
zazzenfuk |
So despite playing pathfinder for 5 or so years and even longer gaming with D&D 3.0-3.5, I've never played in a game where we used the standard rules for magic items and wealth. My highest PC was a lvl 13 barbarian who had a +2 Amulet of natural armor, +1 kurkri, a +2 Falchion and had a whopping 200 Platinum to his name.
. Because of this I have zero idea how to go about picking out magic gear to bump up my pc. Its kind of sad -_-
I am playing in a game where were stupid powerful and I have no idea what I should do for magic items. Current stats with adjustments are Str 16, Dex 16 , Con 20, Int 12 , Wis 17 , Cha 17 The GM said to think High fantasy and high magic like Planescape rules from back in the day.
I will be playing a druid green scourge, skinshaper. Were expanding the skinshaping to include monster physique 1 and eventually get MP 3 at level 14. Again, at a loss for what type of magic gear to get. My goal is to be strong front line combatant mixed with utility from spells. It sounds like money is mostly irrelevant; since weare just given stuff and using money to track cost of items so we all stay in the same GP range. I am working with the idea of taking the Blood Frenzy combat style because I love the flavor of it. Campaign is starting at level 1 and playing until character death or we all get bored of the game.
Thanks to all!

Meirril |
Well, druids usually go with a modified version of the big 6. Big 6 is Ring of Protection (deflection bonus to AC), Armor (obvious), mental stat Headband (wis for druid?), physical stat Belt (str usually for druid, but could go dex or con), Cloak of Protection (resistance bonus for saves), and the normal neck slot item is an Amulet of Natural Armor (natural armor bonus).
Druids usually skip the Amulet of Natural Armor because Barkskin scales with level and has a good duration. Instead druids that fight using Wildshape usually prefer an Amulet of Mighty Fists which adds its bonus to all of your attacks. Magic Fang and Greater Magic Fang add their bonus to one attack, so the Amulet of Might Fists tends to be stronger unless you pay to make a lot of Greater Magic Fang castings Permanent. Permanency also requires the cooperation of an arcane caster with that spell.
All of that gear comes in a range of prices and should grow in strength as you can afford to upgrade it. Normally upgrading is done by another player with the appropriate feats, or by paying NPCs to further enchant the items you have. Or finding gear with better stats.
Outside of what is listed above you might want a Ring of Freedom of Movement. That is a late game item, but its very good for anyone really. Oh, and you'll want some sort of storage item. Polymorphic Pouch is incredibly popular with druids.
If you aren't into fighting in animal form, you might want a magic scimitar and a shield. Also armor you get should have the Wild enchantment on it.

blahpers |
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If you're really crazy into the various entangle spells, an evergreen seed pouch is expensive but handy. Never worry about whether there's enough foliage again!
A cheaper consumable version of this would be a feather token (tree), but it's not as elegant. Activating the token requires its own action, and it's unclear how far away you can create the tree.
If you think there will be room for big freaking summons, a rod of giant summoning is a great addition.
Since you'll likely be the first flyer in the party, a robe of infinite twine is a cheap way to help the rest of your party climb up to that really high area.