
![]() |
Brutal Beating (Ex): At 3rd level, whenever a thug deals sneak attack damage, she can choose to forgo 1d6 points of sneak attack damage to make the target sickened for a number of rounds equal to 1/2 her rogue level. This ability does not stack with itself—only the most recent duration applies. This ability replaces trap sense.
Distracting Attack (Ex) (Advanced Player's Guide pg. 1): A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy. When she hits a creature with a melee attack that deals sneak attack damage, she can forgo the additional damage to cause the creature to become flat-footed against one target of her choosing until the beginning of her next turn. The rogue cannot designate herself as the creature gaining the benefit of this talent. Creatures with uncanny dodge are immune to distracting attack.
Can you use both of these abilities on a single sneak attack? They're both giving up your sneak attack damage to do something extra, one gives up all & the other only gives up some of it.
My gut says you can't spend the same thing twice, but I can see the argument that if you resolve brutal beating first & had at least 2d6 sneak attack you still have sneak attack dice to give up... so I'm not 100% sure.

Isaac Zephyr |

Quote from Rogue Talents
"Talents marked with an asterisk (*) add effects to a rogue’s sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made."
However, Brutal Beating isn't a Rogue Talent so... Mmm. I'd say no?
Distracting forgoes all extra damage, so you'd have none to spend on Brutal. Generally I've been told you apply the most severe penalty first, since a lot of the time it'll negate smaller penalties.
EDIT: Additionally, you have to decide to use Distracting before the attack roll, whereas Brutal is when you deal damage. So yeah, order of operations puts Distracting first, thus giving you no dice when you could pop Brutal. This would apply to any Sneak-modifying talents, so some will work, others won't.