| Kerobelis |
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It has been mostly silent with just a few developer posts here and there. The last blog was Nov 19 (Thanks). I think the developers are back from Thanksgiving and are hopefully rested up.
Has there been an update anywhere else? I only lurk in the forums. Maybe I missed something?
I am not looking for anything specific, even some general feedback.
Just a curious adventurer....
Jason Bulmahn
Director of Game Design
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| 21 people marked this as a favorite. |
Hey there all,
Just as a heads up, we are deep into our crunch period on this game, and while we are still paying close attention to the playtest results that are still rolling in, we have to remain focused on the task at hand... revising the game.
So.. if we are a bit quiet right now.. that is why.
Thanks for understanding. There will be occasional posts and announcements from us in the coming weeks, but we are playing it light to get work done.
| Aenigma |
| 1 person marked this as a favorite. |
Wait, will there be no more update? Does that mean there will be no major redesign from now on? I'm really depressed, because I anticipated we would be able to see the sorcerer class update(so that it can become more different from the wizard class), increased spell slots, and the most importantly, the complete redesign of monsters(or at least giving the ability scores back to the monsters). Will there be no such update and the final version will be largely the same as the 1.6 version?
| Ediwir |
| 4 people marked this as a favorite. |
Wait, will there be no more update? Does that mean there will be no major redesign from now on? I'm really depressed, because I anticipated we would be able to see the sorcerer class update(so that it can become more different from the wizard class), increased spell slots, and the most importantly, the complete redesign of monsters(or at least giving the ability scores back to the monsters). Will there be no such update and the final version will be largely the same as the 1.6 version?
The opposite.
Since the changes are massive and require a lot of work, they have less time to post details about it. The testing helped them get data, now they are working with it.
Gorbacz
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| 3 people marked this as a favorite. |
There will be no final update. The team is working on getting the final book ready in time for printing.
Survey results showed that PF2 monster design is by large positively received by survey respondents, so if you're depressed about how monster design looks in the playtest book, well, you might start getting over that depression right away, 'cause chances that this particular element of design will be altered are slim.
| Nettah |
| 1 person marked this as a favorite. |
Wait, will there be no more update? Does that mean there will be no major redesign from now on? I'm really depressed, because I anticipated we would be able to see the sorcerer class update(so that it can become more different from the wizard class), increased spell slots, and the most importantly, the complete redesign of monsters(or at least giving the ability scores back to the monsters). Will there be no such update and the final version will be largely the same as the 1.6 version?
As mentioned before the playtest is pretty much over, so there will be no updates (at least not planned) before the final release, however a lot of things are bound to change for the final version.
Spellcasting will likely be more powerful than it currently is in the final version, but whether they plan to do that by better spells, more spells, worse saves is unknown I think. And every class will have more options in terms of class feats etc, so hopefully that will help carve out a more unique spot for the arcane sorcerer.What complete redesign of monsters? They have said that the monster math was off, so that will obviously be fixed, but other than that I don't see any need to redesign monsters? And monsters aren't missing ability scores? (They just only post the modifier instead of the number, but I don't see that being an issue).
| Kerobelis |
Hey there all,
Just as a heads up, we are deep into our crunch period on this game, and while we are still paying close attention to the playtest results that are still rolling in, we have to remain focused on the task at hand... revising the game.
So.. if we are a bit quiet right now.. that is why.
Thanks for understanding. There will be occasional posts and announcements from us in the coming weeks, but we are playing it light to get work done.
Thanks for the update!! Hopefully we will get some blogs in January?
Jason Bulmahn
Director of Game Design
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| 12 people marked this as a favorite. |
There will be blogs in the coming weeks and you can certainly look forward to peeks and insight on the final version of the game.
As for monsters, we are happy with their overall design, but are working hard on rebalancing some aspects of their math, especially at higher levels, and trying to ensure that monsters have the right tools to perform their role in the game.
The playtest is still ongoing. I spent a lot of last night going through some survey data, but you are right in that we are now at the point where changes must be made, so its heads-down for most of us.
| Unicore |
There will be blogs in the coming weeks and you can certainly look forward to peeks and insight on the final version of the game.
As for monsters, we are happy with their overall design, but are working hard on rebalancing some aspects of their math, especially at higher levels, and trying to ensure that monsters have the right tools to perform their role in the game.
The playtest is still ongoing. I spent a lot of last night going through some survey data, but you are right in that we are now at the point where changes must be made, so its heads-down for most of us.
Keep up the good work, we look forward to seeing what all this playtesting process helps you all come up with!
| Aenigma |
| 1 person marked this as a favorite. |
There will be no final update. The team is working on getting the final book ready in time for printing.
Survey results showed that PF2 monster design is by large positively received by survey respondents, so if you're depressed about how monster design looks in the playtest book, well, you might start getting over that depression right away, 'cause chances that this particular element of design will be altered are slim.
Actually, I'm quite fond of Second Edition. I really wish to play it. Although I still prefer the First Edition style monster system, I know there is no time left for Paizo to completely rebuild monsters. All I want is just giving the ability scores back to them. But now I'm really pessimistic about the possibility of such an update as well, because it seems that no one in Paizo(including a huge number of gamers) wants such a thing.
| Mark Seifter Designer |
| 4 people marked this as a favorite. |
Gorbacz wrote:Actually, I'm quite fond of Second Edition. I really wish to play it. Although I still prefer the First Edition style monster system, I know there is no time left for Paizo to completely rebuild monsters. All I want is just giving the ability scores back to them. But now I'm really pessimistic about the possibility of such an update as well, because it seems that no one in Paizo(including a huge number of gamers) wants such a thing.There will be no final update. The team is working on getting the final book ready in time for printing.
Survey results showed that PF2 monster design is by large positively received by survey respondents, so if you're depressed about how monster design looks in the playtest book, well, you might start getting over that depression right away, 'cause chances that this particular element of design will be altered are slim.
The good news is that it's fairly easy to get the monster stats if that's specifically what you want. Multiply the modifier by 2 and then add 10 and you're set.
Derry L. Zimeye
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| 1 person marked this as a favorite. |
Whenabouts should we start looking forward to these new blogs? Is there a deadline date for leaving the crunch period? Will we have any chance to give feedback to these new blogs, so to speak? I know they've gotta be sent to the printers well in advance, so I know chances are slim; but either way, keep up the great work, Paizo, you've got this!
| Xenocrat |
| 2 people marked this as a favorite. |
I do find it's funny that some people want no attribute scores, just modifiers, and some people want monsters to have attribute scores and not just modifiers when it is literally just Mod=(Stat-10)/2 or Stat=2xMod+10 as it has been for nearly 20 years.
I need some odd numbers for those once every other campaign times when whether they live/stay conscious due to ability score damage/drain comes down to a single point!!!!
| Mathmuse |
PossibleCabbage wrote:I do find it's funny that some people want no attribute scores, just modifiers, and some people want monsters to have attribute scores and not just modifiers when it is literally just Mod=(Stat-10)/2 or Stat=2xMod+10 as it has been for nearly 20 years.I need some odd numbers for those once every other campaign times when whether they live/stay conscious due to ability score damage/drain comes down to a single point!!!!
Ability score damage and drain have been removed from Pathfinder 2nd Edition and replaced by enfeebled (Strength), sluggish (Dexterity), drained (Constitution), and stupified (all 3 mental stats) conditions.
| Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
If I remember correctly from my read-through of the playtest rules, there is exactly one place where you need your score and not just modifiers, and that is when you are holding your breath to avoid suffocation.
Well, that and the fact that increasing a score that's 18 or above takes more than one boost. That's not nothing, since it means that folks who took a 14 or 16 in their primary ability score have the ability to catch up to the expected curve quickly.
| PossibleCabbage |
More seriously I was okay with NPCs only having the modifiers... until I found out that PCs could still get odd scores through leveling and thus odd scores still exist.
Kinda grating.
I figure that if a monster has a +4 strength modifier, it has either an 18 or 19 strength and if the difference between the two matters I will flip a coin, since the bestiary simply represents a typical example and variation within the group is to be expected.
Rysky
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Rysky wrote:I figure that if a monster has a +4 strength modifier, it has either an 18 or 19 strength and if the difference between the two matters I will flip a coin, since the bestiary simply represents a typical example and variation within the group is to be expected.More seriously I was okay with NPCs only having the modifiers... until I found out that PCs could still get odd scores through leveling and thus odd scores still exist.
Kinda grating.
That will be a very spiteful coin flip in my case.
| PossibleCabbage |
| 2 people marked this as a favorite. |
I guess the question is- does the difference between and 18 and a 19 ever matter except for "a player is increasing their stats on level-up"?
Since as far as I can tell the only purpose of odd scores is to slow stat growth once you hit 18.
I mean, you've got to have odd scores be possible if you want "roll for stats" to be a variant, since it's possible to roll 3d6 and get 15, and even if the GM is going to go to the trouble of rolling for NPC stats, they probably will restrict that to PC analogous antagonists and not like "A Hydra".
| Loreguard |
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I'm sure I was a minority, but I was perfectly satisfied with stats such that on even levels they boosted their ability modifier, and on odd levels they sometimes fulfilled attribute gating for feats.
In 3.5 feats were too few and far between, making that less relevant. in pathfinder it got better, it continued to have a lot of prerequisite feats.
I think stats are there for almost purely historical purposes. If you want, get rid of them, and simply designate bonus over +4 require spending 2 advances to get one. Or better would be, any bonus over normal racial range requires allocating the bonus twice. I'm fine with more extreme attributes taking more resources.
Maybe make racial ranges up to +4 for all attributes other than weakness which would be +3. Allow a generic ancestry feat that allows a racial range to be boosted by +1 (for one attribute)
Deadmanwalking
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I guess the question is- does the difference between and 18 and a 19 ever matter except for "a player is increasing their stats on level-up"?
It explicitly does not. That's even been stated as one reason monsters don't have Ability scores beyond modifier (ie: because odd stat numbers are meaningless to them).
Odd scores, for better or worse, now only matter for tracking stat advancement beyond 18.