Wielding glaive, some questions


Rules Discussion

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

First, if I buy a buckler, can I equip it while holding the glaive?

If so, can I Stride, Strike, release (1 hand on glaive), and Ready a shield (buckler)?

If so, what action would it be in the following round to take hold of the glaive again?

Would it be, Release (buckler), Interact with glaive, and then the rest (Strike, stride, etc.)? I didn't see an action that covered "drawing a weapon" or putting the two handed weapon you are holding with 1 hand back into 2 hands.


Sliska Zafir wrote:

First, if I buy a buckler, can I equip it while holding the glaive?

If so, can I Stride, Strike, release (1 hand on glaive), and Ready a shield (buckler)?

If so, what action would it be in the following round to take hold of the glaive again?

Would it be, Release (buckler), Interact with glaive, and then the rest (Strike, stride, etc.)? I didn't see an action that covered "drawing a weapon" or putting the two handed weapon you are holding with 1 hand back into 2 hands.

#1 yes

#2 yes
#3 1 interact action. for raise shield "Your shield remains raised until the start of your next turn" so you don't have to worry about the buckler and it's "strapped to your forearm" and not held in a hand.


Sliska Zafir wrote:
First, if I buy a buckler, can I equip it while holding the glaive?

Bucklers don't take up your hand, so you should be able to use a glaive with a buckler strapped on. You would have to release the glaive with that hand to use the Raise a Shield Action, though. Wearing a buckler used to cause some penalties, but I don't see those rules in PF2.

Sliska Zafir wrote:
If so, can I Stride, Strike, release (1 hand on glaive), and Ready a shield (buckler)?

Yes. Changing your grip by taking one hand off of a two-handed weapon is a Release Action and is a free action. The round would look like this.

1st Action: Stride. (Stride Action)
2nd Action: Attack with the glaive. (Strike Action)
*Remove your 'buckler hand' from your glaive. (Release Action)
3rd Action: Ready your buckler. (Raise A Shield Action)

Sliska Zafir wrote:
If so, what action would it be in the following round to take hold of the glaive again?

Changing your grip by putting the hand back on the weapon is an Interact Action and takes one Action. You'll find this information on the table of equipment-related actions on p. 273.

Sliska Zafir wrote:
Would it be, Release (buckler), Interact with glaive, and then the rest (Strike, stride, etc.)?

You don't need to release the buckler since Raise a Shield only lasts until the start of your next turn. (See p. 472)

So your round would look something like this.

1st Action: Regrip your glaive in two hands. (Interact Action)
2nd Action: Stride. (Stride Action)
3rd Action: Attack with the glaive. (Strike Action)

Of course, you could stride first and change your grip second, but that is more likely to provoke an Attack of Opportunity.

Sliska Zafir wrote:
I didn't see an action that covered "drawing a weapon" or putting the two handed weapon you are holding with 1 hand back into 2 hands.

This information on also that table of equipment-related actions on p. 273. Drawing an item is an Interact Action. A footnote says that "If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it." So drawing a weapon with one hand and then gripping it in two hands would take two Actions.

*Ninja'd by that sneaky Graystone. :)

Scarab Sages

1 person marked this as a favorite.

Man, I get the grip stuff but it seems unnecessarily restricting.


Angel Hunter D wrote:
Man, I get the grip stuff but it seems unnecessarily restricting.

Yeah: these take the same time:

putting a hand back on a weapon

or

drawing arrow from quiver
nocking arrow
drawing back arrow
firing arrow

One of these things is not like the other. :(

Scarab Sages

Playing a monk my stance costs an action, but I don't need to drop it when I open a door, ya know? Grip is definitely out of place, unless we're all from old Samurai movies and adjusting grip is important dialogue - calling out to allies is also an action so I guess it checks out after all...still feels off.


graystone wrote:
Angel Hunter D wrote:
Man, I get the grip stuff but it seems unnecessarily restricting.

Yeah: these take the same time:

putting a hand back on a weapon

You missed:

rebalancing said weapon
shifting other hand into combat ready position
resuming a combat stance with said weapon

The interact action to regrip represents a lot more than just putting your hand on a weapon, just like firing a bow represents several smaller actions.


1 person marked this as a favorite.
Angel Hunter D wrote:
Playing a monk my stance costs an action, but I don't need to drop it when I open a door, ya know? Grip is definitely out of place, unless we're all from old Samurai movies and adjusting grip is important dialogue - calling out to allies is also an action so I guess it checks out after all...still feels off.

Point Out is a bit more involved than simply calling out: you're gesturing in a direction and describing the distance verbally while the allies are trying to figure it out: so it's 'look over there 30' *point*, behind the bush.. *wave hand to the left* no the other bush... *wave the hands right* It's right there and it's red...'

GM OfAnything wrote:
graystone wrote:
Angel Hunter D wrote:
Man, I get the grip stuff but it seems unnecessarily restricting.

Yeah: these take the same time:

putting a hand back on a weapon

You missed:

rebalancing said weapon
shifting other hand into combat ready position
resuming a combat stance with said weapon

The interact action to regrip represents a lot more than just putting your hand on a weapon, just like firing a bow represents several smaller actions.

I didn't miss them I discounted them: if we count them for a melee weapon, we'd count those EXACT SAME things to ranged weapons after a reload but they are instead actions even easier than free. Again, "One of these things is not like the other."

Scarab Sages

graystone wrote:
Angel Hunter D wrote:
Playing a monk my stance costs an action, but I don't need to drop it when I open a door, ya know? Grip is definitely out of place, unless we're all from old Samurai movies and adjusting grip is important dialogue - calling out to allies is also an action so I guess it checks out after all...still feels off.
Point Out is a bit more involved than simply calling out: you're gesturing in a direction and describing the distance verbally while the allies are trying to figure it out: so it's 'look over there 30' *point*, behind the bush.. *wave hand to the left* no the other bush... *wave the hands right* It's right there and it's red...'

Then we may have ran something wrong, we thought even indicating something at all took an action - like, cleric finds a Haunt, makes a check to kill it, fails. He doesn't have any actions to say "watch out for the Haunt"


1 person marked this as a favorite.
Angel Hunter D wrote:
graystone wrote:
Angel Hunter D wrote:
Playing a monk my stance costs an action, but I don't need to drop it when I open a door, ya know? Grip is definitely out of place, unless we're all from old Samurai movies and adjusting grip is important dialogue - calling out to allies is also an action so I guess it checks out after all...still feels off.
Point Out is a bit more involved than simply calling out: you're gesturing in a direction and describing the distance verbally while the allies are trying to figure it out: so it's 'look over there 30' *point*, behind the bush.. *wave hand to the left* no the other bush... *wave the hands right* It's right there and it's red...'
Then we may have ran something wrong, we thought even indicating something at all took an action - like, cleric finds a Haunt, makes a check to kill it, fails. He doesn't have any actions to say "watch out for the Haunt"

Its only used for things your allies haven't detected. You can say "Watch out for the Haunt" but that just lets them know there is a Haunt somewhere. Point Out tells them exactly which square they occupy.

Scarab Sages

So, standing in a doorway and saying "Haunt ahead" is or isn't an action? Is that precise enough count as calling out?


Angel Hunter D wrote:
Man, I get the grip stuff but it seems unnecessarily restricting.

If we want to make shield + polearm more viable or just "frequently shifting your grip", we can always print some feats that make it work better.


2 people marked this as a favorite.
Angel Hunter D wrote:
So, standing in a doorway and saying "Haunt ahead" is or isn't an action? Is that precise enough count as calling out?

If it doesn't have the mechanical effect of changing the haunts status it doesn't require an action.


1 person marked this as a favorite.
Angel Hunter D wrote:
So, standing in a doorway and saying "Haunt ahead" is or isn't an action? Is that precise enough count as calling out?

For it to take an action, they would have to not see it, be in a location where they have the ability to try to see it [line of sight] AND you'd have to be directing them to the square they are in.

So is you see a haunt in a room and say to those outside of the room 'there's a haunt in there': no action. Now if you all can see into the room and you notice it and they don't and you take the time to try to explain which square it's in, then it's an action.


1 person marked this as a favorite.
Angel Hunter D wrote:
Playing a monk my stance costs an action, but I don't need to drop it when I open a door, ya know?

Actually, sometimes you do. Stances are combat only. So if you kill everyone in the room, and don't see any more threats, the combat is over and you do (automatically) drop your stance.

If you open the door while an enemy is still in the room, you don't lose the stance.

Similarly, you can't 'prebuff' with stances. That is, you can't go into a stance before the barbarian kicks down the door and charges the enemies. The 'encounter mode' music has to be playing.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Wielding glaive, some questions All Messageboards

Want to post a reply? Sign in.