Iroran Paladin

Trizcondronius's page

Organized Play Member. 38 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


RSS


Seems like it fixed itself today ; thanks everyone for advices !!


Still trying and still getting the empty folder.

I also checked FAQ and found that sometimes internet explorer and default Windows unzipper gives this problems but this should not be the case since i'm using Chrome and WinRar.
Tried to use Firefox and Winzip but got the same results.

I was looking forward to getting a good read to the rulebook while amazon ships hardcover to europe but it seems like i'll have to do it 'one file per chapter' which is annoying.

is there any way i can ask for official support?

Btw thanks for answering! :)


David knott 242 wrote:

What folder size do you get before you attempt to download it? If it isn't some number of MB, something is clearly wrong.

If you mean the listed size in the 'My Download' page it is 60MB.

When i download it however after the personalizing step it ends in an instant download of a 0MB zipped folder.


I just bought 2e Core rulebook and on download i receive an empty compressed folder ; is anybody in the same troubles?

Edit: It happens only for the 'Single File' Version


So sadly i wasn't missing anything from the text.
What if you would houserule that shapechange replicates any spell with the polymorph trait ? Would you break it?.
Anyway about the Tentacular limbs i can still see some creative ways to use them
(Like a safe trap disabling or maybe some thievery stealing from unaware target) aside from the real nice roleplaying impact they give you.
Too bad you can't at least reach-grab with em or constrict :(


3 people marked this as a favorite.

Good evening everybody
I was just taking a look at Sorcerer's bonus spells from aberrant bloodline this morning and noticed that the last spell gained from it was shapechange (9th).
Quite bad since there are only 2 spells of the polymorph school in the occult spell list (humanoid form and gaseous form) and you eventually take enlarge from the bloodline;moreover shapechange also implies that you should know the spells you wish to replicate with it making it even worse.
I mean, it seems to me a big waste of a 9th level spell slot to use it for a spell that ,at best, replicates a 1st and 3rd level spell (and maybe their heightened versions?) that you should already know.
Am i missing something?
Is there any other fan of aberrant bloodline that feels there should be more than that as last bloodline spell?
Any proposal?


2 people marked this as a favorite.

Anyone noticed that example cleric still has spell points for domain powers?


As far as i've read in many threads (and if i remember right there was also an official answer) the fact that it has no receptacle makes it last forever.
Of course it can be dispelled, or you can be removed from the host body, but if you have your familiar near you it will be only a matter of time to get a new body. Furtherly if your familiar has hands and is allowed to speak you can continue using hex and spells from the familiar body, just pay attention to monsters that can pierce invisibility!
I used to play it with a Nosoi familiar btw.


I would advice to take a look at Beast-bonded archetype and its ever-lasting magic-jar which combined with a good choiche from improved familiar list (let'say something invisible) is a good option for dealing with some monsters and steal a better body for infiltration and physical stats.
Slumber too would bee a good option for big huge monsters with low will saves.
If story feats are allowed also take a look at the "deny the reaper" feats which gives you a good flexible life saving spell once you achieved the goal in the description.
Remember, there's nothing a witch can't do ;)


Slashing Grace: In the 2nd printing errata, what exactly does it mean that “You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied?” Can I use a shield? What about a buckler? Can I use flurry of blows? Brawler’s flurry? Two-weapon fighting? Spell combat? Attack with natural weapons? What if I throw the weapon? What about swordmaster’s flair?
Slashing Grace does not allow most shields, but bucklers work because they don’t occupy the hand. Flurry of blows, brawler’s flurry, two-weapon fighting, and spell combat all don’t work with Slashing Grace. Attacking with natural weapons beyond the weapon you chose for Slashing Grace also does not work. Slashing Grace only works with melee attacks, not thrown attacks with a melee weapon. Swordmaster’s flair should have a sentence added to it that says “Carrying a swordmaster’s flair counts as having that hand free for the purpose of abilities that require a free hand, though you still can’t hold another object in that hand.”

Just copy/pasted from errata and i can exactly read "thrown attacks with a melee weapon"


Imbicatus wrote:

Let's use another example:

A Halberd is a weapon that can do Slashing or Piercing Damage. The Vorpal enchantment can only be used on slashing weapons. If you have a vorpal halberd, you will not decapitate someone when you roll a 20 while doing piercing damage.

And I agree with you because when i chose to do piercing damage my halberd can't be treated as a slashing weapon.

Now throwing a spear it's kind of different for me: it is a melee weapon that can be thrown so i can do a melee or ranged attack with it but it stays a melee weapon, while a Javelin for example stays a ranged weapon since i can't use it in melee without treating it as an improvised weapon.

Since " Melee weapons are used for making melee attacks, though some can be thrown as well.
Ranged weapons include thrown weapons or projectile weapons that are not effective in melee"

i suppose that a melee weapon stays a melee weapon when thrown and a ranged weapon stays a ranged weapon when use in melee as an improveised on; i mean, "Melee" and "Ranged" are weapon's identity , while you can do melee and ranged attack with virtually any weapon.

Is there written somewhere that using a weapon in a different way shifts it in another weapon? if it would be so i could enchant a sword with ranged weapons enchantments that would activate when i throw it? xD ...it' doesnt make any sense btw xD


1 person marked this as FAQ candidate.

I would like to have some clear answer to the main question, meaning with this that i would like some citation to a written rule that prevents me retaining this kind of bonus when throwing a spear for example.

The need comes because the poor written text of "Impact" clearly doesn't give me a limitation on such an attack so i was looking for some rule outside of the enchantment text itself that could be more specific; thx however to the ones who already answered :P

Btw should i FAQ it?


James Risner wrote:
graystone wrote:
Imbicatus wrote:
However, by strict RAW, it will only function when wielded as a melee weapon, not when thrown

I'd argue against "strict RAW" restricting it's function to melee use.

I'd agree with expecting table variation.

I'd agree with "strict RAW" it only works as melee and not thrown.

Expect table variance ;-)

Can you explain me how "strict RAW" is going to let it only affect melee attacks?


I should have written " harpoon that is a melee weapon with throwing range" sorry for that


claudekennilol wrote:
When you throw it it's an improvised weapon and doesn't get to use any of its special qualities. It wouldn't even keep its base damage die.

I'd like to let you know that q weapon with a range listed on the table (like a spear o harpoon, when thrown is not an improvised weapon; moreover just to give some thoughts to those citing the strict RAW , from ultimate equipment:

"Melee weapons are used for making melee attacks, though some can be thrown as well.
Ranged weapons include thrown weapons or projectile weapons that are not effective in melee"


2 people marked this as FAQ candidate.

So, i know it can sound a little weird to hear a thread like this since impact is largely known as an improvement for melee weapons, however reading through the specifical text of the ability i found myself wondering.
The text says :
"This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat."

as far as i know a thrown weapon, let's say an harpoon, is a melee weapon that can be thrown, and as i read in the text there isn't a specific kind of attack that activates the magic effect (ex. Melee, Ranged) it instead just says the kind of weapon that can be enchanted and that the effect is used when it strikes.
Am i reading it wrong or i can actually use impact to increase the damage dice of a thrown weapon (when i throw it XD)?


Wow thanks for flash answering xD


Thanks for answering and sorry for the late on the reply ^^


Hello everybody, I always thought that pathfinder didn't have any restriction on multiclassing and that one could also multiclass taking 2 prestige classes (satisfying both prereq ofc); that said , am i missing something? My DM is not sure about it and i can't find any clear rule that says that i can(not) ; the only clear clue i found is on the master spy 8th level death attack class features that states it's stacking with other death attacks class features that is only in the assassin class other than master spy as far as i know.


Hello everybody; i was reading up the crossbowman fighter archetype and found something that was not really clear about deadshot and greater deadshot; im from mobile and i dont know how to copy/paste this class feature text but for those who have the time to go reading i'm asking:
If i shoot as a readied action do i apply both fo the features bonuses coming out with a +1.5 dex mod to damage?
There's no bonus type to dmg or triggering action that prevents this as i read it but the abilities seems to be written as a sort of advancing feature during the character leveling process so here comes the question.


Ok thanks very much for the answering :D


So what is a death effect; only spells with death descriptors and abilities that specify it?


Hello everybody and sorry if this has been already discussed but i made a small search trough manuals and didn't find any real definition. Is assasin's death attack a death effect? Where can i find the ruling that states what 's considered a death effect and what is not?


With Ranged Weapons you would only take the gravity bow benefits since Enlarge Person says taht ranged attack return to their normal size


http://paizo.com/threads/rzs2rcpk?A-More-Generic-Dex-to-Damage-Feat-Include s-ACG


For the Familiar Form i got it exactly as you explained and that made me a little wrong cause i'm playing with improved familiar already;

For what regards Twin-Soul I'm actually in a stone giant corpse and it's way more OP than any barbarian;

Thanks for answering but BTW i'm hoping there will be some official clarifications other than personal judgement about this :P


So sad :(


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Hi all ; I really would like to have some clarifications about the class features of this archetype ; i'm playing a 11th lvl beast-bonded witch and it's not very clear how some abilities should work :

1) Familiar Form: am i actually taking the form of a bigger version of my familiar getting only the bonus that i would get using Beast shape or am I going to be able to use this only if there's an animal creature that is a bigger or smaller version of my familiar? if so i'm totally wasting this class feature if i take the Improved familiar feat.

2) Is the twin soul class feature actually making a witch take over a body indefinitely?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


James Jacobs wrote:
Trizcondronius wrote:
James Jacobs wrote:
Trizcondronius wrote:
Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?
No idea. That's a question for the rules/FAQ for the book that archetype appeared in.

There's nothing about Beast-bonded witch archetype in the FAQ section of Ultimate Magic

I'll anyway annoy you with more rules questions:

1) is a Charging cavalier with a Lance multiplying his strenght on damage? Same question for spirited charge.

2)Is the range of a Firearm considered his first range increment?

Whether or not there's something in a book's FAQ has no bearing on whether or not that question can or can't be asked today or in the future.

And I'll annoy you with more "Take rules questions to the rulebook thread where the question can be tagged with an FAQ request for the design team to see and answer." Sorry. I don't answer rules questions here, per Paizo policy.

Ok sorry i'll do ; i'm not very skilled about the many section of the messagerbords :((


James Jacobs wrote:
Trizcondronius wrote:
Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?
No idea. That's a question for the rules/FAQ for the book that archetype appeared in.

There's nothing about Beast-bonded witch archetype in the FAQ section of Ultimate Magic

I'll anyway annoy you with more rules questions:

1) is a Charging cavalier with a Lance multiplying his strenght on damage? Same question for spirited charge.

2)Is the range of a Firearm considered his first range increment?


Is the twin soul class feature (form beast-bonded witch archetype) actually making a witch take over a body permanently?


Hi everybody

I wanted to create a Rogue PC and i was considering the possibility of taking the Assasinate master trick but i just noteced that apparently rogues can't choose any of the ninja's Master Trick; am i correct?


As i read it ranged weapons have a max range of 10 increments so maximum distanxe should be range + range x10...stated that range of the weapon us not an increment


Ok got it i'll take a look ; thanks for the fast answer .


Hi all, A friend of mine is starting a new adventure and, as long as my friends are too lazy to build up a good spellcaster, i'm the one who is gonna be it. The idea i had in mind was to merge an healing class with a tricky arcane one so that I could heal and also annoy some monster.
The divine spellcaster class i chose was cleric for sure because of the channel energy that's very useful for a melee group; for the arcane spellcaster class i was thinking about a witch that with a couple of hex could be very tricky (slumber,misfortune,etc.)

I still don't know the exact level of pc we're going to play but they'll be above 12th for sure; the question now is , do i get patron and domain bonus spells (not abilities) as i go further in the mystic theurge class?


Thanks very much :)


I'm starting this thread because i wanted to have a general opinion about the use of the Synthesist without the application of any house rule;

The ruling as i read is pretty clear , the only misunderstanding is about the following sentence: "While fused with his eidolon, the synthesist can
use all of his own abilities and gear." This make me think that a Synthesist can use his Abilities and not his Feats as long as Abilities are different from feats.

This question came out because i created i PC for a friend that's playing a campaign (i'm not the DM)assuming that Synthesist feats were apllying to fused eidolon.Now at 12th level he his actually using multi-weapon fighting feat and exotic weapon proficiency feat to fight with four Large Keen Falcatas and his Character seems to be a little too Imba; this made me read the ruling with more attention.

Did i get it right or is really the synthesist so powerful?



Okay so I think the fact that Mythical Monsters and Giants revisited were proposed on threads a while back, and Paizo heeded the voice of the fans. Let us once more propose our Revisited wishlists and hope that this popular line of books can continue.

So far we have:
>Classic Monsters Revisited:
Bugbear, Gnoll, Goblin, Hobgoblin, Kobold, Lizardfolk, Minotaur, Ogre, Orc, Troll

>Dragons Revisited:
Red, Blue, Green, White, Black, Gold, Silver, Bronze, Copper, Brass

>Dungeon Denizens Revisited:
Bulette, cloaker, gelatinous cube, mimic, otyugh, owlbear, purple worm, roper, rust monster, and shambling mound.

>Classic Horrors Revisited:
Mummy, vampire, werewolf, mindless undead (zombie, juju zombi, skeleton), flesh golem, gargoyle, ghosts, ghoul, hags, derro

>Misfits Redeemed:
Adherer, Disenchanter, Flumph, Wolf-in-Sheeps-clothing, Lava child, Delver, Tojanida, Lurking Ray, Flail Snail, Dire Corby

>Undead Revisited:
Lich, Devourer, Ravener, Graveknight, Spectral dead (Allips,Spectres, Wraiths), Bodak, Wight, Shadow, Nightshade, Mohrg

>Classic Treasures Revisited:
Bag of Holding, Cube of Force, Deck of Many Things, Figurines of Wondrous Power, Helm of Brilliance, Horn of Valhalla, Sphere of Annihilation, Staff of the Magi, Vorpal Sword, Well of Many Worlds

>Mythical monsters Revisited:
Chimera, couatl, griffon, harpy, hydra, kraken, medusa, phoenix, sphinx, wendigo

>Giants Revisited (coming soon):
Hill giants, stone giants, frost giants, fire giants, cloud giants, storm giants, rune giants, marsh giants, taiga giants, and cyclops.


4 people marked this as a favorite.

Gonna try not to do the cliched grumpy 3am rant here guys.
But what's with all this talk of Pathfinder 2nd Ed and Dnd 5e?
Didn't we go through all this hype and drama with 4e not that long ago? Weren't we all annoyed that 3.5ed got scrapped in favor of something new and ultimately unworthy as a successor. If your like our group, til late 2009 we'd pretty much despaired over tabletop rpg's new content. We spent years and the one after playing 3.0/3.5/d20modern/true20/OGL/homebrew alternatives, because we thought that what was the point of investing in a new system where odds are that the Market pressure would force us to invest in yet another system every 3-5 years. Then Paizo came along and after watching it mature for a year I finally convinced my players to invest in it. I told them this system was for us, the discarded fans, that it was the true future of the game.
>3.75 Ed I heard a games store owner call it, and it convinced me.

Now what? We got 5e on the horizon and I'm getting the vibe that some people thing Pathfinder 2.0 is in order. Why? Didn't one of the most successful playtests in history finish less than 3 years ago? Is the current system so broken that power creep renders it unplayable? Are we not getting the best diversity of products? The best designers writing them? Has Paizo's offerings grown stale? Does this system need overhauling?

No.

Can we please stop speculating on a future edition war? We don't need a new edition every 3-5 years. We don't even need to be talking about one for another 3-5 years. You really thing the games going to get less fun? Or dated so quickly? The handful of AP's and modules we can afford to own are enough to last our various groups for years. Let WoTc get scared and try and woo us back with their 'new' edition. Maybe it's revolutionary, maybe it's regressive. Doesn't mean the rpg community wants it. There's pfrpg fans enjoying their game, and theres (one would assume) 4e fans enjoying their game. Who wants to fork out another few hundred bucks getting down with a new edition when they have a system in it's creative renaissance that they enjoy right now.

For those that look forward to 5e, enjoy the suspense. Meantime I'm gonna be enjoying the present. Maybe in a few years time I'll be reading a review and shaking my head at the flame war taking place in the comments page. Then I'll close the tab, and buy Pathfinder AP#73 and wonder then whether it's too soon to be talking about Pathfinder 2.0 .


So I guess this is the last rpg campaign I'll be running with my main group for a long time. We found this to be module to be the best adventure that I'vee ever ran for our group. Even without my own modifications. Below is an Epilogue (unedited I'm afraid) that I wrote out of love of the characters and the adventure.

Dramatis Personae:

>Stanis Berathom:
Chelish Inquisitor and monster hunter, turned Hellknight of the Order of the Pike. A man for whom seeks to maintain order above all else. The Groups leader and Tactician.

>Adro of Steel Thunder:
Travelling Nexavarian Wordslinger. One of the few to incorporate Firearms and alchemy into his spellcasting. Tends to shoot first and study it's corpse later. The Groups scholar and Mage.

>Tron Duur, the Mad Axe:
Dwarven Mercenary who seeks conflict and coin above all else. His signature Dwarven Maulaxes are feared accross the empire. The Groups Dungeoneer and Hired Muscle.

>Sabreena Nix'varis:
Gnome water witch whose spent her life gathering the lore and folk recipes of costal communities for decades. Tho much of her magick comes from evil sources, she seeks only to use it for good. The Groups Healer and Guide.

>Nevyn:
Sabreena's familiar and greatest friend. An Imp exiled from an Sea Devils court, disguised cunningly as a black cat.

>Gerlach:
Waterborne Sorceror and Apocathery to the people of Blackcove. His search for a Cure for his people's curse lead him to Nal'Kashel. Where his new master promised him ancient knowledge in exchange for his servitude.

>Mohl'Omog:
Heretic Aboleth imprisoned by his fellows for the dual crime of paying homage to a Demon and experimenting with reality. His mental influence was being the events of the adventure.

Dramatis Loci:

>Hellsmouth Gulf:
Section of Cheliaxes coast which has been plagued recently with sightings of strange aquatic beings and strange omens.

>Blackcove:
Isolated fishing village whose population is descended from the spawn of Gillmen and Ulat-Kiri. It's population was enslaved by the awakening Aboleth.

>Nal'Kashel:
Island which holds the ancient ruins of an Azlanti mages college. The place is warped due to experiments with reality. It is here that Mohl'Omog was imprisoned.

(may contain spoilers and a bus load of grammar/spelling errors)


I posted about this subject a while back and had some good responses.
But that was over 6 months ago and things have changed.

Various members of my long standing Serpent's skull campaign will no longer to be able to make our weekly sessions. And as I've bought almost all of the chapter books I thought I'd try and move it online using a Virtual Tabletop. Now after tinkering with Maptool and D20pro, the group voted to use the latter due to it's polished interface.

Now I've spent the morning browsing the tutorials. And I see instructions on modifying with a file from 3.5 to pathfinder. So here's my first question:

1- are their any bugs I should be aware of? And fixes/work arounds I can employ?

From reading how the system moderates spell and special ability effects. It would appear that each Judge has to compile their own library of these effects.

2- to clarify, do the vanilla + pfrpg downloads contain a set of pregenerated effects? I can see the advantage of being able to enter custom spells/abilities. But entering hundreds of spells is just plain laborious.

Now I have Hero Lab. Tho I'm yet to update it with the latest Paizo offerings. The site says it's a simple import from one to the other.

3- Would that include all the custom stuff and overides I have in there? Any glitches I should be aware of?

I'll have more questions to follow later. But that's probly enough for now.
Would appreciate the assist. Hoping to convert my campaign by September so I'm just starting the prep now. Anyone who assists gets free XP


Hope this is okay to ask. Have been rubbings the serpents skull adventure path with the first four AP books lined up (and the 5th on it's way). My bro is running Second darkness with his friends and we're about to start Legacy of Fire at our local gaming club.

My questions this: is there a consolidated list of Monsters in the bestiary sections of the Adventure paths and other source books. I know most have been reprinted in the Bestiary I & II (which are amazing products), or refer to other books like Tome of Horrors or OGL Nyambe (both of which I have) and Fiend Folio (which my mate has).

I'm a big fan of reading monster ecologies from the old days of Dragon to the revisited line of Paizo products (which are awesome). Like all amateurs, after reading so many cool beasties from published authors, I figured I'd try my hand and get out my homebrew toolbox. Problem is I don't want to step on anyone toes, either legally or creatively.

Say for example I took an old monster and updated them or built a new one up from scratch only to discover someone else beat me to it. I'm a fan of the open gaming licence so any beasties I make I'd make available for people to test out in their own games. I'm currently digging the jungle themes and have been Reading up on south American and African mythology and cryptozoology (which arguably are the same thing).

So in summary does anyone know what monsters have already been updated to the pfrpg system? Specifically the last two chapters of serpents skull? And does anyone have any advice for a newbie looking to spread anything he comes up with?


Wow, this is one of those moments where you start typing and go a little nuts...


Hello Paizo message boards. First time poster so go easy on the newbie.

I have a query regarding online play.

My Pathfinder group has splintered this year and spread out accross the globe, making getting together for campaign near impossible.

I am looking into options for playing via the internet.
Have tried PBP gaming before and found it to be slow and uninspiring, so I'm looking to shake things up by using one of the many digital tabletop websites out there like d20 pro.

Has anyone got any exeriance using these programs? Do any of them have a clear advantage over others? Is there one that favors the PFRPG system that people can recommend?

I like to run a very multimedia campaign using my groups online forum. Which are the best of these digital tabletops from a GM perspective? As I wish to use PDF's, CAD drawn maps, excel spreadsheets, raster images, Hero lab character sheets and powerpoint presentations in my campaign. Are there any Digital tabletop programs that people can recommend for a GM who likes to make and distribute lots of props?