
Zamfield |
There are many rules that seem unclear as written, or that are missing altogether. Much of that is by design, and some are just typos or omissions that could easily be cleared up in one sentence. I see a lot of threads that could be resolved with a simple "yes" or "no" answer.
Where is the best place for the FAQ-like closed ended questions to be raised where they have a high likelihood of getting a Developer answer?

The Once and Future Kai |
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Where is the best place for the FAQ-like closed ended questions to be raised where they have a high likelihood of getting a Developer answer?
From what I've seen - it's entirely random. Sometimes they answer on Twitter, in a forum thread (especially if it's a new blog post and related to the topic), in the Twitch stream, in the Twitch chat during a stream, etc, etc. But there's no consistent avenue to get an answer. This also means that answers are often lost to the majority of playtesters.
I did like this suggestion from Lord Vanya.
The Once and Future Kai wrote:tivadar27 wrote:Note that it's possible they have heard and are working on these things, but just not saying anything. In that case, a *bit* more transparency here would probably go a long way.Personally, I don't think it's a lack of transparency as much as splintered communication. The developers make regular blog posts and occasionally post on the forum, but they're also interacting with fans on Twitch, Facebook, Twitter, etc. They don't seem to have an official mode of communication that covers all the bases. I've seen questions answered on Twitter or Twitch that went unanswered despite being asked on the forums. Alternatively, I've seen answers by developers buried in forum threads. It would be helpful if they collated their responses and shared them formally so it's not detective work.It might behoove them to do a q&a blog post from time to time featuring the most debated topics from all their ongoing discussions.
Though, I get the impression the staff is spread kinda thin as is.

tivadar27 |
Are you your own ally? Has this been definitively answered for this edition, or not? Because I’ve been letting my Paladins Retributive Strike enemies that hit them based on the ruling that “yes, you are your own ally”.
I don't know if this has been "officially" answered, but I spoke to a dev (Mark) and the answer is "no". Ally refers to someone who's not you who's on your side.

Corradh |

tmncx0 wrote:Are you your own ally? Has this been definitively answered for this edition, or not? Because I’ve been letting my Paladins Retributive Strike enemies that hit them based on the ruling that “yes, you are your own ally”.I don't know if this has been "officially" answered, but I spoke to a dev (Mark) and the answer is "no". Ally refers to someone who's not you who's on your side.
This came up for us last Saturday because someone wanted to know if they could target themselves with Forbidding Ward.

David knott 242 |
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That seems wildly ineffective. RAI questions truly need Developer input and speculation and disagreement isn’t very productive.
For a playtest, such disagreement is productive, as it shows that the rules language is insufficiently clear and needs to be improved.

pjrogers |
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This is one of the things that has most disappointed me about Paizo - its inability or unwillingness to answer rules questions. There are a tremendous number of FAQ requests for PF1e that have never been responded to, and as a result there is disagreement and confusion about how certain basic elements of the game system such as how low-light vision and mounted combat work.
It's simultaneously amusing and depressing that there's a PF2e thread with questions on mounted combat that has existed from 10/2 that no one from replied to.

Cantriped |
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I see a lot of threads that could be resolved with a simple "yes" or "no" answer.
Where is the best place for the FAQ-like closed ended questions to be raised where they have a high likelihood of getting a Developer answer?
There isn't one. Nor do the developers necessarially even know the answers to those simple questions. I get the strong impression most of the developers are using internal playtest documents rather than the playtest rulebook, and that few (if any) of them are even passingly familiar with the contents of the actual playtest rulebook.