Resonance Test: Do Staves Have Charges or Not?


Magic Items


Pathfinder Roleplaying Game Superscriber

From the new resonance test:

staff rules wrote:
Each magical staff is infused with a spellcaster’s personal spell energy and harnessed to cast a variety of spells. These items all have the staff trait. The spells that can be cast from a staff are listed in bullet points under each version of the staff, with the level of each spell in parentheses. Many staves have more powerful versions that contain more spells and can hold more charges—such a staff always contains the spells of all lower level versions in addition to the spells in its own entry.

Emphasis mine. However, the word "charges" does not appear anywhere in the "Casting Spells from a Staff" section, and the description of the Staff of Divination does not mention charges anywhere either.


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No. Charges are gone, they just use focus (and one you prepare comes with a free point of focus). Looks like they just missed that part in changing it.


Pathfinder Roleplaying Game Superscriber

If true, that makes staves the most awesome they have ever been in a 3.x game. I am ecstatic to hear that.


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In the bit about preparing a staff to get the free focus point, it says "that staff becomes charged..." So I'm thinking that free focus point might be the charge mentioned. In that you can have more than one free focus point for high level staves. That would be extra awesome. Staves will be really nice if this is the case. But the wording is really unclear, and I wondered the same thing.


Me too. Staves are awesome now! I hope in some form it makes it to the final release.

The free focus point replaced charges, int hat you get one, and all spells in the staff cost 1 focus (instead of different charge amounts like they used to). It's rather elegant, I thought.


Tridus wrote:

Me too. Staves are awesome now! I hope in some form it makes it to the final release.

The free focus point replaced charges, int hat you get one, and all spells in the staff cost 1 focus (instead of different charge amounts like they used to). It's rather elegant, I thought.

Oh yeah. The charge cost being equal to spell level was just terrible. It made staves one-shot items for anything of significant level.


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If I understood that correctly, you can prepare one staff in the morning for free and it gains 1 charge. All other staves you want to use will have no charge and need to be powered by you.
Which... Is in line with paizo's insistence on a 1-staff limitation. And also pretty cool.


Staves have charges which can be recharged when you invest the staff during daily preparation. And you expend charges based on the level of spell you are casting with it.

So for a staff with 4 charges, you can cast per day:
1 4th level spell
2 2nd level spells
1 3rd level spell and 1 1st level spell
or 4 1st level spells

Limited to the spells listed for that staff and lesser versions of that staff.

Each spell also costs 1 Resonance Point

It's not like a wand that gets used up and is gone. But it's not unlimited magic, either. Just a daily bonus to your spellcasting.


Pathfinder Roleplaying Game Superscriber

That's true of the regular playtest, but staves work differently in the Resonance Test rules.


MaxAstro wrote:
If true, that makes staves the most awesome they have ever been in a 3.x game. I am ecstatic to hear that.

I'm not sure I would call this a 3.x game any more.

A D20 game sure.


breithauptclan wrote:
MaxAstro wrote:
If true, that makes staves the most awesome they have ever been in a 3.x game. I am ecstatic to hear that.

I'm not sure I would call this a 3.x game any more.

A D20 game sure.

I would definetly not call it a 3.x game, it is completely different than all versions of D&D and Pathfinder 1 in a lot of aspects. For me PF2 feels like it's own thing but with the core aspects of D&D (still a D20 game though, of course).

About staffs, I also really like how they are in the Resonance Test, that's one of the few things in that system that I'd by happy with it just staying the way it is.

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