Sorcerer Aberrant Bloodline


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Good evening everybody
I was just taking a look at Sorcerer's bonus spells from aberrant bloodline this morning and noticed that the last spell gained from it was shapechange (9th).
Quite bad since there are only 2 spells of the polymorph school in the occult spell list (humanoid form and gaseous form) and you eventually take enlarge from the bloodline;moreover shapechange also implies that you should know the spells you wish to replicate with it making it even worse.
I mean, it seems to me a big waste of a 9th level spell slot to use it for a spell that ,at best, replicates a 1st and 3rd level spell (and maybe their heightened versions?) that you should already know.
Am i missing something?
Is there any other fan of aberrant bloodline that feels there should be more than that as last bloodline spell?
Any proposal?


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This has been pointed out a few times, and means you basically have a useless 9th level bloodline spell. Their tentacular limbs power also has a similar problem, in that they have very few ways with which to actually use it (and the effect isn't particularly good even when they can use it).


So sadly i wasn't missing anything from the text.
What if you would houserule that shapechange replicates any spell with the polymorph trait ? Would you break it?.
Anyway about the Tentacular limbs i can still see some creative ways to use them
(Like a safe trap disabling or maybe some thievery stealing from unaware target) aside from the real nice roleplaying impact they give you.
Too bad you can't at least reach-grab with em or constrict :(


Shapechange does give some benefits to an occult spellcaster, but certainly not enough to make it a worthwhile use of a 9th level spell slot.


Trizcondronius wrote:
What if you would houserule that shapechange replicates any spell with the polymorph trait ? Would you break it?.

Probably not; the polymorph spells are pretty lackluster to begin with. I've only seen them used once or twice, and every time the caster has been extremely disappointed by it.

Trizcondrius wrote:
Anyway about the Tentacular limbs i can still see some creative ways to use them (Like a safe trap disabling or maybe some thievery stealing from unaware target)

Those don't work; it doesn't increase your reach in general, only for melee touch attacks and unarmed/natural attacks with claws. Thievery isn't a touch attack or an unarmed attack, so it wouldn't benefit from tentacular limbs. The power is simply written way too restrictively.

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