This past Saturday I ran SFS Scenario 1-23 Return to Sender in which we had a few players testing out some classes, specifically the Vanguard (a literal walking terrain piece) and the Witchwarper both at level 8, and the rest of the party making it push to tier 7-8. So far the party is doing pretty well, curb stomping everything in their path when:
I mention this in the case of scenarios and adventures that require going to places in sequence might end up having good ol speed runner style sequence breaks happening with Infinite Worlds.
To be fair.
More Return to Sender Spoilers
Infinite Worlds is a limited per-day resource, so maybe it isn't that big an issue.
|Owen K. C. Stephens Starfinder Design Lead|
Closed door are barriers for purposes of infinite worlds.
This should also probably indicate that it is a continuous barrier as the wall itself? Because Infinite Worlds seems to suggest that the barrier rule only applies to barriers that extend to outside the 10' x 10' area. It was my impression too that because of that restriction a door, which could be entirely included in a 10x10 square, could be bypassed as described by lowering the floor and going under the door.