
baggageboy |
1 person marked this as a favorite. |

So, quietly in Chronicle of Legends a new set of traits were published called Exemplar traits, that allow you to take more than one trait in a given category, and each gives an additional benefit for every two traits that you take in the associated category. They do cost twice as much as a normal trait, but most of them seem totaly worth it.
Link to Exemplar Traits on AoN
I know I for one was extatic to see this as now it's very easy to have an int based socialite at level 1 without having to take a specific class/archetype combination. You can take student of philosophy and bruising intellect. Later you can tack on clever Wordplay to make another skill key off of int as well. And for doing so you get +2 to all of the social skills making you straight up great at the whole face role.
So I was wondering, what other combinations can everyone see that allow for great options that weren't possible or limited before these traits were released?

ShroudedInLight |

I'm quite fond of the regional Exemplar trait, gaining 2 class skills in and of itself is awesome as that is basically +6, very good for classes with restricted lists of class skills. Free UMD on charisma based classes, that sort of thing.
I also quite like the faith one, as its a huge defensive bonus. Slap that on top of something like a Superstitious Barbarian and you're never going to fail your saves and turn on the party.

baggageboy |

Curator of mystical secrets is frustrating to me. It's pretty amazing if you are a spontaneous caster that wants to use metamagic, but it's useless if you don't cast spells, or are a prepared caster.l aside from allowing you to take multiple traits. Like Eldritch Scion it's really good for a phantom blade Spiritualist for the same reasons.

baggageboy |

Magic has a whole list of great ones: pragmatic activator, magical knack, magical lineage, dangerously curious, focused mind, precise treatment just to name a few.
Also a lot of traits easily equal or exceed half a feat in direct power, the difference is few lead to increasing power the same way the feat chains do.