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Silver Crusade

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Are you excited/interested in Borderlands 3?

Paizo Employee Organized Play Developer

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Rysky wrote:
Are you excited/interested in Borderlands 3?

I'm really looking forward to it, yeah. Borderlands isn't my absolute favorite FPS, but it's off-the-rails in a way I like and the new character concepts seem super cool. I've never had a bad time playing a Gearbox game; even poor star-crossed Battleborn was actually a pretty fun game.


Awesome! You've made it to page two!

How does that feel?

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Tacticslion wrote:

Awesome! You've made it to page two!

How does that feel?

Like a positive milestone :)

It's really cool to interact with everyone in a more generalized way than tends to happen elsewhere on the forums. Being the only Paizo developer who didn't write for Paizo before I started working here sometimes makes me feel like I'm still kind of hovering at the fringes of the community, so it's really nice to engage with people and just talk games, life, and whatever.

I play a lot of games, which is something that I think you really should do if you want to do game design and writing professionally, so it's always neat to find out what besides Pathfinder or Starfinder people are into, what influences their interests, etc.


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Michael Sayre wrote:


I really enjoyed playing a warrior summoner.

Mmmhh, interesting. Anima has a cool summoning system but is the most broken thing ever in a system where everything is broken LOL. I can see some echoes of it in your Zodiac class, am I correct?

Oh, and IMHO Anima has my favorite martial arts system ever!

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the xiao wrote:
Michael Sayre wrote:


I really enjoyed playing a warrior summoner.

Mmmhh, interesting. Anima has a cool summoning system but is the most broken thing ever in a system where everything is broken LOL. I can see some echoes of it in your Zodiac class, am I correct?

Oh, and IMHO Anima has my favorite martial arts system ever!

Honestly, if any of it got picked by the zodiac it's mostly in that "I'm extremely immersed in all kinds of fantasy and it's inevitable that my ideal summoning class is going to have elements of all my favorite inspirations" kind of way. So probably a bit, but nothing I could specifically point at.

And yeah, Anima's martial arts are pretty awesome. It was honestly one of the things that led to me picking up the core rulebook after playing a demo game at a con (even though I never did end up playing a dedicated martial artist after that.)


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Since it is a Spanish game, it is very difficult to get the core books in Spanish here in the Americas. I have most, and they were really expensive (I also bought them digitally, to support the designer). Anyway, the extra books are really amazing, and there is a 2nd edition coming, but since this system is mostly a one-man project, it will be very long before we see anything new.

Anyway, there is tons of fan-made material in Spanish. Do you read Spanish by any chance?

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the xiao wrote:
Do you read Spanish by any chance?

Enough to get around but not so much that I'd be able to make reasonable use of Anima materials written in it :(


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Hablo un poquito Espanol; y comprende menos.

They'll never know I'm not a native! Nailed it! Wait, no, this thing's still on-


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Tacticslion wrote:

Hablo un poquito Espanol; y comprende menos.

They'll never know I'm not a native! Nailed it! Wait, no, this thing's still on-

Spanish is considered a very difficult language to learn, and adding the countless regional variations, it can get messy. I, for example, have trouble understanding Chileans and Cubans.


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the xiao wrote:
Tacticslion wrote:

Hablo un poquito Espanol; y comprende menos.

They'll never know I'm not a native! Nailed it! Wait, no, this thing's still on-

Spanish is considered a very difficult language to learn, and adding the countless regional variations, it can get messy. I, for example, have trouble understanding Chileans and Cubans.

Sure, but it definitively pales in comparison to, say, English, which (along with, I think, Chinese) is one of the more ludicrous languages out there.

I don't recall the generally-agreed-upon most difficult language; I'd have to rewatch NativLang to be reminded. But English is... silly.

Thing is, I used to speak Lithuanian fluently, and a solid bit of Russian, German, French, and a couple of others, and a smattering of still more. Everything other than Lithuanian vanished nearly instantly when I moved to Florida, and I struuuuuuuuuuuuggled in Spanish classes because I always kept substituting Lithuaninan words.

I didn't really "learn" Spanish until I moved to Miami when I got married, and even then it's really basic. (That's when I developed my oft-repeated "joke" - it's only a "joke" because it's funny, 'cause it also happens to be true.)

Anyway, I'm down to just a few stock phrases in most every language other than English by this point, despite loving the idea of languages so very much.

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the xiao wrote:
Tacticslion wrote:

Hablo un poquito Espanol; y comprende menos.

They'll never know I'm not a native! Nailed it! Wait, no, this thing's still on-

Spanish is considered a very difficult language to learn, and adding the countless regional variations, it can get messy. I, for example, have trouble understanding Chileans and Cubans.

My Spanish is cobbled together from high school, a best friend from Mexico, and Phillipino Spanish blended with Tagalog. It was not terribly conducive to effective communication :P


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English is reaaaaaally easy, just check a verb list and compare it to a Spanish one, and there are more tenses too. Verbs alone are hell, specially when you can ommit the subject and have to infer it from the conjugation. I teach English for a living and once taught Spanish to two Koreans and... it wasn't nice.

Though I agree with Chinese, especially when you consider all the differences between regions, characters and accent.


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But let's not deviate from the topic. Michael, do you play fighting games? what is your favorite saga and character?

Also, is there a dream videogame you want to see made? Example: I would love a Pathfinder take on the old Capcom DnD arcades but using the iconics and going through the adventure paths.

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the xiao wrote:

But let's not deviate from the topic. Michael, do you play fighting games? what is your favorite saga and character?

Also, is there a dream videogame you want to see made? Example: I would love a Pathfinder take on the old Capcom DnD arcades but using the iconics and going through the adventure paths.

I love fighting games! Street Fighter has always been near and dear to my heart, though old school brawlers like Streets of Rage 2 are also something I really enjoy.

When my wife and I first started dating, we played fighters and side-scrolling brawlers all the time; Knights of the Round, Captain Commando, Golden Axe, Street Fighter, Mortal Kombat, etc.

A dream videogame... So first, let me say that brawlers featuring the iconics fighting through the APs would be sweet. I would 100% play that.
Personally, after all the time I've spent working on City of 7 Seraphs and related materials, I'd love to see that setting and its materials in an isometric like Torment: Tides of Numenera or Kingmaker, with lots of robust recruitable NPCs with deep and fully fleshed personalities. My biggest issue with Tides of Numenera was that the NPCs were largely really awesome, but they all kind of withered on the vine without their backstories really leading into the kind of character development you would have seen in something like Baldur's Gate 2. So definitely I'd want to see deep character growth and party interactions as part of the framework.


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Michael Sayre wrote:


I love fighting games! Street Fighter has always been near and dear to my heart, though old school brawlers like Streets of Rage 2 are also something I really enjoy.

Who is your fave SFer (character)? do you still play? maybe SF5? Wanna spar? and what donyou think of the recently announced Streets of Rage 4? have you seen the fan-made SoR that combines all 3 from Sega?

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the xiao wrote:
Michael Sayre wrote:


I love fighting games! Street Fighter has always been near and dear to my heart, though old school brawlers like Streets of Rage 2 are also something I really enjoy.
Who is your fave SFer (character)? do you still play? maybe SF5? Wanna spar? and what donyou think of the recently announced Streets of Rage 4? have you seen the fan-made SoR that combines all 3 from Sega?

Sagat has always been my favorite, though I also like Zangief and the newer versions of Ken. I own SF5 on PS4 but haven't played in awhile; considering that they added Sagat to the lineup late last year I'd be down to play sometime.

I was excited about SoR4, though also a bit wary; SoR3 was not as good as 2, IMO. I'm hoping 4 is spectacular. And yeah, I played the PC fan version that blended the original trilogy together, I actually enjoyed it a lot (though the version I played was still a bit buggy, not sure if it's improved in the time since).


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What is your favorite campaign setting? what fictional world would you die to writw for (star wars, the witcher rpg etc)? Is there a world you despise?

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the xiao wrote:
What is your favorite campaign setting? what fictional world would you die to writw for (star wars, the witcher rpg etc)? Is there a world you despise?

Ooh, that's hard.

Eberron is probably a frontrunner for favorite campaign setting, though obviously Golarion has grown on me a lot over the past several years.

One of the things I've always wanted to write or work on is a Campaign Setting either directly presenting or inspired by the worlds of Saga Frontier, one of my favorite RPGs of all time. People tend to have mixed feelings about it (which seems to be a sure sign that I'll be heavily interested in something re: Magic of Incarnum) but I loved the story, characters, location and everything. The fact that two of the main characters (Asellus and Red) had abilities that look a lot like akashic veils in practice is probably coincidental to why I enjoyed it so much. There's certainly a major selling point in that it's true science-fantasy with the extreme elements of both aspects (instead of either sci-fi or fantasy elements being predominant but influenced by the other as normally happens). I even wrote up a small homebrew for martial characters "sparking" special abilities (which was a mechanic used in those older Saga games where your character had a random chance to learn a special ability by using certain types of weapons or moves).

I don't know that there are any fictional realities or campaign settings I particularly despise; I think that there are a lot of different worlds that people have created out there and while there are definitely some I enjoyed more than others, there aren't any that leap to mind as being something I truly dislike.
From a GM perspective, I don't like running Dragonlance or World of Warcraft games. Dragonlance, because I was a huge fan of the novels and I feel like the "iconic" adventurers of Krynn (Raistlin, Tasslehoff, Caramon, etc.) take up so much space in the narrative of that world that it's hard for the PCs to ever reach the same lofty heights in-universe.
World of Warcraft I'm not as interested in running a game in because of how much cultural knowledge there is out there related to it. I absolutely loved the Swords and Sorcery WoW campaign line; it had great racial options, cool feats and abilities, and the options for "warriors" (fighters) were super robust and fantastic, as one might expect. But I tried to run that game for a bunch of people who more into WoW than I was and it became very frustrating to deal with the level of meta-knowledge at the table. I might try a game like that again by being very clear that it's a world very much like Azeroth but not the Azeroth the players might be familiar with to open up some breathing room.

Silver Crusade

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Eberron yay!

Did you ever have a fight on/in a Lighting Rail?

Paizo Employee Organized Play Developer

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Rysky wrote:

Eberron yay!

Did you ever have a fight on/in a Lighting Rail?

I'm pretty sure you don't get to move from tourist to citizen status in Eberron until you've had a lightning rail fight. Our first one was a little crazy because we were traveling through the Mournlands tracking down a Karrnathi vampire that we had interrupted in the act of robbing and murdering one of our favorite NPCs. This culminated in us having our retreat blocked by an army of living spells when the necromancer made a retributive strike with his staff of power against our barbarian and all the spells in the staff became deadly creatures, forcing us to retreat, repair an abandoned Cannith lightning rail left behind before Cyre fell, and then riding it at uncontrollable speeds until just before we reached the Karrnathi border where the rail line was decommissioned and some fortifications had been set up to deal with anything following the rails out of the Mournland.

Silver Crusade

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That’s awesome!


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Was that your best fight? what about as a DM?

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the xiao wrote:
Was that your best fight?

As a player? Hmmm.... Hard to say. That was definitely a top 5 session, but I don't know if it's number one? Fighting Levistus in Stygia was another big contender for an epic fight, and we had a 17th level PF2 playtest game where my palading was heroically tanking like 4 rune giants while the rest of the party tried to recover from a brutal first round that was really fun and memorable.

Quote:
what about as a DM?

Hmmm..... Okay, so the one that leaps to mind was the last 3.5 game I ran for my group before leaving Alaska. We had a pretty eclectic party (it was a divine mind, a totemist, a lurk, a crusader, and a swordsage) and they'd be dealing with this cabal of necromancers whose plots they'd been dealing with for the whole campaign. For the final fight the cabal was composed of pretty much every type of necromancer I could find (necrocarnate, true necromancer, dread necromancer, wizard (necromancer), some cleric-y necromancer) each with their own personal horde of undead under their command. The true necromancer was flying around on an undead wyvern pelting the party with ice storms and various SOD/SOS spells, the necrocarnate had a single massive frost giant necrocarnate zombie, the dread necromancer had like a phalanx of undead ogres, etc. The big turning point in the fight was when my wife (then my girlfriend) used the death urge power and got lucky; the true necromancer failed his saving throw while his undead wyvern was flying over a lava pit, which ultimately took a powerful crowd controller, his pet wyvern, and a squad of undead shock troops out of the fight and bought everyone enough breathing room to rally and finish the fight. Though as I recall the final blow was struck by the swordsage, who had been baleful polymorphed into a squirrel but succeeded at his Will save to retain his mind and abilities, which basically just turned him into a tiny ball of death incarnate.

Those are just the ones that stand out the most in my head at the minute though. I've had a lot of really great games, both as a player and a DM/GM, so it's entirely possible that if you asked me the same question a month from now I'd have a different experience leap to mind for one or both. Especially if you branch out into other genres and systems; there's a d20 Modern game I ran like 7 years ago that still comes up in conversation about every 6 months, and a Star Wars Saga Edition game that was super fun and only left me marginally traumatized as I was exposed to the depths of depravity my friends were willing to sink to for a win.


Hey, as I am an ignorant savage who steals things from other cultures without asking and often translates them poorly to RPGs, and I happen to be running a Frostfell game now/soonish, do you know of cultural equivalents to (or tangentially related concepts of) the shadow plane, the Shadowlands, the realm of the dead, Sheol, Hell, the Underworld, etc. in Tlingit, Haida, Inuit, or Athabaskan cultures to your knowledge?

(I don’t particularly expect that you are an expert in any - especially not the latter two as they have nothing to do with your heritage! - but I felt like asking you would get me far better answers than ignorantly trying to internet search, since you used to listen to your granddad’s stories).

What about any other cultures you may know of up in those regions?

(Note: I am aware that loving in a place does not make you an expert in ancient myths or religions, I’m just asking a person that I know is at least vaguely associated. Also, I believe that Haida is a different heritage and thus may have entirely conflicting myths than you may or may not know anything about, but I include it because the Tlingit and Haida, I believe, are a single Tribal Corporation? I’m a doofus, though, so please let me know my ignorance and any inaccuracies!)


For the record, 4e aside, I never really connected the shadow plane with any sort of underworld/death plane, much less any real-world Mythology. It got listed predominantly because of the wayang cultural origins (of which I’m still horridly I’ll-informed) and because the “shadowlands” of Rokugon and 4e kiiiiiinda blends those concepts together (and I can see similarities to the Japanese land of the dead - the original myths having it be such a dark place and all). I don’t know why I’m making this record, other than to Minotaur protest the fusion of shadow and death, even though it’s been an association practically forever. :V

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Tacticslion wrote:

Hey, as I am an ignorant savage who steals things from other cultures without asking and often translates them poorly to RPGs, and I happen to be running a Frostfell game now/soonish, do you know of cultural equivalents to (or tangentially related concepts of) the shadow plane, the Shadowlands, the realm of the dead, Sheol, Hell, the Underworld, etc. in Tlingit, Haida, Inuit, or Athabaskan cultures to your knowledge?

(I don’t particularly expect that you are an expert in any - especially not the latter two as they have nothing to do with your heritage! - but I felt like asking you would get me far better answers than ignorantly trying to internet search, since you used to listen to your granddad’s stories).

What about any other cultures you may know of up in those regions?

(Note: I am aware that loving in a place does not make you an expert in ancient myths or religions, I’m just asking a person that I know is at least vaguely associated. Also, I believe that Haida is a different heritage and thus may have entirely conflicting myths than you may or may not know anything about, but I include it because the Tlingit and Haida, I believe, are a single Tribal Corporation? I’m a doofus, though, so please let me know my ignorance and any inaccuracies!)

Tlingit and Haida are very closely associated,

yes :)

So, in Tlingit lore there's a very strong focus on keeping "souls" within the kwaan; when someone passes away far from the kwaan generally (at least amongst the stories I grew up with), a likely explanation of what became of them is that they've been "taken by the kushtaka" and become one of those creatures (kind of tangential, but being able to restore someone who had been taken by the kushtaka was one of the signs that an individual might have special powers and be suitable as a "shaman" [quotes used because shaman is a borrowed word]). Tlingit lore tends to be less focused on the idea of worlds that are separate from our own and more focused on how someone's existence might transition between various states of being in this world. There's going to be some variance there based on kwaan and geographic location, but it's a very family oriented kind of belief system that has more in common with ideas of reincarnation than of heaven or hell.


Michael Sayre wrote:
Tacticslion wrote:

Hey, as I am an ignorant savage who steals things from other cultures without asking and often translates them poorly to RPGs, and I happen to be running a Frostfell game now/soonish, do you know of cultural equivalents to (or tangentially related concepts of) the shadow plane, the Shadowlands, the realm of the dead, Sheol, Hell, the Underworld, etc. in Tlingit, Haida, Inuit, or Athabaskan cultures to your knowledge?

(I don’t particularly expect that you are an expert in any - especially not the latter two as they have nothing to do with your heritage! - but I felt like asking you would get me far better answers than ignorantly trying to internet search, since you used to listen to your granddad’s stories).

What about any other cultures you may know of up in those regions?

(Note: I am aware that loving in a place does not make you an expert in ancient myths or religions, I’m just asking a person that I know is at least vaguely associated. Also, I believe that Haida is a different heritage and thus may have entirely conflicting myths than you may or may not know anything about, but I include it because the Tlingit and Haida, I believe, are a single Tribal Corporation? I’m a doofus, though, so please let me know my ignorance and any inaccuracies!)

Tlingit and Haida are very closely associated,

yes :)

So, in Tlingit lore there's a very strong focus on keeping "souls" within the kwaan; when someone passes away far from the kwaan generally (at least amongst the stories I grew up with), a likely explanation of what became of them is that they've been "taken by the kushtaka" and become one of those creatures (kind of tangential, but being able to restore someone who had been taken by the kushtaka was one of the signs that an individual might have special powers and be suitable as a "shaman" [quotes used because shaman is a borrowed word]). Tlingit lore tends to be less focused on the idea of worlds that are separate from our own and more focused on how someone's existence might transition between various states of being in this world. There's going to be some variance there based on kwaan and geographic location, but it's a very family oriented kind of belief system that has more in common with ideas of reincarnation than of heaven or hell.

That's awesome! So there's less of an "other world" and more the idea that the soul might be "out there" somewhere that can be somehow located and guided back? Well that's interesting. Is the spiritual generally considered something invisible and intangible (even in this world) or more tangible, but in different ways?

I remember you mention the idea of the "shaman" before (is there a term that functions better?) and I was curious about that. One character being run is (effectively) a quasi-druid/sorcerer (fey bloodline) and was sort-of-kind-of trained by the frost folk (devotees of Auril, but inheritors of a pastiche of ice folk inuit-esque and sea farer viking: the raider-barbarian-version, though less sea-based traditions; this is heavily based on the old Frost Fell book back in 3.5 days by several, including the prestigious James Jacobs, if you're familiar with the book!) and we're grasping about a bit to try to come up with how to present that in-character. Thanks so much! I always love learning about new cultures and concepts in them (well, "new" to me; as pretty clear, people have been pretty familiar with their own culture for quite some time!), and I enjoy integrating anything I can from them into our games.

(Also, the character will now refer to her village as a kwaan, if that's okay.)


Michael Sayre wrote:
Rysky wrote:

Eberron yay!

Did you ever have a fight on/in a Lighting Rail?

I'm pretty sure you don't get to move from tourist to citizen status in Eberron until you've had a lightning rail fight. Our first one was a little crazy because we were traveling through the Mournlands tracking down a Karrnathi vampire that we had interrupted in the act of robbing and murdering one of our favorite NPCs. This culminated in us having our retreat blocked by an army of living spells when the necromancer made a retributive strike with his staff of power against our barbarian and all the spells in the staff became deadly creatures, forcing us to retreat, repair an abandoned Cannith lightning rail left behind before Cyre fell, and then riding it at uncontrollable speeds until just before we reached the Karrnathi border where the rail line was decommissioned and some fortifications had been set up to deal with anything following the rails out of the Mournland.

In my most recent Everton game, the PCs were debating whether or not to make their own Lightning Rail through the pirate isles, across Q’barra, or somewhere else: they had trawled the largest single loss of stones by salvaging three sunken ships and had returned 2/3 of the stones (those still in their century-old containers) to House Orien, earning them a tremendous amount of favor with that house.

But, see, they’re out to become Princes of the Principalities, so...

(As for Q’barra, one of them had managed to, ah... “catch the eye” as it were, of the young king and May be in line to become queen before too much longer.)

My end goal is to get them to be sky pirates (they are headed toward acquiring an air ship or two), but it was put on hold for a while.


Oh, yeah, I wanted to ask: what are two of your favorite places in Eberron? Why?
What about NPCs? “Villains”? (Note the quotes - Eberron’s morality kind of demands that when talking about “villains.” At least in most cases.)

Would you rather own...
- an air ship
- an elemental galleon
- an elemental land cart
- your own private lightning rail
- an island somewhere
- an extremely nice apartment in upper-upper Sharn (we’re talkin’ Upper or even Skyway, here)
- some other place or thing?

(Presuppose you have what is needed to properly use or enjoy that thing.)

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Tacticslion wrote:


In my most recent Everton game, the PCs were debating whether or not to make their own Lightning Rail through the pirate isles, across Q’barra, or somewhere else: they had trawled the largest single loss of stones by salvaging three sunken ships and had returned 2/3 of the stones (those still in their century-old containers) to House Orien, earning them a tremendous amount of favor with that house.

But, see, they’re out to become Princes of the Principalities, so...

(As for Q’barra, one of them had managed to, ah... “catch the eye” as it were, of the young king and May be in line to become queen before too much longer.)

My end goal is to get them to be sky pirates (they are headed toward acquiring an air ship or two), but it was put on hold for a while.

I had a good 30 seconds where I was reading your previous two posts as connected and all I could think was "Holy crap, Tlingit sky pirates in Eberron?!?!? Can I get in on your game?" It was like you were playing my ideal game, lol!

Tacticslion wrote:

Oh, yeah, I wanted to ask: what are two of your favorite places in Eberron? Why?

What about NPCs? “Villains”? (Note the quotes - Eberron’s morality kind of demands that when talking about “villains.” At least in most cases.)

Would you rather own...
- an air ship
- an elemental galleon
- an elemental land cart
- your own private lightning rail
- an island somewhere
- an extremely nice apartment in upper-upper Sharn (we’re talkin’ Upper or even Skyway, here)
- some other place or thing?

(Presuppose you have what is needed to properly use or enjoy that thing.)

I love Sharn and the Eldeen Reaches, but traveling from place to place is one of my favorite parts of Eberron games, so I don't know that there's anywhere I'd want to stay locked down to for too long.

The Lord of Blades is probably my favorite NPC; I like that there is a lot of room for interpretation as to whether he's really a "villain" per se, and I've had different groups interact with him in wildy different ways, which is great.

Directly related to my first answer, an airship. I love playing a Lyrandar airship captain, and I just kind of dig airships in general. I'd say it's the Final Fantasy influence, but really any time a game puts me at the helm of an airship it's already well on its way to buying my loyalty. Not sure if you ever played the old Gamecube (and maybe Dreamcast?) game called Skies of Arcadia, but it's an entire RPG based around being sky pirates and I adore it. Other old school favorites like Saga Frontier also earned a lot of points with me through their unique ship designs.


Well now there are in my Eberron...
(D-dang it. Well played, Mr. Sayre... well played...)


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Saga Frontier was one of the best games that I was always super frustrated with. I loved the idea of copying monster abilities (still do!), but found the execution was a bit lacking. Playing as a robot was fantastic right up until I locked myself into being unable to win encounters as the final tower AND unable to leave and level up. As Blue, I was so frustrated with always losing to Red, I kept restarting before realizing the game continued. I was honestly enjoying all the grinding right up until my guys were able to avoid almost every attack, but died with a single hit. In a less specific issue with that game (it could happen to any, it was just another in a long line of frustrations) we had an electric surge one time I was about to face a final boss and hadn’t saved in the last hour. Still, it was a great game!

I am lame and have never had the opportunity to play Skies of Arcadia - I didn’t know it was for GameCube! That’s cool!

Silver Crusade

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Michael Sayre wrote:
Not sure if you ever played the old Gamecube (and maybe Dreamcast?) game called Skies of Arcadia, but it's an entire RPG based around being sky pirates and I adore it.

O.O

I love you.

(It was originally released on the Dreamcast and then an enhanced version with more content, SoA: Legends, was released for the Gamecube.)

It's one of my most favourite games of all time.

What was some of your favourite moments in it?

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Rysky wrote:
Michael Sayre wrote:
Not sure if you ever played the old Gamecube (and maybe Dreamcast?) game called Skies of Arcadia, but it's an entire RPG based around being sky pirates and I adore it.
What was some of your favourite moments in it?

Literally any time I made a first-time discovery while cruising around in my airship. And a few emotional moments with Drachma. And when Gilder shows up to rescue Vyse.

...

It's just a really good game.

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Tacticslion wrote:
Saga Frontier was one of the best games that I was always super frustrated with.

I've been playing through it again lately and, yeah, it has some rough spots. Most of the characters don't leave me frustrated anymore because I've played the game before and I know its pacing and progression, but Riki is still frustrating even knowing what to do (the fight against Virgil where you need to hit multiple 3+ person combos is just a nightmare unless you start planning for it basically from the start of Riki's story.)

T260 is actually my favorite, I've been lucky and I've never really gotten "stuck" with him, though I did have that happen with Lute. The first time I played Lute I went to Nelson almost right away pretty much by chance, and suddenly I was in Lute's end-game content with him, Thunder, Cpt. Nelson, and like no one else. My best move was Wheel Slash and I was fighting a five stage giant robot who could insta-kill any member of my party. It ended poorly, so when I replayed it recently I made sure Lute had plenty of time to grind up sword skills, master Shadow magic, and make a couple more friends before going in. It went much better.

Paizo Employee Organized Play Developer

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I was in a group thread on Facebook recently when someone asked what happened to Golarion's dogs during the Gap between Pathfinder and Starfinder. This was my (non-canonical) answer:

As the events of the Gap tore through space, all the dogs, good boys and good girls alike, were summoned before a council of the gods.

"Precious creatures" the gods said, "Rovagug has shattered his prison and we no longer have the power to stop him. We can cast him away to a place where he can't hurt your people anymore, but there is a price."

Cayden Cailean's hand dropped and stroked the ears of his dog Thunder, a tear rolling down his cheek as the mighty mastiff left his side and joined the ranks of the other good boys and good girls.

"You are the ones who must keep your people safe. You will guard the border between This Place and That Place to keep the dark things away from your people. You will never see your people again, but they will be safe. Those of you who don't wish to go may rest in Elysium, where you will never be tired or hungry again."

Thunder turned and marched towards the looming darkness of That Place, a snarl on his lips and fire in his eyes. No one would hurt his person, or anyone else's!

One by one, and then in a massive pack unlike anything ever seen before, all the good boys and good girls marched towards That Place. They would miss their people, and Elysium did seem nice, but they had a job to do, and people to protect. When all was done, not one good boy or good girl frolicked in Elysium's fields. All of them watched the border between This Place and That.

Cayden took a long draw from his frothing mug to hide his tears. "What kind of gods are we that they must stand eternal vigil in our stead? Enjoy this twisted future, I want no part of it." With that, Cayden followed Thunder into the dark.

Inspired by this story.


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:(

Q.Q

<3

*SNIFF*

Sh-shut it! I'm not crying! You're crying! Stupid onion-ninjas! Bah!

Paizo Employee Organized Play Developer

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Tacticslion wrote:

:(

Q.Q

<3

*SNIFF*

Sh-shut it! I'm not crying! You're crying! Stupid onion-ninjas! Bah!

Yeah, I may have made myself cry a bit there too.

Paizo Employee Organized Play Developer

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For anyone who's interested in more PF1 materials, I jut released a book of wizard alternate classes called The Grimoire Arcane: Book of Eight Schools with Owen at Rogue Genius Games. It takes the wizard and breaks it up into 8 alternate classes that have more limited spell lists but significantly more robust class features tailored to showcase their theme (abjurer, conjurer, diviner, etc.)

If you're into PF1 akashic stuff, Akashic Realms Volume 1: Emperors and Einherjar is creeping up on a month in the top 10 best-sellers for Pathfinder OGL. Lots of expansion material for The Zodiac and the nexus from Akashic Trinity. Volume 2 of Akashic Realms should be coming out any day now!

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Well that might be a must-buy.

Paizo Employee Organized Play Developer

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TriOmegaZero wrote:
Well that might be a must-buy.

In our Monday night Return of the Runelords game I've been playing an Ulfen zodiac named Guthwulfe for the last several sessions, but then we resurrected my previous character, a leshy luchador whose death I only kind of blame on Ron Lundeen. I told Luis this morning that clearly the only way to resolve the "which character do I play" dilemma was to retire both characters by having them sail off into the sunset in search of lost treasure so I could instead make a character using one of the classes from Grimoire Arcane; we did dedicate the book to the Monday night group, so it seems like the correct solution :D

Developer

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Michael Sayre wrote:
TriOmegaZero wrote:
Well that might be a must-buy.
In our Monday night Return of the Runelords game I've been playing an Ulfen zodiac named Guthwulfe for the last several sessions, but then we resurrected my previous character, a leshy luchador whose death I only kind of blame on Ron Lundeen. I told Luis this morning that clearly the only way to resolve the "which character do I play" dilemma was to retire both characters by having them sail off into the sunset in search of lost treasure so I could instead make a character using one of the classes from Grimoire Arcane; we did dedicate the book to the Monday night group, so it seems like the correct solution :D

I'd like to think I've come a long way to arrive at "only kind of blame on Ron Lundeen." :-)

Paizo Employee Organized Play Developer

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Ron Lundeen wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
Well that might be a must-buy.
In our Monday night Return of the Runelords game I've been playing an Ulfen zodiac named Guthwulfe for the last several sessions, but then we resurrected my previous character, a leshy luchador whose death I only kind of blame on Ron Lundeen. I told Luis this morning that clearly the only way to resolve the "which character do I play" dilemma was to retire both characters by having them sail off into the sunset in search of lost treasure so I could instead make a character using one of the classes from Grimoire Arcane; we did dedicate the book to the Monday night group, so it seems like the correct solution :D
I'd like to think I've come a long way to arrive at "only kind of blame on Ron Lundeen." :-)

It helped a lot that in addition to his untimely death, your actions also contributed to Seed's untimely return.


Ron Lundeen wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
Well that might be a must-buy.
In our Monday night Return of the Runelords game I've been playing an Ulfen zodiac named Guthwulfe for the last several sessions, but then we resurrected my previous character, a leshy luchador whose death I only kind of blame on Ron Lundeen. I told Luis this morning that clearly the only way to resolve the "which character do I play" dilemma was to retire both characters by having them sail off into the sunset in search of lost treasure so I could instead make a character using one of the classes from Grimoire Arcane; we did dedicate the book to the Monday night group, so it seems like the correct solution :D
I'd like to think I've come a long way to arrive at "only kind of blame on Ron Lundeen." :-)

I know I only kind of blame you! :D

Paizo Employee Organized Play Developer

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Tacticslion wrote:
Ron Lundeen wrote:
Michael Sayre wrote:
TriOmegaZero wrote:
Well that might be a must-buy.
In our Monday night Return of the Runelords game I've been playing an Ulfen zodiac named Guthwulfe for the last several sessions, but then we resurrected my previous character, a leshy luchador whose death I only kind of blame on Ron Lundeen. I told Luis this morning that clearly the only way to resolve the "which character do I play" dilemma was to retire both characters by having them sail off into the sunset in search of lost treasure so I could instead make a character using one of the classes from Grimoire Arcane; we did dedicate the book to the Monday night group, so it seems like the correct solution :D
I'd like to think I've come a long way to arrive at "only kind of blame on Ron Lundeen." :-)
I know I only kind of blame you! :D

I think we're on book three of Return of the Runelords now, and Ron is second only to certain runelords in the "I can't prove it but I'm pretty sure they're responsible for a significant portion of everything that's gone wrong so far" category.

But his smile is so gosh darn infectious that it's hard to hold it against him, and his unflinching abuse of the mount spell to trigger traps and create cover has really stood us in good stead, avoiding roughly as much carnage as he's been responsible for.


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Could I exchange some of the bonus feats that the zodiac gains for a spheres of might progression?

Speaking of SoM, can a bludgeoning weapon impale with the lancer sphere ability?


I'm required by law to ask:

- thoughts on Dragon Ball
- thoughts on Dragon Ball Z
- thoughts on Dragon Ball Z Abridged

Paizo Employee Organized Play Developer

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the xiao wrote:
Could I exchange some of the bonus feats that the zodiac gains for a spheres of might progression?

I use Spheres on my zodiac and champions all the time, so sure. I'll try and fit a zodiac SoM archetype into a product or blog post when I get the chance :)

Quote:


Speaking of SoM, can a bludgeoning weapon impale with the lancer sphere ability?

Weirdly, yes.

Tacticslion wrote:

I'm required by law to ask:

- thoughts on Dragon Ball

I enjoyed it. There are a few ways in which it hasn't aged well.

Quote:
- thoughts on Dragon Ball Z

It has a lot of great stories and cool fights, and a lot of painful filler. It's net good, but the way it handles power escalation throws away a lot of potentially interesting characters by making them irrelevant. Vegeta is my favorite character.

Quote:


- thoughts on Dragon Ball Z Abridged

Kai or Team 4-Star? Kai was a desperately needed update that brought the series to a new generation with a lot of the unnecessary filler trimmed out. The parody seems funny, but I haven't watched enough to have an opinion.

Bonus Round: I really dislike GT and enjoy Super. Probably because I like Vegeta. GT didn't really do him justice but Super has treated him pretty well.


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In my opinion, Saint Seiya is better. I really like Toriyama's humor (when Goku shows his "dragon balls" to Bulma is comedy gold), but from Freezer on the fights are really boring. The Freezer fight lasted for months in Japan! Anyway, normally your first animes are your favorite animes, until something comes and shakes your world (Perfect Blue, Samurai Champloo, Black Lagoon, Death Note, Berserk, Gurren Lagan).

Shonen anime fights tend to repeat too many animations. The best animated fights I have seen are from Kazemakase Tsukikage Ran, Chevalier D'Eon, and Seirei no Moribito. If I were to recommend one obscure anime, it would be that one, Moribito ROCKS!

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