The Fall of Plaguestone and 2E XP


Adventures

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Society Subscriber

It's very hard for me to understand, after reading the adventure, when the PCs will earn enough xp to level.

Should I just allow them to level to 2 before part 2, and 3 before part 3? Of course, much depends on how much success there is in the encounters, but not all of the XP is accounted for in the module.

How are folks going about it?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Society Subscriber

I'd like to see XP listed for everything that grants XP. No need to make it harder on the GM to calculate it by having to cross reference some book. This is the kind of thing that needs to be streamlined if we want to create and keep good GMs who can master rules knowledge and tell a good story.


The intent seems to be that the players will level up at the end of each part of the adventure.

However, I tried to add up xp listed and xp from encounters and always came up a few points short. I was also surprised that some skill challenges (and side quests from the toolbox) listed no xp reward at all.

For this reason, I'd probably opt for milestone leveling in this module. You can announce a level up at the end of each part (or when the module states that something is a major accomplishment and worth 80 extra xp, at least in this module).

Dark Archive

2 people marked this as a favorite.

I've been trying to do the math, and it seems difficult to make it match up, but feel the intent is to level up at the end of each part. From all I can tell, all of the encounters in part 1 seem to be Low 1 to Severe 1 encounters, assuming a party at level one. All encounters in part 2 are Moderate 2 to Severe 2, assuming a party at level 2. All encounters in part 3 are Low 3 to Severe 3, denoting a party at level 3. However, adding the math this way left me over 100 XP short in both parts 1 and 2, and then over 100 xp over in part 3. I just want to see someone who has figured it out to compare against to see where I'm off.


morbon wrote:

I've been trying to do the math, and it seems difficult to make it match up, but feel the intent is to level up at the end of each part. From all I can tell, all of the encounters in part 1 seem to be Low 1 to Severe 1 encounters, assuming a party at level one. All encounters in part 2 are Moderate 2 to Severe 2, assuming a party at level 2. All encounters in part 3 are Low 3 to Severe 3, denoting a party at level 3. However, adding the math this way left me over 100 XP short in both parts 1 and 2, and then over 100 xp over in part 3. I just want to see someone who has figured it out to compare against to see where I'm off.

Moderate, Severe, etc are just guidelines. If you go according to the xp given by individual creatures, plus the stuff given by non-combat achievements, you'll be about 10 to 20 xp off, if I remember correctly (maybe 30 after the first level).

Dark Archive

Pathfinder Adventure Path Subscriber

Not owning the adventure, is it possible random encounters are supposed to fill the holes reported?


From here:

Andrew Mullen wrote:

Now that the book 'n PDF're officially out in the wild, here's some Plaguestone XP spreadsheets!

This is a pre-filled reference sheet with numbers assuming your PCs encounter things basically in the order the book presents them.

And here's a link that'll copy an independent, editable version to your Google Drive account!

I am by no means a computer scientist, so I apologize for any clunky formulae :)

Before you follow the link, please note that there are SPOILERS for players, but by Andrew Mullen's calculations in the first link, the party should level up at the end of each part.

Liberty's Edge

I think I will just add extra encounters. Also, does the end encounter seem a little hard for third level characters to anyone else?

Sovereign Court

I suppose you could always run it on fast track (800XP/level) if you want give your players a fighting change of hitting 4th level before the final encounter.

Liberty's Edge

I totally miss an info on which level they might reavh by the end of the adventure. This alone would be helpful. I hope Paizo will include XP infos in future products, as they are needed, no matter if you count xps or do milestone leveling.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I think any side quests would easily put them over. My group was within 40 xp at the end of part one, and they skipped two or three encounters. Assuming they are the expected level, it’s a pretty simple task to look up the XP award for an encounter difficulty level.

There are multiple severe encounters in Part 3; it looks like it is intended to be hard.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Did you count the exp from stuff like chasing the goblin encounter?

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Did you count the exp from stuff like chasing the goblin encounter?

Also, it’s possible to overlook these:

Spoiler:
Hallod earns 80 XP for the encounter plus another 80 XP story award, plus the XP in that encounter for the spear launcher hazard. Also, the XP listed for dealing with the traps in the house is an accomplishment award—the party still earns the appropriate hazard XP for each trap.


Dryder wrote:

I totally miss an info on which level they might reavh by the end of the adventure. This alone would be helpful. I hope Paizo will include XP infos in future products, as they are needed, no matter if you count xps or do milestone leveling.

I also hope that a milestone leveling sidebar will be included in further Adventures releases; it's there in the Hellknight Hill in the Adventure Path line.

However, I believe you're supposed to be able to tell by the labeling on the encounters. For example, you go from encounter F8, which is labeled Severe 1, to G1, which is Severe 2, to H8, which is Moderate 2, to I2, which is Trivial 3. If the encounter has the numeral 1 in the label, it appears it's for a level 1 party, 2 for level 2, 3 for level 3. The numbers go up uniformly, which matches with the "parts" of the adventure.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

2e exp doesn't seem to be that hard when you learn how it works. Like it seems every time you see "difficulty/party level" in text, it means pcs get exp from it as it is an encounter, then pcs also get accomplishment exp.

The individual xp from creatures doesn't really matter because xp you get(which is always same regardless amount of player and adjustments to encounter) is always from the difficulty level relative to party level.


What is the expected speed of progression on adventures and adventure path in particular ? I have read the first two for age of ashes and the expected progression is four level each, but evaluating the content, I doubt each would last more than 3, 5 hour sessions ..

So that means more than one level per session, which seems crazy fast to me (perhaps because I am an old grognard ;-) )

Am I missing something ? Are the adventure paths supposed to last longer than that ?

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I thought all APs in 2nd edition will go to level 20, so 3 to 4 levels per chapter seems right. And actually only a little faster than in 1st edition. I'm running Shattered Star and the party will be level 5 by the end of the first book. Looking at a handful of other APs, most seem to have the party at level 4 when the first book ends.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

I wonder if some of the encounters are OP. The devs of the Fantasy Grounds module upgraded The Blighted Den to Extreme 2 XP rather than Severe 2 XP.

I missed the double dip for the spear traps.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I mean, encounter difficulty level is total amount of exp from enemies. So severe for your current level is 120 exp worth of enemies and extreme is 160 exp. So like, you can count it relatively easily whether encounter should be severe or extreme by the rules.

Like severe encounter for your level is anything from single enemy +3 level higher than party, two creatures +1 levels higher than party, 3 creatures with same level as party, 4 creatures with -1 party's level or any combination of those where total is 120 xp.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

It was three lvl 2 and two lvl 3 so severe is correct. Just wondering if these unique monsters are overpowered for their level, which could explain why they thought to mark them as extreme encounters even though they are indeed severe by the book.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Okay, I was running the end of chapter 1 today and part 1 definitely gives enough exp for party to reach level 2. They had 898 before Hallod encounter which gives them 224 at minimum :p(only extra exp they had was from ghost of talmore quest)


I'm running this in Fantasy Grounds. And the FG adventure purchased lists all sorts of xp for things the PCs accomplish along the way. 20 xp here, 40 xp there for things like finding the hideout map in the chest, bringing Hallod back alive. So, once I drug all those links over to the party xp box, they leveled up just fine to level 2 by chapter 2, and so on.


Pathfinder Lost Omens, Rulebook Subscriber
Joana wrote:

From here:

Andrew Mullen wrote:

Now that the book 'n PDF're officially out in the wild, here's some Plaguestone XP spreadsheets!

This is a pre-filled reference sheet with numbers assuming your PCs encounter things basically in the order the book presents them.

And here's a link that'll copy an independent, editable version to your Google Drive account!

I am by no means a computer scientist, so I apologize for any clunky formulae :)

Before you follow the link, please note that there are SPOILERS for players, but by Andrew Mullen's calculations in the first link, the party should level up at the end of each part.

The bar brawl XP is incorrect. It lists 240 XP when that should be 80. The difference of 160 will keep your players from getting to level 2.


Pathfinder Lost Omens, Rulebook Subscriber
Thomas Keller wrote:
Joana wrote:

From here:

Andrew Mullen wrote:

Now that the book 'n PDF're officially out in the wild, here's some Plaguestone XP spreadsheets!

This is a pre-filled reference sheet with numbers assuming your PCs encounter things basically in the order the book presents them.

And here's a link that'll copy an independent, editable version to your Google Drive account!

I am by no means a computer scientist, so I apologize for any clunky formulae :)

Before you follow the link, please note that there are SPOILERS for players, but by Andrew Mullen's calculations in the first link, the party should level up at the end of each part.
The bar brawl XP is incorrect. It lists 240 XP when that should be 80. The difference of 160 will keep your players from getting to level 2.

Please let me know if I am right. I am running this module now and need to know about the XP.

Grand Lodge

Bar Brawl:
Nah it's 240. The encounter is against "a dozen drunken farmers." The farmers are level -1, which is a 2 level difference from the party (Party is 1st, 1 - 2 = -1). Chart on pg. 508 shows that to be 20 xp per creature in the encounter.

If you're using Fantasy Grounds, it has the XP in there, and it's 240 as well.

Here's what I got for Part One:

Part One XP:

  • Mangy Pack - 120 XP - Total 120
  • Bar Brawl - 240 XP - Total 360
  • Bort's Books - 30 XP & 1 Hero Point - Total 390
  • Old Orchard - 0 XP (Trivial) - Total 390
  • Old Shrine - 80 XP - Total 470
  • Tour of Etran's Folly - 30 XP & 1 Hero Point - Total 500
  • Rosemary Bushes - 80 XP - Total 580
  • Phinick's Tale - 30 XP & 1 Hero Point - Total 610
  • Trin's House - 60 XP - Total 670
  • F2. Front Door - 12 XP - Total 682
  • F4. Crawlway and Hatch - 8 XP - Total 690
  • F5. Basement Kennel - 80 XP - Total 770
  • F6. Hallod's Home - Poison Lock - 8 XP - Total 778
  • F6. Hallod's Home - Story Award - 30 XP & 1 Hero Point - Total 808
  • F7. Snake Pool - 60 XP - Total 868
  • F8. Hallod's Ambush - Hallod - 80 XP - Total 948
  • F8. Hallod's Ambush - Spear Launchers - 24 XP - Total 972 XP
  • F8. Hallod's Ambush - Story Award - 80 XP & 1 Hero Point - Total 1052

Dark Archive

Pathfinder Adventure Path Subscriber

The calculations on the spreadsheet for part 2 are incorrect in a few places. The ooze is given too much xp (should be the same as the Sculptor, not more), and they double-count fighting and befriending the leopard, as well as give too much for the iris (should only be 10, not 30).

On our playthrough, the GM only gave us xp for 4 farmers in the brawl, not the full dozen, so we barely hit level 2 at the end of part one, and did not hit level 3 at the end of part 2.


Pathfinder Lost Omens, Rulebook Subscriber

The module lists the Bar Brawl as Moderate 1, which is 80 XP. This is correct because 4 of the farmers must be subdued to end the fight. 4x20=80. Right? I mean, there's no way a bar fight can net 240 XP. For a level one party that would have to be something live a level 6 or 7 monster, like a troll or a hill giant.

Grand Lodge

1 person marked this as a favorite.

It's 240. Do what you want, but this is what works. The fight ends if you subdue 4 farmers, but the encounter is a dozen hostiles.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
James Hebert wrote:
It's 240. Do what you want, but this is what works. The fight ends if you subdue 4 farmers, but the encounter is a dozen hostiles.

So then why is it Moderate 1?

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't think it's 240, either. It's a Moderate encounter. The farmers aren't "a dozen hostiles." They're fighting each other, and the modules says the PCs get to decide how they want to get involved. That implies to me that the farmers aren't targeting them at all, unless they try to break things up. Then they have to stop 3 farmers to end the entire encounter. I wouldn't award them 240 for that.

But I don't think it really matters. They should be level 2 entering part 2. That's what's important.

YogoZuno wrote:
they double-count fighting and befriending the leopard

No, there is an accomplishment award specified as well. Defeating the leopard is separate from befriending the leopard. But I don't see many situations where a party could earn both.


Pathfinder Lost Omens, Rulebook Subscriber

I ended up giving them 80 for the Moderate challenge XP. At the end of chapter one if it has to be nudged up to get them to level 2, I'll improvise.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That's what I did. I calculated all the XP, but ended up not tracking it. I leveled them up by chapter.


Pathfinder Lost Omens, Rulebook Subscriber

I just noticed that the chase of Phinnick is listed as Severe 1. Should that be considered a hazard? Simple would be 24, Complex 120 at Severe level.


Thanks for this overview! I do PF for the first time and only gave my group the XP listed in the module (times 2 since it seemed so low) without realising that Creatures and Hazards also give XP not listed. At least the info that characters should level after each chapter would have been super helpful for me. Now I need to power level my group (we are at the end of chapter 2 and they gloriously lost against the slime).

Scarab Sages

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
gucky wrote:
At least the info that characters should level after each chapter would have been super helpful for me.

That info is built into how PF2 describes encounters. In PF 2, the threat level is always listed relative to a specific level. For example, the first encounter of part 2 is listed as Severe 2, or a severe encounter for a level 2 party.

This is your best indicator for what level the party should be at any point in a module or adventure path. If the party is not at the indicated level, you may need to adjust the encounter to keep it at the intended threat level.

Community / Forums / Pathfinder / Pathfinder Adventures / The Fall of Plaguestone and 2E XP All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Adventures