damage bonus to be effective.in fact it could be a situation to go as much as 1d6 per level, since you can only do it once per target. That's only as much damage as a rogue would get from two attacks.
As far as "paralyzed by fear" I think the actual paralyzed condition is an unfair way to represent it. Paralyzed is far stronger the stunned. But stunned 3 or higher gives a similar sort of effect where they lose enough actions to completely lose a turn. And since it affects everyone in 30ft, a potential of paralyzing everyone in 30ft is just too much in my opinion (even though it's super unlikely).
I think using the paralyze spell just isn't a good basis since you're Sword Saint is only limited by the number of enemies in combat for how often he can use, unlike spell slots. And yours affects everyone in 30ft, not just one creature.
He can completely sheath his sword and then attack another target and perform multiple iaijutsu strikes, at least how you have it written now (and I wouldn't change it, because only getting it once per combat makes it basically worthless and there's no good way to balance it IMO).
Edit: You might also want to add in somewhere in the description of Iaijutsu that you can sheath your weapon as an interact action. As far as I know it's not stipulated in the rules, and while it's pretty common sense it's good to just directly state it. You could also add a Quickdraw like ability allows you to sheath your weapon for free as part of a Iaijutsu strike (call it Quick Sheath).

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He can completely sheath his sword and then attack another target and perform multiple iaijutsu strikes, at least how you have it written now (and I wouldn't change it, because only getting it once per combat makes it basically worthless and there's no good way to balance it IMO).
Actually it's intended to be once per combat and only against a single target.
Iaijutsu only against target of Challenge.
Can only Challenge once per minute.
Can only Iaijutsu a given creature once per day.
so, one target, once per combat.
The Sword Saint archetype in 1E was only able to be used against a single creature once a day and then could only Iaujutsu Strike 3 or so times a day total. It wasn't mechanically very good but it was cool. That's really what I'm shooting for.

Claxon |

Claxon wrote:He can completely sheath his sword and then attack another target and perform multiple iaijutsu strikes, at least how you have it written now (and I wouldn't change it, because only getting it once per combat makes it basically worthless and there's no good way to balance it IMO).Actually it's intended to be once per combat and only against a single target.
Iaijutsu only against target of Challenge.
Can only Challenge once per minute.
Can only Iaijutsu a given creature once per day.so, one target, once per combat.
The Sword Saint archetype in 1E was only able to be used against a single creature once a day and then could only Iaujutsu Strike 3 or so times a day total. It wasn't mechanically very good but it was cool. That's really what I'm shooting for.
Fair, sorry I missed the bit about against the target of your challenge only.
I would really suggest making Challenge one per minute, or until previous challenge target is knocked unconscious or killed.
The reason why Sword Saint was garbage in PF1 was these sorts of restriction that meant you couldn't use most of your class features more than once per combatant. You don't need to make this home brew beholden to the bad design of the past.
Now I see why you wanted the status effects from Terrifying Iaijutsu to be what they were, because you were only going to have once chance per combat at getting the effect, but honestly it's just bad design in my opinion.
I really don't recommend making it limited use once per combat, because its really hard to balance.

Temperans |
So having said that. Why not have it treat the attack as a Sneak Attack using your level and removing the challenge limit and use once per combat instead?
Another option would be to remove the Challenge limit, 1/day duration, and large number of dice; Instead giving it +2d4 and the Open trait. A second feat (since feats are over all weaker than PF1e features) can then be: Windcutter feat 14; Passive, Your attacks reach increases by 5ft; 2 actions, Press, Attack, You do 2 Strikes with your current MAP and sheath your weapon. With this feat combo you do less damage with 1 strike, but can instead make 3 attack with reach and proc Iaijutsu every turn; It also means Terrifying Iaijutsu can have the more thematic effect of Stunned/Frightened due to its higher proc rate.
*********
After looking at it again, I realized Honorable Stance is effectively the Paladins Aura of Courage or the Banner ability (minus the combat buff).
If you or someone wants to make it closer to the PF1e version you can: Increase its level to something more suitable (I'll say around 10-16; Give it the Stance trait with the end conditions, "You cannot change stance while this is active", "This lasts until your Challenge ends", and "If you retreat, you can't make another Honorable Stand for 1 day."; And give it the abilities: "You cannot go unconscious due to damage (unsure whether to remove dying condition)", "reduce the frightened condition by 1", and "once per Honorable Stand as a reaction reroll a save taking the second results even if it's worse".
Last Stand can follow Hero's Defiance power, but instead of granting healing it reduce the Dying condition by 1 from any target that is not the target of his Challenge, if this make it Dying 0 you dont become wounded (Notice how crits can still be deadly). Also add, "You must spend an action to maintain Last Stand", to limit it's usefulness a bit.

Claxon |

Well, the problem is that Iaijutsu as it's presented in pop-culture (Ruroni Kenshin) is completely overpowered with respect to the game setting.
The whole thing is one strike one kill (at least). Kenshin is so fast that often he incapacitated entire swaths of people before they could react. Through the course of the show their are exemplar individuals who can react to him fast enough to not be beaten in one hit, but they are rather rare, all things considered.
If this sort of thing were translated into the game, you would expect most enemies to succumb to a single attack. Possibly being able to strike many enemies and subdue them in one attack.
But such a thing would just be too much and unbalanced.

Claxon |

All that said, I did just have an idea for a cool ability (if you wanted to make this whole thing into a base class/archetype by continuing to add abilities).
Supreme Iaijutsu - Open Trait, Flourish Trait, level 14
3 actions
You perform an Iaijutsu strike, but may move up to your movement speed and make one attack against each opponent in your reach. You may add your Iaijutsu strike bonus damage to any attack, but split the total damage dice between all attacks, and may decide how many damage dice to add to each attack after all attack rolls have been made. You may use the Terrifying Iaijutsu reaction ability. It affects all targets hit in addition to anyone within 30' of someone hit. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.
I think that could be a neat ability against a room full of mooks situation, and similar in effective as Whirlwind Strike.

Temperans |
Hmm, this edition did go away with the 10 attack routine (aka monk). But it's also why I just copied Double Slice, added the extra range, and removed the combined damage.
Supreme Iaijutsu sounds like a lv 18-20 feat. After all Whirlwind Strike has no movement and Spring Attack is 1 stride + 1 strike.

Claxon |

Hmm, this edition did go away with the 10 attack routine (aka monk). But it's also why I just copied Double Slice, added the extra range, and removed the combined damage.
Supreme Iaijutsu sounds like a lv 18-20 feat. After all Whirlwind Strike has no movement and Spring Attack is 1 stride + 1 strike.
Right, but in my mind you can only use this once per enemy or per combat depending on how you do the restriction. And if you got an enemy it would count as making an iaijutsu strike against them and you wouldn't be allowed to make any other iaijutsu strikes against them for that combat. But I didn't include that wording because I'm dumb.