
TheIronwolf |

I see a few places where it lists what training levels mean to skills and such. Do they mean the same to Weapons and Armor proficiencies?
Example : I have a human fighter, STR 18 for +4 so right now I attack with my sword with a +4 to hit and damage. Then I need to do proficiency in Martial Weapons is Expert. Isnt Expert +4 then +1 per level for a +5?
So at first level my Fighter can hit with a Longsword +9 to hit?
I cant find this in the book, just trying to wrap my head around character creation.

Wheldrake |
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That's correct: +4 for STR, +4 for expert proficiency, to which you add +1 for 1st level.
The fighter really is head and shoulders above other character classes when it comes to hitting stuff. Which is good, it's his specialty, hence the expert proficiency.

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1 person marked this as a favorite. |

I see a few places where it lists what training levels mean to skills and such. Do they mean the same to Weapons and Armor proficiencies?
Example : I have a human fighter, STR 18 for +4 so right now I attack with my sword with a +4 to hit and damage. Then I need to do proficiency in Martial Weapons is Expert. Isnt Expert +4 then +1 per level for a +5?
So at first level my Fighter can hit with a Longsword +9 to hit?
I cant find this in the book, just trying to wrap my head around character creation.
It's the same system all over the game - the aim is that you just need to learn in once and apply it everywhere.

TheIronwolf |

TheIronwolf wrote:It's the same system all over the game - the aim is that you just need to learn in once and apply it everywhere.I see a few places where it lists what training levels mean to skills and such. Do they mean the same to Weapons and Armor proficiencies?
Example : I have a human fighter, STR 18 for +4 so right now I attack with my sword with a +4 to hit and damage. Then I need to do proficiency in Martial Weapons is Expert. Isnt Expert +4 then +1 per level for a +5?
So at first level my Fighter can hit with a Longsword +9 to hit?
I cant find this in the book, just trying to wrap my head around character creation.
Ok I thought I was right, but couldnt find Weapon Proficiencies anywhere in the book. Strange since the rules are solidly there for almost everything.
I tried to use HeroLab Online, made the same fighter but it gave me only a +7 to hit with weapons. So they have some work to do there I suppose.

Gisher |

The Proficiency system is explained on page 13. It's a little hidden since all of the kinds are lumped together. Searches for specific types like "weapon proficiency" or "armor proficiency" will most likely miss this paragraph.
Proficiency
Proficiency is a system that measures a character’s aptitude at a specific task or quality, and it has five ranks: untrained, trained, expert, master, and legendary. Proficiency gives you a bonus that’s added when determining the following modifiers and statistics: AC, attack rolls, Perception, saving throws, skills, and the effectiveness of spells. If you’re untrained, your proficiency bonus is +0. If you’re trained, expert, master, or legendary, your proficiency bonus equals your level plus 2, 4, 6, or 8, respectively.