Kineticist Homebrew (2nd Edition Playtest)


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Pathfinder Rulebook Subscriber

I made the Kineticist for 2nd Edition Playtest (1.6). Took like 50 hours, but I'm proud of it.

Silver Crusade

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The class (and how it could look in PF2) has been on my mind as well, especially since Mark Seifter is one of the designers.

Looking at your conversion, I have to admit, it looks quite impressive, though when it comes to formatting, adding the powers back to the class (or doing hyperlinks) might make it easier to read.

In some areas, I am not sure about the balance or scaling, but I think (I didn't read everything yet, but was curious how my Kineticist would look) that a scaling shield bonus (water kineticist) would totally break the system since magic shields do not get a bonus in PF2.

It is definitely impressive and quite an interesting showcase on how the Kineticist (and other classes) could look like.


Really impressive work!
Just my 2 cents. It seems that 2ed is moving away from Ability bonus (look Rage,it doesn’t change any ability) for math simplicity. So maybe that’s something to have in mind to create some feats and update elemental overflow.


Pathfinder Rulebook Subscriber
Dante Doom wrote:
...when it comes to formatting, adding the powers back to the class (or doing hyperlinks) might make it easier to read.

Yeah, it's a problem with he playtest book I have as well. All the monk ki powers, you have to flip to spell chapters to see what they do.

Sebastian Hirsch wrote:
So maybe that’s something to have in mind to create some feats and update elemental overflow.

Yeah, that's probably the feature I had the most problems with converting. I got the formatting for the ability bonus from other potent items.


I think the Burn section granting spell points should go before the Elemental focus section which uses spell points. And the actions and reactions should be part of the powers I think.

The example in Empower Metakinesis is wrong.

I think the damage is way too high for an at will option. But haven't had time to calculate.
Have you tried a dpr comparison to an archer fighter? Damage has changed a lot.
Of course I think and hope they'll change scaling completely in the release version...

Of course this is assuming a source of an item bonus, without increases in proficiency and item bonuses to hit, the accuracy is way too low to be viable.


Pathfinder Rulebook Subscriber
citricking wrote:
I think the Burn section granting spell points should go before the Elemental focus section which uses spell points. And the actions and reactions should be part of the powers I think.

When you look at actions that aren't powers (such as Power Attack) they are listed in the class section, not the spells section (where powers are listed).

citricking wrote:
The example in Empower Metakinesis is wrong.

Thank you. Fixed.

citricking wrote:
Of course this is assuming a source of an item bonus, without increases in proficiency and item bonuses to hit, the accuracy is way too low to be viable.

Doesn't the way I wrote it have it scale the same as a spell caster's attack rolls (at least for the blasts that hit touch). The DCs for powers shouldn't be effected by items, and their accuracy should be fine right (aside from potent ones)?

Thanks for the insight.


Question. What rate is the kinetic blast trained at? Did I just miss it? I mean, I really appreciated how you split the sub pages up, but it was still confusing. (Disclosure, Kiteticist is on my 'to play' list ... that I'll get to, I hope, in the next 20 years, so I'm less familiar with it's in and outs.)

I mean, I intend to cheat, as the Kineticist I'm building will be an enemy with a scaling level depending on when the party finally arrives at that location... but, knowing how much to sway things, would be nice.

For your entertainment value, I'm building a custom (iconic!) conversion for a Ustalavic Homebrew, with the Dark Elementalist archetype overlaid on top, without charging feats as the changes affect the Chassis, not the options that you have so eloquently laid out.

I intend to flesh things out with an Adjusted Fire Elemental, with all the traits of an Owlbear, and maybe a couple lower level plain Fire Elementals, depending on party size on that game day.

If I'm understanding right, I'll have 8 SP to use, barring Potent items, right up to ECL20?

In your opinion, would having 5 SP to use in an encounter, be sufficient to explore the class features, assuming Fire/Fire, with minimal non Infusions other than Flame Jet that spend them on?


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Pathfinder Rulebook Subscriber
Jon Campbell - Ravenloft wrote:
Question. What rate is the kinetic blast trained at?

Trained. "you’re trained in spell rolls and spell DCs for your cantrips, powers, and infusions."

It's consistent with Paladins who use the same exact wording for their powers.

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