Casting a cantrip


Rules Discussion


My 1st level druid has a club and wooden shield. IF I was to cast electric arc, would I need to have 1 hand free? i.e. hold shield up and have my weapon sheathed.

Seems like my druids best options at level 1 is using electric arc spell (1d4+4 2x) or use my club with the spell shillelagh 2d6+3 dmg.


Only spells with material components need hands free.


Electric arc is somatic and verbal. So I don't need hands free and dont need to waste actions taking out my shield/club.


Oh, so somatic spells don't have restrictions on that anymore?

Looking at that part of the magic rules, you can even do touch spells while clutching your staff as long as you punch the target while doing it.


2 Additional Questions about cantrips.

For electric arc, the save is a reflex. Does that mean if they make the save no dmg taken, if they fail its damage as usual and if i Crit its double damage?

At level 1 I got 18 wis (+4) mod and I'm trained in spell attacks/spell DC's. What does the enemy have to roll to succeed reflex save? 10 + 4 + 2 = 16 before any of his mods? Is that right?


Crexis wrote:
For electric arc, the save is a reflex. Does that mean if they make the save no dmg taken, if they fail its damage as usual and if i Crit its double damage?

It uses a basic save. Success is half damage. No damage is a critical success.

Quote:
At level 1 I got 18 wis (+4) mod and I'm trained in spell attacks/spell DC's. What does the enemy have to roll to succeed reflex save? 10 + 4 + 2 = 16 before any of his mods? Is that right?

Trained is "level +2" so it's 10+4+3=17


Basic X Save means
Crit Success = No Damage
Success = Half Damage
Fail = Full Damage
Crit Fail = Double Damage

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