TheIronwolf wrote:It's the same system all over the game - the aim is that you just need to learn in once and apply it everywhere.
I see a few places where it lists what training levels mean to skills and such. Do they mean the same to Weapons and Armor proficiencies?
Example : I have a human fighter, STR 18 for +4 so right now I attack with my sword with a +4 to hit and damage. Then I need to do proficiency in Martial Weapons is Expert. Isnt Expert +4 then +1 per level for a +5?
So at first level my Fighter can hit with a Longsword +9 to hit?
I cant find this in the book, just trying to wrap my head around character creation.
Ok I thought I was right, but couldnt find Weapon Proficiencies anywhere in the book. Strange since the rules are solidly there for almost everything.
I tried to use HeroLab Online, made the same fighter but it gave me only a +7 to hit with weapons. So they have some work to do there I suppose.