News & Trade in Golarion


Lost Omens Campaign Setting General Discussion


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Long time DM thinking about starting a new campaign in Golarion in 2nd edition.

I searched the forums and found historically that the setting books don't discuss much regarding national resources or trade. Both in real life and a lot of fiction trade & resources play a big part in relations among nations. As an aside prior to long distance communications being a thing, a lot of news was conveyed through traveling merchants which is another important aspect of World Building.

I guess what I'm asking is since the default setting tends towards a High Magic level, how does that affect things like Trade & Communications in Golarion.


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I am not sure how the High magic level influences it but here are some thoughts I had over the time and some little info that might help

Galt has the printing press and uses propaganda as a tool in its permanent revolution

Absalom as trading center of the world surely also has printing presses adapted (they are also somewhat close to each other)

Elves and Dwarves have no interest whatsoever in each others lands, which also leads to the conclusion that they each got their respective important recources - also since they are geographically close to each other the mines will give similar recources

the far-east elvish nation is on really rich mithril vein, they got so much of that stuff they can decorate their clothes and buildings with it

Mithril seems to be the preferred metal of elvish smiths
I would guess dwarves rather tend to Adamantit

Steel is actually a rather new invention irl, in Fantasy one could guess that dwarves found out how to make it and therefore make the best steel (with high trade value)

Elves often trade in art. Some of their Artpieces take decades to finish, while it is not that much for elves it certainly drives the prices up for everyone who wants elvish art

Long range communication spells usually need costly components, so they are used rarely and only if its urgent - I have no idea how rituals might influence this

Katepesh has the drug pesh in its name, they got several kinds of this dangerous drug and freely trade it

Geb is a city of undead, they still till their fields and basically sell everything, one can get food from geb probably for good prices

Slaves are common in several countries, including Osirion, Cheliax and the hold of Belzken

Orcs and hobgoblins are not exactly known to be traders but they surely like some new weapons, maybe in exchange for slaves

Slaves and livestock are the same for orcs

Halflings are rather often among slaves, not the biggest workers but popular for kitchen, household and other things (and since there are not that few, some can be surely conditioned to work)

If there is an organisation that has the wealth, power and sphere of influnce to become a 'modern' bank, it would be most likely the Abadar church


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Seisho wrote:
Orcs and hobgoblins are not exactly known to be traders but they surely like some new weapons, maybe in exchange for slaves

The new hobgoblin nation is supposed to be based in commerce, so 2e may bring some changes in that regard!

Silver Crusade

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Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.

Apart from resources, I believe they're broadly listed in the Inner Sea World Guide (so it stands to reason we may hear more in the Lost Omens World Guide later).

And as a whole the world isn't actually high magic, I wouldn't say. It's got a lot of prevalent lower level magic in quite a few areas, but the only real HIGH magic areas that I know of are the meta-region called the Impossible Lands (Geb, Nex, and Jalmeray), and Absalom. Certainly in a major metropolis one might expect to find some decent level of magic, but outside of those it becomes less and less common.


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Pathfinder Adventure Path Subscriber
Arrendis Lionheart wrote:
Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.

It's less that these are the only two as these are two that have been named. I believe some dwarf holds have been named in having smithies that get flame hot enough to work sky metals. I believe the one in Riddleport was said to be the only place in Varisia, but it's easy to believe quite a few nations may have a location or 2 where it can be done.

Silver Crusade

Vorsk, Follower or Erastil wrote:
Arrendis Lionheart wrote:
Adamantine is fairly rare, actually, and as far as I know only really workable in two locations (please someone correct me if I'm wrong on that), those being Riddleport and the Numerian town of Torch.
It's less that these are the only two as these are two that have been named. I believe some dwarf holds have been named in having smithies that get flame hot enough to work sky metals. I believe the one in Riddleport was said to be the only place in Varisia, but it's easy to believe quite a few nations may have a location or 2 where it can be done.

Totally stands to reason, yeah. Somewhere like Absalom should have at least one smithy capable of such a feat.


There actually is some mention of trade routes. I know there's one that goes south from riddleport along the lost coast, through the arch of Aroden and all the way to Eastern Cheliax/Absalom at least.

Not to mention the "Gold Road" or whatever it's called for the trade route going from.. Taldor? into Qadira and then into the Empire of Kelesh/Vudra.

Finally, there is one "trade" route from Avistan to Tian Xia by the crown of the world. It should start somewhere in Brevoy.

Liberty's Edge

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Most trade is done sans much travel magic. The casters high level enough to do things like teleportation circle are rare and usually doing stuff other than just trying to make money (like ruling whole countries). News and specific small items can travel much faster, since a person with teleport can just act as a courier.

But remember, tech-wise, Golarion is late Renaissance in most ways rather than medieval (the one exception is guns, which are about that advanced, but geographically limited). This includes the printing press, among other things (as mentioned above). So books and even things like newspapers are pretty common. Literacy seems nearly universal throughout the region.

In terms of trade routes, a few have been detailed, particularly the one that travels to Tian Xia over the Crown of the World (aka the North Pole). That's a dangerous but lucrative trade route. And it starts in the Land of the Linnorm Kings, for the record.

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