Overcharged Blast, and 2 Form Infusions.


Rules Questions


From the latest Player's Companion, the Champion Mythic Power includes this line:

Quote:
Whenever you use one of your kinetic blasts, you can expend one use of mythic power as a free action to apply one additional infusion to the blast, beyond the normal limit of one form infusion and one substance infusion per blast.

Normally a kinetic blast can have only one form and one substance infusion, so you can have a wall of earth that grapples or a torrent of electricity that magnetizes. It's pretty clear what happens if you were to use mythic power to use two different substance infusions: a blast that trips and entangles is pretty clear to visualize.

But what if I try to use two form infusions, say "Wall" and "Kinetic Whip". Would I get a wall I can whip people with? Would I get a wall in one place and also a whip? Would I get nothing since that's not a valid combination? Some form infusions combine in a way that makes sense (like "Impale" and "Snake") but what about ones that don't? Deadly Earth + torrent with a mud blast, mobile blast and detonation, etc.

I get that mythic is wild and out there, but I honestly don't really understand how this is supposed to work.


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Something tells me they really aren't thinking through these last few books.


blahpers wrote:
Something tells me they really aren't thinking through these last few books.

TBF, I'm actually liking them, we're getting some nice stuff.


willuwontu wrote:
blahpers wrote:
Something tells me they really aren't thinking through these last few books.
TBF, I'm actually liking them, we're getting some nice stuff.

I guess, but it's easy to just print nice stuff. Making sure you don't break the game is harder, and the incentive to not break the game kinda goes away when you're basically kicking it to the curb in a scant few months.


I mean, the power I posted about is mythic. Game balance has kind of flown out the window a while back. I just don't know what this one does some of the time.


PossibleCabbage wrote:
I mean, the power I posted about is mythic. Game balance has kind of flown out the window a while back. I just don't know what this one does some of the time.

TBF, I'm now picturing a kineticist wielding a wall of fire in their hand, and smacking it down on top of their enemy.

On a more serious note, I'd let them create a wall as per normal wall infusion and make their attacks with the kinetic whip.

Edit: Kinetic Whip and Chain Infusions seems like fun as well. Hit people with your lightning whip, and have it arc onto other enemies as well.


PossibleCabbage wrote:
I mean, the power I posted about is mythic. Game balance has kind of flown out the window a while back. I just don't know what this one does some of the time.

Fair. This breaks the game in a different way, though. This isn't a "WHOA OP" problem--in a mythic game, that's just par for the course--it's a "uhhhh, what does this even mean?" problem.


My group interpreted you it as you swing the whip as normal but generate the wall on hit.
Also if you used one like kinetic blade and extend range the range would increase to that distance making a super long sword.


Corpi Hoppins wrote:

My group interpreted you it as you swing the whip as normal but generate the wall on hit.

Also if you used one like kinetic blade and extend range the range would increase to that distance making a super long sword.

Another GM and I interpreted as a wall of blades or a wall of whips, that can attack people next to it, but yours could work too.

Would you guys let that whip/blade threaten all areas or just for full attacks, considering the mythic side of this?

One more thing, the kineticist must know those two forms?
Would time count separate or together?
If the times count separated this would fix the wall problem as you would manifest both effects in one round, but separately, more like an action economy thing than a merge, and both with the substance effects.


Fiinch wrote:
Corpi Hoppins wrote:

My group interpreted you it as you swing the whip as normal but generate the wall on hit.

Also if you used one like kinetic blade and extend range the range would increase to that distance making a super long sword.

Another GM and I interpreted as a wall of blades or a wall of whips, that can attack people next to it, but yours could work too.

Would you guys let that whip/blade threaten all areas or just for full attacks, considering the mythic side of this?

One more thing, the kineticist must know those two forms?
Would time count separate or together?
If the times count separated this would fix the wall problem as you would manifest both effects in one round, but separately, more like an action economy thing than a merge, and both with the substance effects.

It’s one of those things that I’d wish they’d provided examples of. I will admit I prefer the merge as it’s just more visually interesting to imagine.

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