Slowed Summoned Monsters too heavily penalized?


Skills, Feats, Equipment & Spells


So in our last game one of the characters summoned a water elemental not touching water. A water elemental is Waterbound and when not touching water is slowed 1. I ruled that since the summoned elemental has 2 actions and is slowed 1, that it would only have 1 action per round.

The player argued that the summoned creature is already a slowed version of the creature and thus was already slowed 1 as a summoned creature and that the effects shouldn't stack.

Obviously we ended up with the DM ruling, but what is the intention here? Is a slow spell an effective counter to summoned creatures because they only get two actions? or are summoned creatures immune to slow spells unless they get slowed 2?


To me, I'd say that the summoned creature wasn't slowed, but simply had 2 actions either as a result of being controllled or from simply being an animal companion. There's nothing I can see in the text that argues that the fact that an animal companion only gets two actions, to say that it is innately slowed. As such, I'd rule a slowed animal companion only gets one action, but can use that action in any way the PC controller can, in any other way allowable from the AC feat/


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Yeah, the summon would only get one action. Ugh, I hadn't thought of this until now, this is even more of an argument against Companions and summons only getting two actions. JFC what a shit show.

Liberty's Edge

When looking at it (when a player mentioned they'd summoned something else because of the water elemental for this very reason), I came to the same conclusion that it would only have one action because of the wording of various things.

While it'd make sense to just give companions/summons Slowed I, I can see that it would eventually get powergamed (either explicitly or unintentionally) and may not be a good path to take because of it. I'd rather just see the water elemental get tweaked to lose the Slowed I or have it only kick in after a minute of being removed from water (which would be the duration of the summon, anyway).


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swordchucks wrote:
I'd rather just see the water elemental get tweaked to lose the Slowed I or have it only kick in after a minute of being removed from water (which would be the duration of the summon, anyway).

Agreed, they already have their movement speed reduced on land (vs swimming), and that is a sufficient penalty. If they want another penalty for water elementals they could give it slowed by cold spells so you could potentially freeze a water elemental. That would be cool :)

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