HammerJack |
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I like the electron crystals, since they add nonlethal damage with no penalty onto the utility of your main weapon, which is one less thing you need to carry a backup for.
I have a lot less use for the boost ability of the T-quark, since the damage boost is minor and it would only really come up when I meet the conditions of:
1. Can't full attack
2. Have a charge lane to stellar rush and single atrack, so I don't need to use my move action to move up
3. Don't have any revelations I want to activate with a move
4. Don't plan on using a feat to use my charisma to try feinting or intimidating
I do find the apocalypse crystal's property handy, since it saves the trouble of making sure to have a Ghost Killer fusion on something, for that full damage to incorporate enemies.
Q Vos |
I like the electron crystals, since they add nonlethal damage with no penalty onto the utility of your main weapon, which is one less thing you need to carry a backup for.
I have a lot less use for the boost ability of the T-quark, since the damage boost is minor and it would only really come up when I meet the conditions of:
1. Can't full attack
2. Have a charge lane to stellar rush and single atrack, so I don't need to use my move action to move up
3. Don't have any revelations I want to activate with a move
4. Don't plan on using a feat to use my charisma to try feinting or intimidatingI do find the apocalypse crystal's property handy, since it saves the trouble of making sure to have a Ghost Killer fusion on something, for that full damage to incorporate enemies.
What is the property of the crystal that allows it to hit incorporeal?
HammerJack |
From the item description:
"An apocalypse crystal causes the damage dealt by your solarian weapon to function as a force effect."
Force effects deal full damage to incorporate targets.
Ascalaphus |
1 person marked this as a favorite. |
It's important to realize that Starfinder Force is not the same as in Pathfinder.
In Pathfinder, Force was kinda its own weird magical energy type, different from fire/cold/negative etc.
In Starfinder, it seems Force is a descriptor that you add on damage of another type. You can have a bludgeoning weapon with the Force descriptor. It'll still hit KAC and get reduced by DR/slashing. But it'll be effective against ghosts.
Xenocrat |
It's important to realize that Starfinder Force is not the same as in Pathfinder.
In Pathfinder, Force was kinda its own weird magical energy type, different from fire/cold/negative etc.
In Starfinder, it seems Force is a descriptor that you add on damage of another type. You can have a bludgeoning weapon with the Force descriptor. It'll still hit KAC and get reduced by DR/slashing. But it'll be effective against ghosts.
There is still Pathfinder-style force energy damage in the form of the Magic Missile and Force Blast spells. There are also some aliens who have traditional force damage attacks, like the Frujai.
In addition to that, there are force descriptors on some weapons, which don't change the underlying basic physical damage type, but do allow interaction with incorporeal targets at full damage.
BigNorseWolf |
It's important to realize that Starfinder Force is not the same as in Pathfinder.
In Pathfinder, Force was kinda its own weird magical energy type, different from fire/cold/negative etc.
In Starfinder, it seems Force is a descriptor that you add on damage of another type. You can have a bludgeoning weapon with the Force descriptor. It'll still hit KAC and get reduced by DR/slashing. But it'll be effective against ghosts.
While solarion weapons are weird in targeting KAC despite being energy i don't think that applies to force descriptors in general.
Ascalaphus |
Ascalaphus wrote:It's important to realize that Starfinder Force is not the same as in Pathfinder.
In Pathfinder, Force was kinda its own weird magical energy type, different from fire/cold/negative etc.
In Starfinder, it seems Force is a descriptor that you add on damage of another type. You can have a bludgeoning weapon with the Force descriptor. It'll still hit KAC and get reduced by DR/slashing. But it'll be effective against ghosts.
There is still Pathfinder-style force energy damage in the form of the Magic Missile and Force Blast spells. There are also some aliens who have traditional force damage attacks, like the Frujai.
In addition to that, there are force descriptors on some weapons, which don't change the underlying basic physical damage type, but do allow interaction with incorporeal targets at full damage.
You might be right, there are "force and nothing else" and "something else but with a force descriptor" things. It's a bit less obvious that I would've liked.