Lethal Tactics vs. flyers should still be viable.


Homebrew and House Rules


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As written on page 545 of the CRB, tanglefoot bags will, on a critical hit, act like an parachute when you catch a winged creature with it, making them take a safe plummet to the ground, where they are freed the next round.

I propose to remove this paragraph in my home games, there is no way in heaven that a 850 kilo young dragon wont be hurt from falling 300ft in pretty much an instant after being hit by an exploding super-glue bomb.

Have any of you found that some of youre favorite anti-air moves don´t work as they should no more?
Let´s see if we can find a solution!


I have as much of a problem with the falling and not being harmed as I do the tanglefoot bags working on them in the first place.

Honestly, you mean to tell me a single tanglefoot bag will reasonably impact a flying creatures wings in the first place? I find that hard to believe.

Honestly, the fact that a tanglefoot bag could significantly hurt a dragon by causing them to fall to the ground in the first place always bothered me. Yes, there is a save, but large dragons aren't noted for their great reflex saves.

Maybe the thematic thing to do would be to allow flying creatures a separate acrobatics check to see if they can slow their descent enough to prevent falling damage.

That is the most "middle ground" course of action to me.


Claxon wrote:
Yes, there is a save, but large dragons aren't noted for their great reflex saves.

One benefit if the new monster building paradign is that's somewhat gone along with having saves based on underlying ability scores.

Dragon reflex saves are only 1-5 below the high save, depending on type. It's generally a bigger gap for larger/older dragons, but some particularly agile types, like blues, greens, brass, only have a 1-3 gap throughout. Copper dragons have fantastic reflex saves.


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Mad Beetle wrote:
I propose to remove this paragraph in my home games, there is no way in heaven that a 850 kilo young dragon wont be hurt from falling 300ft in pretty much an instant after being hit by an exploding super-glue bomb.

Because it didn't magically snap their wings shut.


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Honestly, given how it affects every creature the same at any point in flight makes tanglefoot bags safer than using an actual parachute the reasons being:

1) It always opens no matter the height. Parachutes require at least 1 sec with high winds to deploy, it's extremely hard if not impossible below ~60ft.

2) It never actually entangles no matter how much you tumble (fail acrobatics/fly to stabilize). Parachutes that get entangled after a tumble need to be fixed (or cut-off) immediately, or risk severe injuries or death.


Temperans wrote:

Honestly, given how it affects every creature the same at any point in flight makes tanglefoot bags safer than using an actual parachute the reasons being:

1) It always opens no matter the height. Parachutes require at least 1 sec with high winds to deploy, it's extremely hard if not impossible below ~60ft.

2) It never actually entangles no matter how much you tumble (fail acrobatics/fly to stabilize). Parachutes that get entangled after a tumble need to be fixed (or cut-off) immediately, or risk severe injuries or death.

If your plane has lost engine power and is going to crash, lean out the hatch and slap a tanglefoot bag on it. Easy, safe landing.

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