
Andre Roy |
According to the rules
Multiplying Damage:Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.
Exception: Extra damage dice over and above a weapon’s normal damage are never multiplied.
So for a x2 critical multiplier:
1d4-2? Anything between 2 nonlethal and 4
2d4-4? Anything between 2 nonlethal and 8
2d4-2? Anything between 2 nonlethal and 12

Claxon |

Yeah, minimum damage (for 1d4-2) is 1 non-lethal not 2.
So in effect the damage is 2d4-4.
The only question I have is if it should really be 1d4-2 rolled twice which could result in a minimum of 2 non-lethal damage (because you evaluate each roll separately) or if you add both term together and if they would be 0 or negative it becomes 1 non-lethal.
I think the second is more likely.
And I'm honestly surprised for how you have a -2 penalty to damage.
You must be below level 3 (no specialization damage) and using a ranged weapon (not str bonus to damage) and have acquired some sort of penalty from an outside source to damage.

Cevah |

So this is highlighting a gap in my rules knowledge. Where is this "minimum nonlethal" coming from?
I quoted it in my post earlier, and the post above by Andre Roy had the link to the rule on AoN.
EDIT: @Claxon: Andre's quote even bolded the rule that you double and then total.
/cevah

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And I'm honestly surprised for how you have a -2 penalty to damage.
You must be below level 3 (no specialization damage) and using a ranged weapon (not str bonus to damage) and have acquired some sort of penalty from an outside source to damage.
It's pretty easy to have a d4-2 base damage - 7 Str character with a dagger, for example. Often you have the dagger out just to threaten or something, and some enemy provokes - you get a lucky crit, and, boom, the situation in the OP.

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And I'm honestly surprised for how you have a -2 penalty to damage.
You must be below level 3 (no specialization damage) and using a ranged weapon (not str bonus to damage) and have acquired some sort of penalty from an outside source to damage.
This is actually from a few NPCs my group will encounter, where they are low level mooks, but like everything else, they can still critical hit.

Claxon |

Andostre wrote:So this is highlighting a gap in my rules knowledge. Where is this "minimum nonlethal" coming from?I quoted it in my post earlier, and the post above by Andre Roy had the link to the rule on AoN.
EDIT: @Claxon: Andre's quote even bolded the rule that you double and then total.
/cevah
Yeah I don't know why I waffled on it.
Earlier I read that but something in my mind said "I bet people will still be unsure if you evaluate 1d4-2 term on it's own, and then the next term of 1d4-2 or whether you have (1d4-2)+(1d4-2) and use math to make it 2d4-4." Even though I "knew" that the answer was 2d4-4.
Claxon wrote:It's pretty easy to have a d4-2 base damage - 7 Str character with a dagger, for example. Often you have the dagger out just to threaten or something, and some enemy provokes - you get a lucky crit, and, boom, the situation in the OP.
And I'm honestly surprised for how you have a -2 penalty to damage.
You must be below level 3 (no specialization damage) and using a ranged weapon (not str bonus to damage) and have acquired some sort of penalty from an outside source to damage.
For some reason, I was thinking this was in the Starfinder forum earlier. And I really couldn't figure out how they had a penalty to damage.