PFS: Before the Dawn Part II: Rescue at Azlant Ridge (Inactive)

Game Master Mari Clock

Editable Google Doc for Player Game Notes

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Consortium Assault
Azlant Ridge

GM Notes


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Grand Lodge

F Human, with Orcish qualities Mom-12

Discussion Thread, please provide your day job rolls, I still have the other information from you, and let me know if you leveled after the last one. We were firmly in Tier 3-4 before.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

I think this scenario will push me to level 5!
Day Job: Heal: 1d20 + 7 ⇒ (1) + 7 = 8
Yikes, can't reroll a day job, right?

Grand Lodge

F Human, with Orcish qualities Mom-12

I think it depends on the GM, if you don't use your reroll during the scenario I'll let you reroll it if you want.

I'm applying credit to my Warpriest for both, and the two will make her level 5.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Warpriests unite! :) I think Wilhimina is level 4 now, but I'll double check when I get home (and level her up if that's the case).

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Sadly, Wilhimina is still level 3. I was thinking of another (ex)3, who just leveled up to 4. Oh well, soon!

Grand Lodge

F Human, with Orcish qualities Mom-12

Maybe she'll level at the end of this one.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala is still lvl 4. I still need to check/possibly repack spells but she's otherwise ready to run.

Profession(sailor): 1d20 + 9 ⇒ (18) + 9 = 27

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

dot

Grand Lodge

F Human, with Orcish qualities Mom-12

List your purchases on this discussion, please, to be added to the next Chronicle.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Whee! Marshala would like to purchase 1 CLW wand (2pp) and a Besmara's Tricorne (2600g)...because, Pirate!

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Dayjob: Gambler: 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Gonna buy a pair of Daredevil boots... Cuz moving through for flanks is what I do!

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Selling back my mundane starknife (1/2 = 12 gold) and purchasing a +1 mithral starknife (2774 gold)

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

I'll get a pearl of power I (1000 g) and a wand of mage armor (2PP).

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

For reference: Bloodletting
Bleed

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

The captain only needs to make 2 saving throws, one for each attack. However, if he fails the saving throw on a crit, he takes 2 Str damage.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Don't I get an Attack of Opportunity for that?

Grand Lodge

F Human, with Orcish qualities Mom-12

Do you? There was a block between you and Captain and I didn't see that your weapon had reach, so I assumed it was your spell that made it extend beyond the standard melee range, which I didn't think would provoke.

If it does, take the AoO.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

No, I had moved out of the mist following him after his 5 foot step to fire a bow, but didn't have the ability to move myself on the map until this morning.

Grand Lodge

F Human, with Orcish qualities Mom-12

Oh, I didn't know that.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

I think Balthazar is the only one who can use the scrolls, other than the cure moderate. Speaking of which, Marshala should probably use it, since she's hurt the most. Anyone think to get smelling salts so we can question the captain?

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

I was thinking I'd channel. I'm not really injured enough for cure mod. Min healing on me with that spell, with fey foundling, is 9 and I'm only 10pts down.

Also, did Marshala get the killing blow or did he bleed out before she hit him? She restores a panache if she gets a kb, so wanted to know. Nvm, sorry. Forgot she has to be wielding a light weapon for that-no style points for bashing people with a heavy axe.:P

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

At some point between then and now... Wand CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

You wanna help the Aspis?? Weren't they the ones just trying to kill us? Torture and kill us as I recall?

I say we help the ape-men instead. They're already endearing themselves to Marshala with every Aspis they take down... :P

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Well as I said, she's Silver Crusade. If they (the second group of Aspis) make it to the wall alive, she does have to at least ask the others if they'd consider the option of letting them in.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

What would it take to repair the breach (B2)? Is that something we (or Raimondo's crew) can do?

Grand Lodge

F Human, with Orcish qualities Mom-12

It turns out, when I read the description better, it isn't there when you arrive. It comes up later.

Grand Lodge

F Human, with Orcish qualities Mom-12

I will post tonight, I promise!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Is the dig fully Pathfinder? Or an allied group?

If we're letting the serpents in, I'd like to demand they at least swear fealty to us (or the dig's group) before we open the door.

Grand Lodge

F Human, with Orcish qualities Mom-12

Allies of several groups.

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Merry Christmas all!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Balth, I moved us up into the hall - which room did we just step into?

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

1st one on the left, sorry. Have been on my phone since Thursday.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Oh, those are alcoves, not rooms.
I'll hold off on posting my actions until the ghoulish things go.

Grand Lodge

F Human, with Orcish qualities Mom-12

Yep, alcoves. :)

Grand Lodge

F Human, with Orcish qualities Mom-12

Work this week has been heinous and I am so sorry but by the time I get home the computer is just NOT where I want to be. It should ease up after today so I should be able to post tonight. I am so sorry for the delay.

Dark Archive

M Tiefling Magus 4 HP (23/27//27/31) (AC 16,T12,FF14) F:+7+8 R:+3 W:+4 Per +3 Init +2; Arcane Pool 5/7

Hells yeah, Balthazar cuttin' 'em down!
We're coming Whisper, don't get paralyzed!

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

Whisper? You paralyzed?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

I assume so... bad rolls.

Grand Lodge

F Human, with Orcish qualities Mom-12

Actually, it says in the info about the baddie that elves are immune to the paralysis, does that include half-elves? When you look at the racial traits, here, the Elven Immunities are the same for elves and half-elves.

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Thats your call but I would say yes. Generally we are only immune to sleep, not paralysis.
If thats the case I will make an attack...

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Orange and Dk red both should have taken 1 pt of damage from Marshala's last channel.

I know, I know, it's only a point each, but hey - that's one less point of damage we need to kill it! ;)

Silver Crusade

Female Gnome Warpriest (Champion of the Faith)/3 HP: 22/22 | AC: 16 (18 w/ SoF) | T: 13 | FF: 14 | CMB/CMD: 1/13 Fort: +4 | Ref: +3 | Will: +6 | Init: +2 | Perc: +12 | Diplomacy: +5 | Know Eng: +5 | Know Rel +6 | Sns Mtv: +7 | Spellcraft: +4

I thought dark red had been out of range around the corner? Orange was definitely in range though.

Edit: Never mind, I was thinking about the round before that. This time you had moved first, then channeled...

Grand Lodge

F Human, with Orcish qualities Mom-12

My bad, will update.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Oops, dang it, should have waited for Balth, at very least. My bad - got eager to see if orange landed his hit or if my copycat decided to be useful for once. :P

Whisper, are you at 13hp after the 6pt channel heal or not updated yet?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Whisper forgot to drink his pot of cure light.
heals: 1d8 + 1 ⇒ (6) + 1 = 7
With the 6 point channel that will suffice.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

Marshala also hit you with 2 CLW from the wand for 15 after combat, so 21pts total. Should be able to save the pot for later?

Dark Archive

3 Rogue AC 19 T 16 F 14 CMB +2 CMD 18 HP14of23 | F +3/R +8/W +4 | Init +4 | Percep +10 (+11 Trap Finding)
skills:
Prof Gambler +8 Acrobatics +9 Appraise +8 Climb +4 Disable Device +13 Escape Artist +8 Fly +3 Heal +2 Knowledge dungeoneering +8 Knowledge local +8 Ride +3 Sense Motive +2 Sleight of Hand +9 Stealth +12 Survival +2

Coolio!

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

I moved us outside the underground area, since the text said we emerged from there? Hope no one minds and please do fix if I did it wrong or put someone where they didnt want to be.

Scarab Sages

Aasimar Swash 2 / Cleric 2 HP:32/32 | AC: 17(19) | T: 10 | FF: 16 | CMB/CMD: 5/15 ort: +4 | Ref: +3 | Will: +6 | Init: +0 | Perc: +10 | Diplo +10 | Know Local, Rel +4 | Ling +4|Sns Mtv +7 | Spellcraft +4 | Sailor +11 | Swim +7

It's been One Week since you looked at me
Cast a post to the side and said
"Whisper's running" ...

*ducks*

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