Ancestry feat: Dwarven weapon cunning


Rules Discussion


anyone have any Paizo ruling the "light" versions of the listed weapons, specifically, pick & warhammer would also apply the weapon's critical specialization effect?

Weapon descriptions:
Light Hammer
This small version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.

Light Pick
A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.

In my opinion, I would allow at my table; what about yours... your thoughts or link to official ruling (please link if one exists)

Much appreciated All.


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I don't think it would apply.

Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.


Skull wrote:

I don't think it would apply.

Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.

Yes, I can see your reasoning and re-reading the prereq. feat; it makes sense.

Thank you for your input!

have a great one!


Kaine573 wrote:
Skull wrote:

I don't think it would apply.

Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.

Yes, I can see your reasoning and re-reading the prereq. feat; it makes sense.

Thank you for your input!

have a great one!

Cool. Always a pleasure to help a fellow Dwarf player :)

Have a good two!

Grand Lodge

Skull wrote:

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.

Big heavy weapons you say?

What would your RAI ruling be about the Greatpick?


Gorignak227 wrote:
Skull wrote:

Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:

Archives of Nethys wrote:
Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.

So it looks like Dwarves favour big heavy weapons. Which I totally agree with.

So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.

Big heavy weapons you say?

What would your RAI ruling be about the Greatpick?

Sadly the same. They seem to like heavy one handed weapons. Anything 'Agile' has other bonuses that apply to them, smaller multi attack penalty etc. So having bonuses for some flavourful non 'agile' weapons makes sense.

I have to add that if it was me, id include Greataxe, Maul and Greatpick for the critical specialization affects. Just not swords :P (an easy change for most GMs)

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