
![]() |

Heightening is an option I suppose but looking there are only 2 spells that can heighten into that slot. I mean spending a 4th level slot to get 6 more hp with false life seems a bit of a waste.
Also where is our create undead spells? The only one close I see is level 2 bind undead.
I guess I don't understand the purpose of necros in PF2. I was making a villain for my campaign guess I'll have to change him. Hmmm.
Thanks for the replies.

reddragon76 |
Heightening is an option I suppose but looking there are only 2 spells that can heighten into that slot. I mean spending a 4th level slot to get 6 more hp with false life seems a bit of a waste.
Also where is our create undead spells? The only one close I see is level 2 bind undead.
I guess I don't understand the purpose of necros in PF2. I was making a villain for my campaign guess I'll have to change him. Hmmm.
Thanks for the replies.
Create Undead is a Ritual and not a spell (rituals are after spells and Create Undead is on page 411)

Lanathar |
2 people marked this as a favorite. |

Steel Forged Games wrote:Create Undead is a Ritual and not a spell (rituals are after spells and Create Undead is on page 411)Heightening is an option I suppose but looking there are only 2 spells that can heighten into that slot. I mean spending a 4th level slot to get 6 more hp with false life seems a bit of a waste.
Also where is our create undead spells? The only one close I see is level 2 bind undead.
I guess I don't understand the purpose of necros in PF2. I was making a villain for my campaign guess I'll have to change him. Hmmm.
Thanks for the replies.
Meaning spells don’t need to be burnt on creating the minions as far as I can tell

Gloom |

The fun one is that you can constantly create undead, and kill the results if they're not up to your standards. Pretty good way to create permanent minions. Though it is time consuming.
You can also keep some of the failures as fodder to control with Bind Undead or just leave in an area to attack intruders outside of your direct control.

Gloom |

If you're looking for a good spell to put in your 4th level slot, Bind Undead is not a bad one as of right now and Grim Tendrils gains some pretty decent bonuses from being Heightened.

Quandary |
1 person marked this as a favorite. |

Really, I think it's remarkable there are as many Necromancy Arcane spells as there is.
This is definitely one of those areas where "tradition/inertia" led them to ignore Essence/Tradition distinctions.
IMHO, they could have gone different direction by making Necromancy Specialist more of an alt-class
by adding a bunch of Necromancy spells to list that would normally not be on general Wizard list.
Those could even have remained as counting as "Divine" so wouldn't work with Arcane-only effects.
But as said, Heighten is your necro-friend.