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Paizo Employee Organized Play Developer

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the xiao wrote:
Who is your favorite game designer and why?

That's really hard. I have two big inspirations: Sean K Reynolds, and Owen KC Stephens. Both of them are creative people who really helped launch my career with great advice, and I love the content they create. Owen's 52-in-52 subscription on the Open Gaming Store is both inspired and awe-inspiring, and I like a lot of the design work that Sean put into his 5 Moons RPG.

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Where do you get your inspiration from when designing stuff?

Everywhere. Weird dreams, random thoughts, endless books, tv shows, and cartoons, various games, my own cultural background coming from Alaska with Tlingit uncles and Philippino aunts, the old Tlingit tales my grandpa used to tell me, thoughts and influences from the church I grew up in. Everything.

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When you make a new character, do you start with the concept (a noble woodland creature that harnesses magic from nature) or the rules (elf radiant)?

Both, depending on the situation. Sometimes I'm like "Oh man, I haven't played an eclipse since I was playtesting it ahead of release" and I play an eclipse specifically to play an eclipse and then fill in the details of the character afterwards. Other times I embrace concept first and fill in the mechanics once I know what I want to do. I just started a Friday night PF1 game on Roll20 with Greg Vaughan GMing his Northlands setting, and I really wanted to play a Nuklander elf. They're essentially an Inuit-inspired culture and very different from normal elves, and I liked the idea of playing an outsider whose background actually had some elements in common with my own. Then I knew I really wanted an "exotic" mount like a grizzly or polar bear, so that pointed me to playing a hunter (it didn't hurt matters that hunters are probably my favorite Paizo class from PF1).

So it really just comes down to what's on my mind when I get the opportunity to create a new character, whether or not I have something I wrote that I'd like to spend more time with, and what the table rules are. Oh, and occasionally what the other players are playing. I think everyone has the most fun when they're playing the character they really want to play, but I'm not going to be the guy who shows up to the party of necromancers and thieves with a Pharasman champion.

Paizo Employee Organized Play Developer

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For anyone who's interested, my second PF2 class conversion, the Battle Lord, is now available on DriveThruRPG.

Battle Lord

The battle lord is a martial leader, using Strikes and tactics to buff and coordinate allies. The battle lord can also choose from 1 of 4 specialties to further refine his role in the party:

The Medic can heal and patch the party up during combat, taking Battle Medicine beyond its normal limits and gaining the ability to clear a variety of negative conditions.

The Overwatch stands away from the battlefield, using their ranged attacks to mark enemies and protect their allies.

The Scout is an expert at infiltration able to lead a group stealthily through dangerous terrain.

The Soldier is a hardened combatant, able to wear heavier armor, skilled with combat maneuvers like Trip and Disarm, and capable of becoming a defensive bulwark who prevents easy passage through your guarded territory by enemies.


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Have you wrote an adventure path? (If not) how would you go to write an outline? How would you fill in the encounters? What is the percentage of role/exploration/combat/downtime?

If you were to change a kids' show into a creepy adventure, what would it be?

Paizo Employee Organized Play Developer

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the xiao wrote:
Have you wrote an adventure path?

Yep! Or at least a volume of one. And as the Pathfinder Society Developer I also do the outlines for the scenarios and quests we produce for PFS. With metaplots, persistent NPCs, etc., there's a lot of overlap between the processes, and some key differences.

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If you were to change a kids' show into a creepy adventure, what would it be?

Jackie Chan Adventures.

Silver Crusade

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Michael Sayre wrote:
the xiao wrote:
Have you wrote an adventure path?

Yep! Or at least a volume of one. And as the Pathfinder Society Developer I also do the outlines for the scenarios and quests we produce for PFS. With metaplots, persistent NPCs, etc., there's a lot of overlap between the processes, and some key differences.

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If you were to change a kids' show into a creepy adventure, what would it be?
Jackie Chan Adventures.

Yeesssssss.

Any particular episodes or seasons?

Paizo Employee Organized Play Developer

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Rysky wrote:
Michael Sayre wrote:
the xiao wrote:
Have you wrote an adventure path?

Yep! Or at least a volume of one. And as the Pathfinder Society Developer I also do the outlines for the scenarios and quests we produce for PFS. With metaplots, persistent NPCs, etc., there's a lot of overlap between the processes, and some key differences.

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If you were to change a kids' show into a creepy adventure, what would it be?
Jackie Chan Adventures.

Yeesssssss.

Any particular episodes or seasons?

Season 2 with Shendu possessing Valmont and trying to free his demonic brethren feels like the strongest arc for a creepy adventure, but there's a strong argument to be made for almost every season. I like the first season's "secret evil organization vs. Interpol" vibe and that could be strong pick as well, but I think the talismans, if included, would make that feel too weighted in the player's favor for an appropriately creepy adventure. Once you know that the talismans are just seals on things much more frightening and powerful, I think you have a better storytelling dynamic.


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Kid shows/songs into adventures is a thought exercise of mine. In Mexico there was a composer that wrote over 100 children songs, and there is one about an ugly doll that is cheered up by a mouse. Change that to a female sentient flesh golem and a ratfolk criminal and you are set hehehe.

Paizo Employee Organized Play Developer

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the xiao wrote:
Kid shows/songs into adventures is a thought exercise of mine. In Mexico there was a composer that wrote over 100 children songs, and there is one about an ugly doll that is cheered up by a mouse. Change that to a female sentient flesh golem and a ratfolk criminal and you are set hehehe.

Dude, dolls are already rich material for creepiness and horror. All you need to change to make a sentient doll and her talking mouse terrifying is the setting you present them in :P


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Mexico has this:
Isla de las Muñecas
Video

Paizo Employee Organized Play Developer

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the xiao wrote:

Mexico has this:

Isla de las Muñecas
Video

That's definitely a locale I could see serving as inspiration for a couple different adventures.


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It is supercreepy and with Mexicans being very superstitious... man.
Anyway. Have you tried Trials of Mana yet?

Paizo Employee Organized Play Developer

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the xiao wrote:

It is supercreepy and with Mexicans being very superstitious... man.

Anyway. Have you tried Trials of Mana yet?

Yep! My remake team is Reisz, Angela, and Hawkeye (Light path for Reisz and Angela, Dark path for Hawkeye). Currently beating up the Benevodons.


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Aaaaaaand... what's your opinion? I really liked it and stopped playing octopath right at the end just to play this. I genuinely love it, but it is easy. New game plus even easier, you can change to class 3 right at the wind stone.

Paizo Employee Organized Play Developer

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the xiao wrote:
Aaaaaaand... what's your opinion? I really liked it and stopped playing octopath right at the end just to play this. I genuinely love it, but it is easy. New game plus even easier, you can change to class 3 right at the wind stone.

I've enjoyed all the Mana games, pretty much. The Trials remake was a really solid port and update of the original game, and worth the time and money I've spent on it.

I'd really love to see Square do a couple more remasters for games like Legend of Mana and Saga Frontier rather than these 3D remakes of 16-bit games. I don't think the Secret of Mana and Trials of Mana remakes were so different from the original games that I wanted them more than a Switch port of other games we haven't seen at all in the last 15+ years, but Square has treated them well enough and has kept trickling ports out at a reasonable enough rate that I'm happy to keep supporting them as a company and hoping they'll get around to the properties I'd most like to see.


Secret of Mana "remake" is really just a paint job, but this one? It was completely overhauled... aaaaand I would love a mana-inspired class in D&D/PF


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Hey is there any more Akashic content coming? At least share the fulk design guidelines, specially for the in-class archetypes like passions, and the expandable class features like Convergences and Cosmologies. Please LOL

Paizo Employee Organized Play Developer

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the xiao wrote:
Hey is there any more Akashic content coming? At least share the fulk design guidelines, specially for the in-class archetypes like passions, and the expandable class features like Convergences and Cosmologies. Please LOL

Yep, I'm working on what I think the last piece of the next akashic book for Lost Spheres, and we've got at least one more PF1 akashic product in the hopper after that.


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Hoping here for Ultimate Akashic Magic


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As someone with a very mixed heritage (Spanish, French, Native Mexican, African), the situation in USA makes me feel really bad. I have been the subject of racism, and for some time in my youth I became an anti-white racist, which was stupid since my mom is white.

How aree things in your area Michael? Have you ever been subject of racism? What is Paizo politic on racism between coworkers?

Paizo Employee Organized Play Developer

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the xiao wrote:

As someone with a very mixed heritage (Spanish, French, Native Mexican, African), the situation in USA makes me feel really bad. I have been the subject of racism, and for some time in my youth I became an anti-white racist, which was stupid since my mom is white.

How aree things in your area Michael? Have you ever been subject of racism? What is Paizo politic on racism between coworkers?

I'm in kind of a similar boat to you, where I have a very mixed family and heritage. My family is Irish, Tlingit, Welsh, Cherokee, Phillipino, Spanish, and Mexican, and that's just me, my siblings, and close cousins. I'm more Tlingit and Irish than anything else, with Tlingit being the culture I have the strongest connection to.

I remember a really awkward moment when I was 18 and in the Army. I walked into the mess hall in Ft. Jackson, South Carolina, and all of the tables were divided up by ethnic group. Not as a matter of policy or anything, just white people sat with white people, black people sat with black people, etc. At the time, I didn't feel like I fit in with any particular table, and it was a huge relief when I found a table in the corner with a diverse group of people who seemed to have had the same concerns and reactions I had. Or maybe they'd been ostracized out of one of the other groups, I didn't really know or care. That table was where I ended up meeting the people I would later play my very first pencil and paper game of Dungeons and Dragons with, and some of the friends I made there are still my friends today.

I've certainly had some awkward moments and even been beat up a time or two for being "too white" or "not white enough" depending on the circumstances, but generally I code pretty white and the only time I've felt unsafe was a summer in Idaho where a couple skinheads asked me if I was one of the "Puerto Ricans" from the college baseball team :/
Which I assume was solely because at that time I was really tan and thus notably darker and more olive-toned than the average white guy and just not-European looking enough to trigger some aggressive suspicion in them? Whatever it was, a bunch of my friends from theater walked up around then and the dudes lost interest.

Paizo's been an awesome place to work in that I've met some people with really diverse backgrounds like myself. James Case and I have come to realize that despite him being from Hawaii and having Korean aunties and me being from Alaska with Phillipino aunties, our upbringings and experiences are remarkably similar in a lot of ways. I've had the privilege of never seeing or experiencing any racism in the office; I won't make any claims beyond that, but the coworkers I've had the pleasure of extended interactions with have consistently been really remarkable people committed to diversity. I've also had support from my managers and teammates as I've reached out to various Alaska Native Corporations and created connections to bring Alaskan Native authors into our freelancer pool, which has been a real privilege. I genuinely enjoy working here and spending time with the people I work with both in and out of the office.


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Do you have a favorite combination of different monsters whose unique traits make them more deadly than the sum of their individual parts, either for 1e or 2e? For example, the classic red dragon/iron golem combo.

Paizo Employee Organized Play Developer

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Belltrap wrote:
Do you have a favorite combination of different monsters whose unique traits make them more deadly than the sum of their individual parts, either for 1e or 2e? For example, the classic red dragon/iron golem combo.

Hmmm, that's an interesting question! I tend to avoid "favorite" combos because I don't like my players catching on to what I'm up to, but there are certainly some combos I really like. Using skinstitches along with environmentally appropriate swarms is always fun, and makes for a neat "boss fight with regenerating minions" type battle. Black dragons and water elementals are also a lot of fun tactically; having the dragon use its aquatic environment to leverage hit and run tactics against the PCs while the elementals whirlpool up the swamp behind it is both a powerfully difficult fight and cool imagery. Oh, and in PF1 specifically, any kind of plant BBEG with leshy minions. I had a ghoran druid attacking a community of farmers in an adventure once, and the final fight had the ghoran and its leshy bodyguards fighting in formation so that every time a leshy died its verdant burst ability would give a little healing to the druid and its remaining bodyguards. That was definitely fun.


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When do you expect this mess will be over? The title says ask anything so...

Paizo Employee Organized Play Developer

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the xiao wrote:
When do you expect this mess will be over? The title says ask anything so...

Depends on where you live and which mess you're referring to :P

I expect that the US has a long road ahead of it and that this will have international ripple effects that will persist well past the end of the year, but I'm not a politician, doctor, or expert in any of the fields that would make my opinion on any of the world's ills particularly relevant, so maybe don't make too many decisions based solely on my opinions!


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Michael Sayre wrote:


Depends on where you live and which mess you're referring to :P

I expect that the US has a long road ahead of it and that this will have international ripple effects that will persist well past the end of the year, but I'm not a politician, doctor, or expert in any of the fields that would make my opinion on any of the world's ills particularly relevant, so maybe don't make too many decisions based solely on my opinions!

I was referring to this pandemic thing. I have not heard about the racism protests as much as before so I don't know about that.

Just wanted to know your opinion and chat with someone who is not near. My English can get rusty, and that's bad since I teach it... but my University is on a 4-month-strike so even without the pandemic I would not be working -_-

What about the elections? Do you think we will see Trump as president again?


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Could you recommend any potential sources of Native American/First Nations folklore that are newbie friendly?

Paizo Employee Organized Play Developer

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Winkie_Phace wrote:
Could you recommend any potential sources of Native American/First Nations folklore that are newbie friendly?

Depends on what you're looking for! I can make some really good recommendations on books about Tlingit folklore, the farther away from Alaska you get, the weaker my recommendations become.

Tlingit Tales by Lorie K. Harris and Heroes and Heroines by Mary Beck are both pretty light and easy to get into to read up on some Tlingit folklore.

If you're into more interactive learning experiences, you should also check out the video game Never Alone. It was funded and created in cooperation with Cook Inlet Tribal Council and it actually gives a lot of insight into Inupiaq history and culture, presented alongside a platform/puzzle game based on an old Inupiaq story. Watch the little videos and interviews that unlock as you play the game; they're full of information.

If you're looking for something different than the above, or interested in a particular culture, let me know and I might be able to help you zero in on what you're looking for.

the xiao wrote:

Just wanted to know your opinion and chat with someone who is not near. My English can get rusty, and that's bad since I teach it... but my University is on a 4-month-strike so even without the pandemic I would not be working -_-

Blergh, I feel you. I miss regular socialization with peer groups!

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What about the elections? Do you think we will see Trump as president again?

I am well-known for being statistically unlucky. Pre-social-distancing, Eleanor and James Case regularly filled my workspace with good luck charms from around the world in their efforts to keep me safe and whole. As a result, I tend to prefer speculating on weighty issues lest my luck warp the natural flow of reality :P

I think that anything could happen in the next 4 months. My personal opinion is that we have two weak candidates and a polarizing storm of events that are so rife with potential for chaos that anything could happen. I think that third-party candidates have a lot of potential to change the shape of the election; not in that I believe it's likely we'll end up with a Libertarian or Green Party president but the support they pull, and who and where they pull it from, may be incredibly relevant to the final result.

Paizo Employee Organized Play Developer

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Prefer "not" speculating. Didn't notice that I'd lost a word until after the lock window on my post :P


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There is also the game Mulaka, while it is not about USA greatly missnamed "Indians", it is about neighbor Tarahumara from Chihuahua (Mexico state, not the dog, nor the song). I have it and has a lot of analogues to USA native Americans, so you might get something from there. If not, it is a good game nonetheless.


Michael, what is the most stupidnconspiration theory you have heard? And what is the most stupid character concept in a P&PRPG you have seen?


Akashic goodness when? Joking aside, I know I'm not the only one waiting for your new akashic book or the extended akashic design guidelines. Hope you aall are well, Nit just Michael but also the ones that frequent this post.

Paizo Employee Designer

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the xiao wrote:
Akashic goodness when? Joking aside, I know I'm not the only one waiting for your new akashic book or the extended akashic design guidelines. Hope you aall are well, Nit just Michael but also the ones that frequent this post.

I think there should be a couple announcements on the akashic front in the not-too-distant future, though COVID has created a few roadblocks along the way for getting things wrapped and out the door.

I suspect I'll be taking a break from 3pp freelance after we drop these last few books, since transitioning from org play to the design team is already devouring huge amounts of time, but I'd like to see us get Aka5hic and Akasha Unleashed for PF2 out the door before I take that break (along with the next Akashic Realms, which I think Christen was hoping to have out pretty soon).


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Just wanted to drop by and congratulate you on the new job! I'm incredibly excited to see what you bring to the team.

Paizo staff often talk about the content we get tends to happen because there's a champion for the content on staff. What are some bits of Golarian or Pathfinder more generally that you're particularly passionate about?

Paizo Employee Designer

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Winkie_Phace wrote:

Just wanted to drop by and congratulate you on the new job! I'm incredibly excited to see what you bring to the team.

Paizo staff often talk about the content we get tends to happen because there's a champion for the content on staff. What are some bits of Golarian or Pathfinder more generally that you're particularly passionate about?

I love the Sarkoris Scar and its people. I wrote the god callers section of Gods and Magic and have been pestering Mark with summoner suggestions for like 2 years :P

I'm also very invested in the Varki and Erutaki people; pretty much every mention you've seen of them in this edition and the last year or two of the previous edition was touched by me in some way, because it's been very important to me that we do a better job of presenting them from their own perspective rather than an outsider's.

I also worked with Luis on creating our first Arcadian adventure for PF2,and I'd love to see us do more with that continent

Mechanically, things that aren't in PF2 that I'd be interested in seeing: firearms and steampunk type stuff are something that I like having available, and I think we have some cool parts of the world that we haven't spent enough time on that would also showcase those kinds of mechanical elements. I was a big fan of Occult Adventures and would love to see the occultist return to PF2, along with maybe some new psychic casters or new twists on old concepts for psychic casters that would make them pop and function in a way that we haven't seen yet. I'd love to see an elementalist that's a little less kineticist and a little more geomancer, with effects that have variable components based on the current environment, though that might be excessively complex. I'm also a big fan of monks, orcs, and goblins and am always interested in expanding their options. I'd love to see books that draw heavy inspiration from the eastern part of northern Garund, like Geb, Mana Wastes, Alkenstar, Nex, and Katapesh, as well as fleshing out the remains and relics of the Jistka Imperium.

Oh, and I've had this idea about exploring the Five Kings Mountains in a book that has lots of neat crafting options and also starts laying the foundations for random bits of potential lore I've been kicking around for awhile, like a dwarven vampire Illuminati :)


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Heeeeey. Dwarven vampire illuminati? Make them dwarven vampire GLITTERATI LOL!
MC Stonesoul, DJ Ironblood, The Trollkillaz...

Joking aside, could you mention some tips on balancing the Daevic Aspect veil for new passions?

Paizo Employee Designer

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the xiao wrote:


Joking aside, could you mention some tips on balancing the Daevic Aspect veil for new passions?

Use the existing passions as your baseline and figure out what your other passion veils are first so you don't give a benefit that heavily overlaps with other stuff you're already getting. Other than that, just remember that it's an iconic feature across all daevics so it should be cool and thematic but evenly balanced; daevic aspect passion perks are a bit more formulaic than other areas of the class design.

Paizo Employee Designer

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I was pleasantly surprised to see a new Pathfinder 2nd Edition ancestry I wrote, The Loamlings become available for purchase today!


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Michael Sayre wrote:
I was pleasantly surprised to see a new Pathfinder 2nd Edition ancestry I wrote, The Loamlings become available for purchase today!

I would post a Mexican meme where Shreck does his best Dr. Manhattan impression and says "I'm tired of this world, and ut's furries", but going through a link makes it lose impact.

Anyway, these molefolk sound cool, but I have 0 experience with PF2ed to offer a review. And being double teacher ("helping" my kids in the morning and working in the afternoons/evenings) leave me with precious few moments to devote to gaming to learn the system.

But if your previous books are any indication, this one must be great!


Would a Nexus be able to channel a planar detonation through a constellation weapon? if yes, would the bonus from Circlet of Brass apply once or twice to a Nexus that channels a planar detonation through an akashic weapon (Sultan of Flames falchion or Efreeti’s Brass Scimitar)

Paizo Employee Designer

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the xiao wrote:
Would a Nexus be able to channel a planar detonation through a constellation weapon? if yes, would the bonus from Circlet of Brass apply once or twice to a Nexus that channels a planar detonation through an akashic weapon (Sultan of Flames falchion or Efreeti’s Brass Scimitar)

RAW, a nexus can only channel their planar detonation through weapon-like veils, which constellations are not. You'd need a feat or archetype to enable that.

For Circlet of Brass, the bonus damage it gives is typed as an insight bonus, so typically you're not going to be able to stack the same bonus type twice on a given effect.


Michael Sayre wrote:

RAW, a nexus can only channel their planar detonation through weapon-like veils, which constellations are not. You'd need a feat or archetype to enable that.

For Circlet of Brass, the bonus damage it gives is typed as an insight bonus, so typically you're not going to be able to stack the same bonus type twice on a given effect.

I would rule it that way too since it would be too powerful, but I ask since a planar detonation is one ability and a constellation/weapon-like veil is another, and if you had them with different elements and different bonuses applied to them, even if they were insight bonuses, they would stack.

I was just min/maxing to see what was the most powerful fire blow I could get with planar detonation and either Sultan's or Efreeti's weapons. SPOILER: it get's kind of ugly LOL (my count for a min/maxed ifrit nexus at 6th level was 87 fire damage)


Michael have you seen this?
[Link]https://youtu.be/jYnCp7_fh7M[/link]

Paizo Employee Designer

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the xiao wrote:

Michael have you seen this?

SaGa Frontier Remaster

Heck yeah! I spent most of yesterday squeeing about it to anyone who would listen. Sounds like they're reincorporating everything that was cut for space from the PS1 version, which is amazing. SaGa Frontier is one of my favorite RPGs and I'm super excited to finally have a remaster on modern systems.

I'm just struggling with whether I'll play T260-G first because he's my favorite, Lute because they cut a bunch of his story originally and I'm curious about how much they may have added back, or Fuse because he's the only one whose story I've never seen before at all.


I had a SNes, and after that I got a PS2/3/4, so I skipped on most PS1 classics. I have never cared for FF7 nor 8 (I have 9 though and I love Legend of Mana). This... will be my firat time playing this game. What I am most eager for, is to look for those inspirations you said this game had on Akashic Magic.


Michael, are there any special rules for multiclassing Akashic classes? I looked at my Akashic Mysteries book and Akashic Trinity, and couldn't find anything. I guess essence just stacks, and you choose your veil ability modifier when you multiclass, like manifesters, but what about veilweaver level? What about veil lists? Veils shaped? Maximum essence capacity increments? Chakra binds?

Paizo Employee Designer

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the xiao wrote:
I had a SNes, and after that I got a PS2/3/4, so I skipped on most PS1 classics. I have never cared for FF7 nor 8 (I have 9 though and I love Legend of Mana). This... will be my firat time playing this game. What I am most eager for, is to look for those inspirations you said this game had on Akashic Magic.

Mystics in particular were an interesting inspiration because they actually have slots that they can fill with Mystic Boots/Gloves/Armor/Etc. and then they can absorb monster powers into those Mystic equipment pieces, so they end up being like "blue mage veilweavers" which I always thought was super cool.

the xiao wrote:
Michael, are there any special rules for multiclassing Akashic classes? I looked at my Akashic Mysteries book and Akashic Trinity, and couldn't find anything. I guess essence just stacks, and you choose your veil ability modifier when you multiclass, like manifesters, but what about veilweaver level? What about veil lists? Veils shaped? Maximum essence capacity increments? Chakra binds?

Essence, veilweaver level, veils shaped, maximum essence capacity increments, etc. give exactly what they say they give when you pick them up from each class. That means a multiclassed guru/vizier will have a broad range of essence and veils to pull from and the same veilweaver level as a single-classed character of the same level, but that will then be balanced out by the fact that they've delayed their bind progression. If you get the Hands bind from two sources, the second source is just "dead" as it provides no further benefit.

Veilweaving modifier is based on the class you get the veils from, so base RAW you need to keep track of which veils are guru veils and which are your vizier veils, as the vizier ones will use Int and the guru ones will use Wis. You can allow the character to just use the better of their veilweaving mods; it'll result in a slight power increase, but the design of the classes means that there aren't many places where that will break down (vizier/nexus is probably the place where that results in the biggest net gain since they use different stats but both have powerful offensive options).

Paizo Employee Designer

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Review of my Loamlings ancestry for PF2 by Endzeitgeist!
For anyone who might be interested.


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Pathfinder Adventure, Lost Omens, Pathfinder Accessories, PF Special Edition Subscriber

Is this new inventor iconic Droven from Fumbus' backstory? Even if it's not I really like to think it is for narrative reasons.

Paizo Employee Designer

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itschase wrote:
Is this new inventor iconic Droven from Fumbus' backstory? Even if it's not I really like to think it is for narrative reasons.

....Possibly. It certainly would make a lot of sense if Droven's ship wrecked, giving him those scars and costing him his arm. And if he were to wash up somewhere like, I don't know, Arcadia, I could certainly see a sharp guy like him learning the local engineering techniques and using them to craft a new arm and maybe even a little construct companion that reminds him of his lost friend on the other side of the planet. That'd probably even be easier than trying to relearn alchemy in an environment with completely different flora, fauna, and mineral deposits. And heck, if he heard about that new Pathfinder Society lodge that was opened up in PFS scenario Path of Kings, he and the construct might even head north to see if they can find transport back to Avistan to report on what really happened during that last mission. Hypothetically.


Happy everything everyone. I couldn't log 'cuz some crazy druid hit Paizo's area with a storm.

Anyway; Michael, I read in a Mexican group that PF2ed. was like DnD 5ed? Do you play DnD?

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