No spoilers For Wrath of the Righteous Please!!
Hey all. Long time lurker, first time poster.
I would love to get some advice regarding building (and playing) a Magus.
Some backstory: My group has finished our Starfinder campaign and are starting Wrath of the Righteous, and I have settled on playing a Magus. To make it even more complicated, I decided to go the Jistkan Artificer instead of a normal Magus (Info about the archetype here). I am rather attach to the archetype and would prefer to keep it.
At the moment, I am thinking of doing a Frostbite + Rim Spell + Enforcer Build, instead of the usual Shocking Grasp + Intensify Spell (Because Demons). But beyond that, I haven't got the slightest clue on where to go.
Current Character build (Human Magus, 25 point build):
STR 18 (+4)
Dex 14 (+2)
Con 14 (+2)
Int 14 (+2)
Wis 10 (+0)
Cha 10 (+0)
Magical Lineage (Frostbite) Bruising Intellect
1st: Arcane Strike, Fast Learner (Human), Improved Unarmed Strike (Bonus)
5th: ???, Rime Spell,
7th onward: ???
Again, any advice regarding building (and playing) a Magus would be greatly appreciated.
I would question Arcane Strike as a feat, In my experience Magus's tend to use a lot of swift actions for other things.
Jistkan Artificer isn't a bad archetype. Reduced casting is not ideal, but a few pearls of power can make up for that. Biggest challenge is that while the scaling weapon (arm) is nice, it is also limitied to what it has. One thing a lot of Magus like to have is as spell storing weapon, and that is out of the question for you.
It seems you are making a pretty standard str based frostbite magus, which is a good build and should work just fine. Only caution I have is that Mythic changes a lot of things (I'm not an expert their) and it wouldn't be surprising to me for you to find that somethings work even better than expected and other things end up being not so useful.
I don't think you will have any problems with the character you have outlined above.
I'd look at both weapon focus and power attack as feats to take.
The problem is that your main roles will be debuffing or battlefield control, as direct damage is difficult to pull off. But with fewer spells per day, it'll be even harder to pull your weight.
I played the first book as a Skald with the Celestial Blood rage power and had a blast. Basically the main role for spellcasters in this AP that I found was what I stated above, plus buffing and divination. My party was me the Skald, a Paladin, a Cleric, and a Slayer and it was pretty good.