Iroran Paladin

Trizcondronius's page

Organized Play Member. 38 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Seems like it fixed itself today ; thanks everyone for advices !!


Still trying and still getting the empty folder.

I also checked FAQ and found that sometimes internet explorer and default Windows unzipper gives this problems but this should not be the case since i'm using Chrome and WinRar.
Tried to use Firefox and Winzip but got the same results.

I was looking forward to getting a good read to the rulebook while amazon ships hardcover to europe but it seems like i'll have to do it 'one file per chapter' which is annoying.

is there any way i can ask for official support?

Btw thanks for answering! :)


David knott 242 wrote:

What folder size do you get before you attempt to download it? If it isn't some number of MB, something is clearly wrong.

If you mean the listed size in the 'My Download' page it is 60MB.

When i download it however after the personalizing step it ends in an instant download of a 0MB zipped folder.


I just bought 2e Core rulebook and on download i receive an empty compressed folder ; is anybody in the same troubles?

Edit: It happens only for the 'Single File' Version


So sadly i wasn't missing anything from the text.
What if you would houserule that shapechange replicates any spell with the polymorph trait ? Would you break it?.
Anyway about the Tentacular limbs i can still see some creative ways to use them
(Like a safe trap disabling or maybe some thievery stealing from unaware target) aside from the real nice roleplaying impact they give you.
Too bad you can't at least reach-grab with em or constrict :(


3 people marked this as a favorite.

Good evening everybody
I was just taking a look at Sorcerer's bonus spells from aberrant bloodline this morning and noticed that the last spell gained from it was shapechange (9th).
Quite bad since there are only 2 spells of the polymorph school in the occult spell list (humanoid form and gaseous form) and you eventually take enlarge from the bloodline;moreover shapechange also implies that you should know the spells you wish to replicate with it making it even worse.
I mean, it seems to me a big waste of a 9th level spell slot to use it for a spell that ,at best, replicates a 1st and 3rd level spell (and maybe their heightened versions?) that you should already know.
Am i missing something?
Is there any other fan of aberrant bloodline that feels there should be more than that as last bloodline spell?
Any proposal?


2 people marked this as a favorite.

Anyone noticed that example cleric still has spell points for domain powers?


As far as i've read in many threads (and if i remember right there was also an official answer) the fact that it has no receptacle makes it last forever.
Of course it can be dispelled, or you can be removed from the host body, but if you have your familiar near you it will be only a matter of time to get a new body. Furtherly if your familiar has hands and is allowed to speak you can continue using hex and spells from the familiar body, just pay attention to monsters that can pierce invisibility!
I used to play it with a Nosoi familiar btw.


I would advice to take a look at Beast-bonded archetype and its ever-lasting magic-jar which combined with a good choiche from improved familiar list (let'say something invisible) is a good option for dealing with some monsters and steal a better body for infiltration and physical stats.
Slumber too would bee a good option for big huge monsters with low will saves.
If story feats are allowed also take a look at the "deny the reaper" feats which gives you a good flexible life saving spell once you achieved the goal in the description.
Remember, there's nothing a witch can't do ;)


Slashing Grace: In the 2nd printing errata, what exactly does it mean that “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?” Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler’s flurry? Two-weapon fighting? Spell combat? Attack with natural weapons? What if I throw the weapon? What about swordmaster’s flair?
Slashing Grace does not allow most shields, but bucklers work because they don’t occupy the hand. Flurry of blows, brawler’s flurry, two-weapon fighting, and spell combat all don’t work with Slashing Grace. Attacking with natural weapons beyond the weapon you chose for Slashing Grace also does not work. Slashing Grace only works with melee attacks, not thrown attacks with a melee weapon. Swordmaster’s flair should have a sentence added to it that says “Carrying a swordmaster’s flair counts as having that hand free for the purpose of abilities that require a free hand, though you still can’t hold another object in that hand.”

Just copy/pasted from errata and i can exactly read "thrown attacks with a melee weapon"


Imbicatus wrote:

Let's use another example:

A Halberd is a weapon that can do Slashing or Piercing Damage. The Vorpal enchantment can only be used on slashing weapons. If you have a vorpal halberd, you will not decapitate someone when you roll a 20 while doing piercing damage.

And I agree with you because when i chose to do piercing damage my halberd can't be treated as a slashing weapon.

Now throwing a spear it's kind of different for me: it is a melee weapon that can be thrown so i can do a melee or ranged attack with it but it stays a melee weapon, while a Javelin for example stays a ranged weapon since i can't use it in melee without treating it as an improvised weapon.

Since " Melee weapons are used for making melee attacks, though some can be thrown as well.
Ranged weapons include thrown weapons or projectile weapons that are not effective in melee"

i suppose that a melee weapon stays a melee weapon when thrown and a ranged weapon stays a ranged weapon when use in melee as an improveised on; i mean, "Melee" and "Ranged" are weapon's identity , while you can do melee and ranged attack with virtually any weapon.

Is there written somewhere that using a weapon in a different way shifts it in another weapon? if it would be so i could enchant a sword with ranged weapons enchantments that would activate when i throw it? xD ...it' doesnt make any sense btw xD


1 person marked this as FAQ candidate.

I would like to have some clear answer to the main question, meaning with this that i would like some citation to a written rule that prevents me retaining this kind of bonus when throwing a spear for example.

The need comes because the poor written text of "Impact" clearly doesn't give me a limitation on such an attack so i was looking for some rule outside of the enchantment text itself that could be more specific; thx however to the ones who already answered :P

Btw should i FAQ it?


James Risner wrote:
graystone wrote:
Imbicatus wrote:
However, by strict RAW, it will only function when wielded as a melee weapon, not when thrown

I'd argue against "strict RAW" restricting it's function to melee use.

I'd agree with expecting table variation.

I'd agree with "strict RAW" it only works as melee and not thrown.

Expect table variance ;-)

Can you explain me how "strict RAW" is going to let it only affect melee attacks?


I should have written " harpoon that is a melee weapon with throwing range" sorry for that


claudekennilol wrote:
When you throw it it's an improvised weapon and doesn't get to use any of its special qualities. It wouldn't even keep its base damage die.

I'd like to let you know that q weapon with a range listed on the table (like a spear o harpoon, when thrown is not an improvised weapon; moreover just to give some thoughts to those citing the strict RAW , from ultimate equipment:

"Melee weapons are used for making melee attacks, though some can be thrown as well.
Ranged weapons include thrown weapons or projectile weapons that are not effective in melee"


2 people marked this as FAQ candidate.

So, i know it can sound a little weird to hear a thread like this since impact is largely known as an improvement for melee weapons, however reading through the specifical text of the ability i found myself wondering.
The text says :
"This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat."

as far as i know a thrown weapon, let's say an harpoon, is a melee weapon that can be thrown, and as i read in the text there isn't a specific kind of attack that activates the magic effect (ex. Melee, Ranged) it instead just says the kind of weapon that can be enchanted and that the effect is used when it strikes.
Am i reading it wrong or i can actually use impact to increase the damage dice of a thrown weapon (when i throw it XD)?


Wow thanks for flash answering xD


Thanks for answering and sorry for the late on the reply ^^


Hello everybody, I always thought that pathfinder didn't have any restriction on multiclassing and that one could also multiclass taking 2 prestige classes (satisfying both prereq ofc); that said , am i missing something? My DM is not sure about it and i can't find any clear rule that says that i can(not) ; the only clear clue i found is on the master spy 8th level death attack class features that states it's stacking with other death attacks class features that is only in the assassin class other than master spy as far as i know.


Hello everybody; i was reading up the crossbowman fighter archetype and found something that was not really clear about deadshot and greater deadshot; im from mobile and i dont know how to copy/paste this class feature text but for those who have the time to go reading i'm asking:
If i shoot as a readied action do i apply both fo the features bonuses coming out with a +1.5 dex mod to damage?
There's no bonus type to dmg or triggering action that prevents this as i read it but the abilities seems to be written as a sort of advancing feature during the character leveling process so here comes the question.


Ok thanks very much for the answering :D


So what is a death effect; only spells with death descriptors and abilities that specify it?


Hello everybody and sorry if this has been already discussed but i made a small search trough manuals and didn't find any real definition. Is assasin's death attack a death effect? Where can i find the ruling that states what 's considered a death effect and what is not?


With Ranged Weapons you would only take the gravity bow benefits since Enlarge Person says taht ranged attack return to their normal size


http://paizo.com/threads/rzs2rcpk?A-More-Generic-Dex-to-Damage-Feat-Include s-ACG


For the Familiar Form i got it exactly as you explained and that made me a little wrong cause i'm playing with improved familiar already;

For what regards Twin-Soul I'm actually in a stone giant corpse and it's way more OP than any barbarian;

Thanks for answering but BTW i'm hoping there will be some official clarifications other than personal judgement about this :P


So sad :(


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Hi all ; I really would like to have some clarifications about the class features of this archetype ; i'm playing a 11th lvl beast-bonded witch and it's not very clear how some abilities should work :

1) Familiar Form: am i actually taking the form of a bigger version of my familiar getting only the bonus that i would get using Beast shape or am I going to be able to use this only if there's an animal creature that is a bigger or smaller version of my familiar? if so i'm totally wasting this class feature if i take the Improved familiar feat.

2) Is the twin soul class feature actually making a witch take over a body indefinitely?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


James Jacobs wrote:
Trizcondronius wrote:
James Jacobs wrote:
Trizcondronius wrote:
Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?
No idea. That's a question for the rules/FAQ for the book that archetype appeared in.

There's nothing about Beast-bonded witch archetype in the FAQ section of Ultimate Magic

I'll anyway annoy you with more rules questions:

1) is a Charging cavalier with a Lance multiplying his strenght on damage? Same question for spirited charge.

2)Is the range of a Firearm considered his first range increment?

Whether or not there's something in a book's FAQ has no bearing on whether or not that question can or can't be asked today or in the future.

And I'll annoy you with more "Take rules questions to the rulebook thread where the question can be tagged with an FAQ request for the design team to see and answer." Sorry. I don't answer rules questions here, per Paizo policy.

Ok sorry i'll do ; i'm not very skilled about the many section of the messagerbords :((


James Jacobs wrote:
Trizcondronius wrote:
Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?
No idea. That's a question for the rules/FAQ for the book that archetype appeared in.

There's nothing about Beast-bonded witch archetype in the FAQ section of Ultimate Magic

I'll anyway annoy you with more rules questions:

1) is a Charging cavalier with a Lance multiplying his strenght on damage? Same question for spirited charge.

2)Is the range of a Firearm considered his first range increment?


Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment


Ok got it i'll take a look ; thanks for the fast answer .


Hi all, A friend of mine is starting a new adventure and, as long as my friends are too lazy to build up a good spellcaster, i'm the one who is gonna be it. The idea i had in mind was to merge an healing class with a tricky arcane one so that I could heal and also annoy some monster.
The divine spellcaster class i chose was cleric for sure because of the channel energy that's very useful for a melee group; for the arcane spellcaster class i was thinking about a witch that with a couple of hex could be very tricky (slumber,misfortune,etc.)

I still don't know the exact level of pc we're going to play but they'll be above 12th for sure; the question now is , do i get patron and domain bonus spells (not abilities) as i go further in the mystic theurge class?


Thanks very much :)


I'm starting this thread because i wanted to have a general opinion about the use of the Synthesist without the application of any house rule;

The ruling as i read is pretty clear , the only misunderstanding is about the following sentence: "While fused with his eidolon, the synthesist can
use all of his own abilities and gear." This make me think that a Synthesist can use his Abilities and not his Feats as long as Abilities are different from feats.

This question came out because i created i PC for a friend that's playing a campaign (i'm not the DM)assuming that Synthesist feats were apllying to fused eidolon.Now at 12th level he his actually using multi-weapon fighting feat and exotic weapon proficiency feat to fight with four Large Keen Falcatas and his Character seems to be a little too Imba; this made me read the ruling with more attention.

Did i get it right or is really the synthesist so powerful?