Trying to start a group as a new gm any advice?


Monsters and Hazards


For the past two months ive been trying to start a group for playtest i need one more but thats besides the point. Im currently playing in a 1st edition group and im wanting to gm a playtest group. Any advice?


I mean, tons, but maybe it'd help if we could narrow it down a bit.
Are you running your game at a table or online? Will you use a homebrew adventure or are you trying to convert an AP? Is this your absolute first? How well do you know your players and if well, what style do they lean towards?


Ediwir wrote:

I mean, tons, but maybe it'd help if we could narrow it down a bit.

Are you running your game at a table or online? Will you use a homebrew adventure or are you trying to convert an AP? Is this your absolute first? How well do you know your players and if well, what style do they lean towards?

Im running doomsday dawn at the table. This is my absolute first. One is my brother and another i dont know so well. Im still looking for one more to start. Im considering my dad to play he use to play dnd when it came out. As far style i dont know what you mean.


I meant if you think they’ll be more focused on fighting, talking, exploring their characters or interacting with the NPCs.

Doomsday Dawn will help because it’s pre-constructed, but one major warning here - it’s not meant to be fun.
It’s a playtest. It’s a major grindfest made to stress test the game and bring it to extremes to see what breaks. You might want to play the Society scenarios, which are more relaxed and made to be interesting.
If you want Doomsday Dawn to be ‘fun’, you can try to stick to parts 1, 4 and 7 (main characters storyline). Make sure you download update 1.6 as there are some changes to the skill check DCs and encounters.

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